Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people.
Windows only for now, hopefully Mac and Linux later.
By Tom Francis. Uses Adaptive Images by Matt Wilcox.
No! Don't tell them my scheme!
There's now a mailing list for people who'd like to be told when it's out, and what we do in future. Join it why not!
I tweet news, shots of things I'm working on, and despair at the complexity of coding.
Here's the formal permission bit.
Every aspect of its clever design, laugh-out-loud noir story, tiny but expressive art, and moody music work harmoniously with one another.
A framework for a puzzler that rewards cleverness and convoluted sadism in equal measure. JC Denton would be proud.
Short version: Gunpoint is half-price for two days, you can now upgrade between editions, and we’ve added trading cards. Here’s a video explaining all that:
To keep you up to speed, here’s a breakdown of what I’m working on at the moment:
I fixed a lot of bugs pretty quickly in the first four patches, but the last ones left are tougher. Most of them aren’t mistakes in my scripting, they’re fundamental incompatibilities between the engine I used and certain PC configurations. So fixing them means porting Gunpoint to a new engine, and exactly how we do that is a big, complex, important decision for the future of the game. Continued
I just finished Gunpoint’s third patch yesterday, and a lot of what I need to do next requires someone to help with Game Maker Studio / Mac / Linux porting (more on that at the end). So perhaps I can finally take a minute to tell you how it all went? Continued
I’m still working hard on Gunpoint, and our third patch in two weeks just went up on Steam. I’ll update this when the Humble chaps have it up also. Details and future plans!
Update! Now live on Humble Store too. Continued
Update: now live on Humble too – grab it again from the link you got when you bought.
As promised, I just made a second patch live that should address most resolution/screen related issues. Here are the notes! If you bought from this site, I’ll update this post when the new version is available to download. Continued
Note: it’s Windows only for now. I hope to make Mac and Linux versions, but I’m new at this and it takes time.
Don’t know what it is yet? Here are the basics!
They’re fancy! You can get all three from Steam or from here, and some point you’ll be able to upgrade to a different edition. Here are the details!
Have some facts!
Thanks so much to everyone who’s already bought it. I have been hurled across the room by your generosity, crushed against the wall by your enthusiasm, and stamped into a broken heap by your support. It’s the good kind of heap.
There are three different editions of Gunpoint, the two fancier ones coming with proportionately more bonus stuff. Lots of people have asked if it’s possible to upgrade from one to the other, after purchasing. It will be! I don’t know yet if the system will be ready for launch, but I want to allow it and both Steam and Humble Store say they can and will support it.
One of the extras in the Special Edition is all the music used in the game in MP3 format.
One of the extras in the Exclusive Edition is that, plus a huge load of bonus tracks Gunpoint’s three composers have put together. In some, they remix each others’ tracks from the game; others are all new.
If you’re not going to get the Exclusive Edition, or you want the tracks in fancy audiophile FLAC format, or you just want to support the composers specifically, you can also buy this full version of the soundtrack from Bandcamp!
There’s a tracklist and samples there, you can pre-order now, and it’ll be released at the same time as the game.
Everyone who worked on Gunpoint gets a percentage of Gunpoint’s revenue, but I also made sure our contracts let everyone keep the rights to their own work – including the right to sell it themselves, independently of me. So if you buy the soundtrack separately, all of your money goes to the composers.
Note: If you don’t have admin privileges, choose a different folder than the default ‘Program Files’. Sorry, I’ll get a new version up with a different default.
Unbelievably, Gunpoint is out next Monday, the 3rd of June.
I’ve been working on Gunpoint for three years, and it could be a turning point in my life. If it does well enough, I will quit my job to become a full time game developer. I could make more games like this, hopefully better and more quickly. This would be amazing.
Gunpoint is not really a mass-market thing, but I’ve noticed that it just clicks with some people. If those people are happy to support it in exchange for a few extras, Gunpoint could succeed because of passionate players, rather than just a very large number of players. This would be amazing.
I’ve tried to design the extra goodies so that if this was an indie game I was excited about, like FTL, I’d buy the $30 edition no question. But I know everyone’s circumstances are different, so I’ve made sure the base game is the same for everyone – no exclusive missions or bullshit bonus items.
If you can’t afford to go fancy, you can still do me a huge favour by spreading the word and pointing it out to people who do Let’s Plays and the like. Speaking of which, anyone who does game videos to a decent following (say 1,000 subs or followers), get in touch.
So, what fancy editions? What fancy editions!
Have some facts!
Thanks so much to those who helped Gunpoint by expressing excitement or telling people about it. It would have been much harder without that.
I am now a useless ball of nerves, so I’ll stop here and let you know how it goes. Cheers!
I will be announcing Gunpoint’s release date here tomorrow, Monday the 27th of May.
To be clear, this is not an announcement of Gunpoint’s release date. As promised in our hit post Gunpoint’s Release Date’s Release Date’s Release Date, this is an announcement of Gunpoint’s release date’s release date.
Gunpoint’s release date remains unannounced, until tomorrow.
I will be announcing the release date of Gunpoint’s release date here tomorrow, Sunday the 26th of May.
To be clear, this is not an announcement of Gunpoint’s release date, nor is it an announcement of Gunpoint’s release date’s release date. It is an announcement of Gunpoint’s release date’s release date’s release date.
Update: We have been delighted with the community’s empassioned reaction to this announcement. These are just some of the high user-engagement social media interactions we have already logged:
Hey Tom, why are you always cooking noisily when you make videos? Because I am finishing my videogame, so vidbloggiovlogging kinda has to cram into any downtime I get. Hope the noise isn’t too annoying.
Gunpoint has 44 achievements on Steam – that’s only 5 less than Deus Ex 3. Only one is inevitable in a given playthrough, and that’s for completing it.
The rest are a mix of acknowledging very distinct playstyles, encouraging you to try new gadgets, recognising insane, obsessive or impressive decisions, letting you know certain feats are possible, and in one case helping you understand what just happened (some testers don’t realise what’s happening when they make an infinite loop in Crosslink).
A few are secret to surprise you, and a few are secret to avoid plot spoilers. These are the rest, with their magnificent icons by our artist John Roberts: Continued
You’re a freelance spy, and your clients hire you to steal sensitive data or technology.
You break into high security buildings by rewiring the electronics. You can use a Crosslink gadget to see how all the lights, switches, cameras and doors are wired up, then drag a connection from one to another to make them work however you want.
Join the mailing list! I’ll update you when I have a release date, a new trailer, demo, etc. If you’re also interested in behind the scenes stuff and obtuse jokes about programming, follow it on Twitter.
As ever, I don’t have a release date, but you can to be told when it’s out.