Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
Zack: Have you released the source code to gunpoint? do you...
Xinus: Loved Gunpoint looking forward to get my Hands on this...
Keyan: Tom, the shit dice mechanic you are half remembering is...
Short version: Gunpoint is half-price for two days, you can now upgrade between editions, and we’ve added trading cards. Here’s a video explaining all that:
I talk a bit about games vs stories: how they end up ruining each other, and how I’ve tried to avoid that in Gunpoint.
I mention the gender of the main villain in Gunpoint in this, but it won’t tell you much.
A quick update on how Gunpoint’s going.
I AM SO SORRY I LEFT AUTOFOCUS ON! I will remember to disable it next time. My camera is great at everything except detecting how far away an almost stationary human in the center of the frame is.
I asked if people wanted to make the sound effect for when you switch into Crosslink mode in Gunpoint, the view from which you can rewire how everything works. People did! Thanks, those people! I’ve made a video of me listening to some of your sounds, and reacting with a mixture of delight, horror and confusion. Continued