All posts

Games

Game development

Stories

Happiness

Personal

Music

TV

Film

TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

The BAFTA Games Awards

I got to go to the BAFTA Games Awards, whenever it was that that happened! Feels like six months ago, but I think it’s about three weeks. Gunpoint was up for Best British Game (against GTA V and Tearaway – lol good luck) and Best Debut Game (against Gone Home and Stanley Parable – lol good luck), and it was nuts to see our game up on the giant screen during a black tie awards event. But mainly, it was just nuts to be at a black tie awards event. Here are some things that happened:

2014-03-12 00.01.08 Tower Bridge

It was near Tower Bridge so I stayed near Tower Bridge. This is Tower Bridge.

2014-03-13 01.16.59 BAFTAs - Tobacco dock

It was at Tobacco Dock, which I think was some kind of dock used for importing tobacco.

BAFTAs - Tux

It was a black tie event so, with no small amount of fretting and difficulty and taking things back, I wore a black tie. And figured out how to make it work with a wing collar, which does not appear to be trivial.

Then there was this crazy red carpet shit! They actually had press lined up on one side of it, public on the other, a bunch of photographers at the end, and I had a lady leading me from interview to interview.

That clip is me being interviewed by Julia Hardy. Despite being asked legit questions, I managed to make the whole thing about clothes. From the looks of it, that clip must have been after this bit:

Julia: Are you nervous?
Me: Not about the awards, but I am about my clothes – I’ve never worn a tux before. I’m terrified something’s going to go wrong and I’m not going to see it.
Julia: Well, I like the handkerchief. Is it real or is it sewn in?
Me: It’s real! (I pull it out to demonstrate) Actually I don’t know how this goes back in. Argh, this is it, isn’t it? It’s already happened!

2014-03-12 18.37.12 BAFTAs - champagne reception

Champagne and shambling. We had to pick three people from our team to officially be nominated, so main artist John and main composer Ryan came, with their partners. The rest of the crowd was actually less familiar to me than most gaming events, possibly because it was more big-budget developers than indies. But I still got to chat to lots of journos, PRs and indies that I don’t get to see enough, and plenty of new ones.

2014-03-12 19.08.17 BAFTAs - awards

Not surprisingly GTA V and Gone Home won the categories we were up for, swiftly turning my parents against these games. My dad thinks it’s grossly unfair that we were up against a game made by hundreds of people, whereas I think that’s the coolest part. My mum:

Mum: Gone Home looked like a bunch of empty buildings.
Me: No Mum, it’s not like that! It’s just one.

If you do want a bullshit decision, GTA V was nominated for the innovation category.

2014-03-12 22.05.32 BAFTAs - dance floor

This is the dance floor where, historically, tobacco traders would dance the tobacco onto loading pallets.

2014-03-12 22.40.40 BAFTAs - dessert bar

This was amazing. Tucked away in a side room, there was a Wonka-esque parlour of insane desserts: cinnamon donut balls, salted caramel pecan brownies, mini raspberry meringue, many-flavoured macarons, and a popcorn sorbet that had melted into an even better popcorn milkshake by the time we discovered it. I deeply regret eating anything before I discovered this.

2014-03-12 23.21.51 BAFTAs - cocktail menu

They had themed cocktails for each of the nominees for Best Game. I think I missed the Cliquer, that sounds great. The Arstotzkan Coffee (in a paper cup) was very good, the Assassin’s Mead had a better name but wasn’t as nice as it sounds on paper.

2014-03-12 23.52.31 BAFTAs - statue

This is a statue commemorating how many children were mauled by tigers that had stowed away in tobacco crates and got loose on the tobacco dancefloor.

2014-03-13 01.21.01 BAFTAs - end of the night

It didn’t matter at this point, but on the misty walk back to my hotel, I took a photo to see if anything actually had gone wrong with my tux. Seems OK! Phew.

So, that was another wonderfully surreal chapter in the ongoing aftermath of me releasing a game about wires I made in my bedroom. BAFTA are actually very cool about games – the people running this side of things really know their stuff, they take them seriously, they don’t ghetto-ise indies, and Dara O’Briain is about the perfect host: a good comedian who’s enough of a gamer to make relevant and sometimes insightful jokes specifically about them.