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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Avoiding Suspicion At The US Embassy

I had to visit the US Embassy in London today, to renew the Visa I need to go on press trips. They won’t let you take any electronics in there, and they won’t hold them for you either – not without ‘severe delays’ and a chance they’ll cancel your appointment, which costs $121.

So when I was heading out before dawn this morning, I put down my phone, picked up my MP3 player and left. Then I realised I was forgetting my phone and grabbed my phone, then I realised I couldn’t take my MP3 player and put back my MP3 player, then I realised I couldn’t take my phone and put back my phone, then my phone rang and I picked up my phone, put it down, picked it up, hung up, put it down and left.

I shut the door, locked the door, then armed my alarm with the electronic remote control that looks like nothing so much as a detonator.

I disarmed the alarm, unlocked the door, opened the door, armed the alarm, threw the remote indoors, shut the door, locked the door and left.

This was to be the beginning.

London-Kodachrome-3

At the station, rummaging through my bag to make sure I had the nine bits of paper I’d need, I found the USB stick I keep in there. It’s a decent-sized one, and probably contains some personal stuff, so I wasn’t immediately sure what do to with it. I had ten minutes, and the office is five minutes from the station, so I decided I’d drop it off at work.

Five minutes later, I found the office wasn’t open yet.

I wasn’t ready to throw this thing away, but it wasn’t life-changingly vital. I thought for a second, then put it in the flowerbed outside the Future offices. Then, realising it looked like rain, grabbed a nearby paper cup to give it some shelter.

It was great. It was like a dead drop, but for myself, of incriminating evidence, only not incriminating or evidence, and with a paper cup hat. Real Spycatcher stuff.

London-Kodachrome-4

I made my train, sat down and relaxed: electronics-free and above suspicion. It was around then that I started to look at the non-electronic items I had with me through US Embassy eyes. Amongst them:

  • A home-burnt DVD labelled ‘Assassins’.
  • A notepad containing detailed ideas for experimental nuclear payload delivery systems.
  • A satellite image of the US Embassy.
  • A stick-on Hitler moustache.

These were for a game review, a Supreme Commander blog post, navigation and from a Richard Herring gig last week, but I worried this might not be obvious. Still, I couldn’t really ditch them: I wanted everything except the satellite image, and there were no bins anywhere near the station or embassy for security reasons.

When I finally got in, this was my interview:

“Who do you work for?”
“Future Publishing.”
“Any particular magazine?”
“PC Gamer.”
“And how long have you worked there?”
“Just over five years.”
“Your application has been approved.”

Edit: Oh yeah, Epilogue! When I got back to the office that afternoon, I thought I’d just discreetly scoop up the USB stick on my way in. But I happened to arrive back at the start of lunch, so the lobby was swarming and there was a guy actually sitting on the flowerbed wall directly in front of where I’d stashed it.

For a moment I entertained the notion that he might have just stolen it, and was now scoping out the area to look for spies who might have been after this obviously sensitive dead drop. But either way, I couldn’t think of any sane way to explain why I needed to reach past him and overturn the paper cup in the mud behind. I just walked past, played a bit of StarCraft 2, then slipped out later to recover it.

It was safe and dry. Fine work, agent paper cup hat!