11 Replies to “Let Us Mumble You Through Our Supreme Commander Game”

  1. Great battle, but your commentary and enthusiasm for every unit makes that video awesome. I want to jump back into SupCom 1’s sheer brutality again. Even though it will mean learning how the economy works, there are so many fun units I haven’t even built that just sound fantastic. Thanks a lot.

  2. Interesting, and SupCom’s scale is quite impressive, but the AIs really weren’t as good as you were selling them to be, or were just completely overwhelmed. The only person who really got hit was Graham, the Soul Ripper was a total bust, and when the end came, both bases were just immediately rolled over.

    I’d love to see more SupCom commentaries but perhaps a bit more balanced, or with the AIs tweaked a bit.

  3. We got crushed by the single AI in the previous game, which is why its difficulty and aggressiveness were dialled down in this one. We’re gonna ramp it up again and let it expand in our next one.

  4. Another in the ‘thanks for trying but blah’ column here, I’m afraid. I don’t disbelieve that you were under threat, but the settings basically meant either you would crush them or they would crush you in a few minutes of activity at the end. No real targeted raids, no counter-vs-numbers clashes. That’s more of a race than a game. And yeah, it doesn’t help that an amazing mod to amazing AI for a game largely about resource allocation apparently can’t run an economy. Positional problems are easy to forgive; resource planning and optimization are major roles for computers IRL, so it jars to see them bouncing off the bottom of their economies. The patrol routes were funny though.

  5. It doesn’t have the advantage of you guys just playing it all the time anyway, but AI Wars is designed sspecifically around compstomp, specialised coordination and interesting decisions in all game phases.

  6. I wish my computer could run a really massive game of Supcom – it just crumbles when I try and do a 4 Vs 4 with AIs – not necessarily low framerate, but the game speed drops to the point where one second of in game time is like 30 seconds of real life – not fun.

    Still an astonishing game though. Sup Com 2 may have had cool improvements and run better, but I simply loved the sheer diversity of units available in Sup Com 1 – especially Forged alliance. I loved how I could scramble torpedo bombers to take down an enemy fleet, but I could also use subs, surface ships, gunships, regular bombers or any combination of those.

    Starcraft 2 may be well balanced for competitive play, but its obsessive focus on balance and counters has, for me, totally diminished the fun of it – Sup com is just pure joy incarnate, the ultimate “comp stomp” rts. More videos please!

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