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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Some News, JC

Seven hours left of the year – another good one, actually. Last year I got a job at PC Gamer, this year I got the job I’d always wanted at PC Gamer. I also got a raise and a house. Did I tell you about the house yet? I’m not allowed to move in until the 12th, but I have a key now:

House Key

So I’m counting it as this year. It looks like this:

137 Sheridan Road

It was an old man’s house, and he died. It looks very much like an old man’s house inside right now, but we’re going to modernise it heavily. There are dozens of picture hooks which presumably held precious memories and images of loved ones – I’m going to put up framed prints of my favourite screenshots, which is basically the same thing.

The key was a Christmas present. I thought I’d lost my camera for a while, so when I discovered I hadn’t (I refused to look for it for about a month on the grounds that, so long as I hadn’t attempted to find it, I had not in any real sense lost it) I went mad taking photos of everything. It’s hard to get far enough away from normal scenes to make them look interesting (as they are from a plane, for example), so you’ll notice most of my photos are extremely close up instead. This, for example, is a beach at sunset:

Sand

Interesting thing I learnt about macro mode over a year ago, then completely forgot until recently: it’s much better if you zoom out, then just put the lens very close. My brain is rubbish.

Recommendations are stronger when you make fewer of them, so for my Stuff Of The Year awards I’m limiting myself to two choices per medium.

Games

1. Battlefield 2. Just before I first set eyes on this, I had to sit through a series of presentations about various console-only games. It was embarassing. I was scared someone from the outside world might peer in and think this was what games were like. When we finally sat down in a lecture theatre and Battlefield 2 popped up on the projector, it was a blissful homecoming to the amazing worlds where I spend my time. Vast, crisp, luscious and magnificently complicated. The social hierarchy of the voice comms system alone is an elegant work of genius. It’s one of those sequels that goes a little too far in improving on the original, and we end up wondering how we ever could have been satisfied with the crude toy that one of the most important games ever made now looks like. Even if you ignore the brilliant, endlessly emotional, ingeniously designed game – and for a long time we did – the fidelity of the world alone makes it extraordinary to be in. The ludicrously thrilling speed and solidity of the jets, the earth-shattering apocalypse of an artillery strike, the exquisite sense of place in every forest, street, mountain and desert. Magnificent.

2. Darwinia. The second-place stigma is misleading, this is the best strategy game ever created – I just have an enormous bias toward first-person games. Ignore if you can the sumptuous style and heart-melting story, what makes my brain explode with delight every time I play Darwinia is the satisfaction of doing almost everything myself. You hold your army together with both hands, controlling your most powerful troops manually while your unpredictable horde of Darwinians flow according to the fluid channels of command you hastily set up for them. It sounds overwhelming, but every task is a game rather than a chore, so everything you’re scrambling to do is fun in itself.

Wafer Tubes

Films

1. Serenity. If you liked Revenge Of The Sith, you should definitely see Serenity. It’s not similar, and I’ve never heard of anyone liking both, but you will I hope break down in tears when you realise the error of your ways. It’s sci-fi your sci-fi-hating friends, girlfriend, mother and luddite cultists will like, because it takes an innovative extra step of actually being good, so it works whether space excites you or not. It excites me a lot. Apart from being witty, emotional, character-driven fiction, Serenity is wonderful epic sci-fi; full of horror, assassins and bureaucracy.

2. Kiss Kiss Bang Bang. I so nearly didn’t go and see this, but quickly checked the Onion AV Club’s review, discovered it was a “a noir-inspired L.A. mystery that isn’t afraid to show some satirical teeth” and bolted for the door. It is exactly my kind of thing. It’s endlessly cool, incredibly funny, frequently dark, and genuinely thrilling.

Courgettes

Music

1. In Case We Die (Architecture In Helsinki). The most fun you can have with your ears.

2. Twin Cinema (The New Pornographers). Spoiled slightly for me by having the best tracks – Bleeding Heart Show, Sing Me Spanish Techno and Twin Cinema – released on various MP3 blogs before the album proper was available. Spoil it for yourself too and listen to those.

More random images of Christmas follow. Have fun tonight/last night.

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Vegan Cheese