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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Machine Of Death Is A #1 Bestseller: WTF

At about 7.30PM yesterday evening UK time, we finally pulled ahead of Keith Richards and became the #1 best-selling book on Amazon.com. Then we stayed there for twenty four hours. Sales were up 685,800%. We beat Glenn Beck’s new book on its launch day.

Apparently: “It was mentioned as number one on the Glenn Beck radio program this morning as an example of America’s preoccupation with death.” It was “a plea to his listeners to buy his book and not let us death-peddlers win.”

Thank you so, so much to anyone who bought it, and thanks to anyone who told other people about it. Not many people actually read the Machine of Death blog on a regular basis – not much has happened there for three years. So all this happened by people telling other people.

When the editors suggested a big push on the 26th, I thought it’d be cool, but we’d be gaming the system a bit. But really, we were just giving ourselves a launch day. We didn’t know when it would go up on Amazon.com, so we had to wait until it had before we could start organising any kind of campaign. Other books get to dictate a release date and plan around that – we did the same, we just had to rely on a little good will from people to delay until a launch day we could organise for.

Malki now has e-mails from four bookstores interested in stocking it, including Barnes & Noble, and one from the New York friggin Times. He and Ryan did a funny sort of mini-podcast to say thanks and stretch more sports metaphors.

A lot of people are asking how many copies we actually sold – I don’t have any insider info on that, but if Amazon’s percentage increase figures are right- wait, they’re not. See comments.

There’s lots more info on the PDF, audiobook, Kindle and Vulcan mindmeld editions on the official site, which’ll also have more info on if and when it’ll come to Amazon.co.uk and the like.

Thanks again everyone, particularly those in the UK who braved the shipping costs to support it. You have accomplished something amazing, annoyed Glenn Beck, and made me and a bunch of webcomic dudes very happy.

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