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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.

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By me. Uses Adaptive Images by Matt Wilcox.

Video Tutorial: Make A Game With No Experience

Invisible Header

What Works And Why: Invisible Inc

Super Game Jam Header

Our Super Game Jam Episode Is Out

Shadow of Mordor Header 2

What Works And Why: Sauron’s Army

Heat Signature Talk

Showing Heat Signature At Fantastic Arcade And EGX

Projects

What I’m Working On And What I’ve Done

Murder, She Wrote

The Formula For An Episode Of Murder, She Wrote

Heat Signature Wide 2

Heat Signature Needs An Artist And A Composer

Heat Signature Floorplans Header

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Gunpoint Steam Workshop

Gunpoint Patch: New Engine, Steam Workshop, And More

Distance Header

Distance: A Visual Short Story For The Space Cowboy Game Jam

The Magic Circle

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Blog Launch

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Floating Sine

Drawing With Gravity In Floating Point

Fault

What’s Your Fault?

Hoplite banner

The Randomised Tactical Elegance Of Hoplite

Gone Point

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Heat Signature Thumbnail

Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

GRappling Hook Thumbnail

The Grappling Hook Game, Dev Log 6: The Accomplice

Alien Swarm Heroics

A Story Of Heroism In Alien Swarm

FTL Story

One Desperate Battle In FTL

Spelunky Banner

To Hell And Back In Spelunky

Game vs story graph

Games Vs Story 2

Gunpoint Breakdown

Gunpoint Development Breakdown

Max Payne 3

Five Things I Learned About Game Criticism In Nine Years At PC Gamer

This is how you die

My Short Story For The Second Machine Of Death Collection

Clouds

Not Being An Asshole In An Argument

Skyrim Diary - Frostmere

Playing Skyrim With Nothing But Illusion

Mainstream Games

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A-Rock-and-a-Hard-Place-Trio-Jan

A Short Script For An Animated 60s Heist Movie

Dark Messiah

The Magical Logic Of Dark Messiah’s Boot

Arguing

Arguing On The Internet

Stealth Games

Why Are Stealth Games Cool?

Violence

E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

Suspicious Manifesto

The Suspicious Developments manifesto

GDC

GDC Talk: How To Explain Your Game To An Asshole

Crosslink

Listening To Your Sound Effects For Gunpoint

Happiness

Understanding Your Brain

What Makes Games Good

What Makes Games Good

Seat Quest

A Story Of Plane Seats And Class

Beneath Suspicion

Avoiding Suspicion At The US Embassy

Open Worlds

An Idea For A Better Open World Game

Level Up

A Different Way To Level Up

BioShock Ending

How I Would Have Ended BioShock

Meet the Spy

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2

Team Fortress 2 Unlockable Weapon Ideas

Football Manager

Don’t Make Me Play Football Manager

EVE Assassins

EVE’s Assassins And The Kill That Shocked A Galaxy

GalCiv 2

My Galactic Civilizations 2 War Diary

Gnome

I Played Through Episode Two Holding A Goddamn Gnome

Machine of Death

My Short Story For The Machine Of Death Collection

AOL

A Woman’s Life In Search Queries

Second Life

First Night, Second Life

SWAT 4

SWAT 4: The Movie Script

Pedestrian-Cyclist Tensions Reach A Flashpoint On The Canal Path

Today I cycled along the canal, which is neither a cycle path nor a footpath but a Resentment Path: one where both types of traffic are permitted but each feels the other is rather overstepping its bounds. Pedestrians resent the bike’s speed, its hard metal frame, and act like making way for it is a much bigger imposition than yielding to a jogger of equal pace and width. Cyclists resent the habit of pedestrians to expand – like a gas – to fill whatever sized vessel they find themselves in. In this way two people can entirely block a four-person-wide path, and even when they grudgingly accept the need to compress to allow something to pass, will immediately re-expand thereafter, maximising the number of times this huffy dance is necessary. Continued

Back Up Your Stuff

My Twitter-friend Chelsea may have lost a truly heartbreaking amount of work when a powercut somehow wiped her hard drive. She and probably anyone following the awful saga have resolved to be more zealous about backing stuff up online, so I thought I’d do a post about what I use and what I think of it. Continued

GDC Header

Thoughts About Praise And Confidence At GDC And Rezzed

I’ve just got back from sixteen days of travelling: first to the Game Developers’ Conference in San Francisco, then to the indie game show Rezzed in London. I was showing Heat Signature to the press at GDC and to the public at Rezzed, but events like these are also huge meetups for a bunch of geographically separated friends – and people who are very likely to become that. So it’s been more pleasure than business, and the evenings have been as hectic as the days. Continued

Pecan

Christmas Chocolate Workshop 2014

I made chocolates for my family again at Christmas. Here’s what I did! Continued

Projects

What I’m Working On And What I’ve Done

This is a list of games I’ve worked on or am working on and the things people usually ask me about them. I plan to keep it up to date, so if you spot anything that’s no longer true please let me know! Continued

Super Game Jam

Filming Super Game Jam

The last few days I’ve been doing a game jam with Liselore Goedhart, being filmed as a documentary series called Super Game Jam. It’s been loads of fun, surprisingly chilled, and we’re really happy with the game we made. We finished it yesterday and let people play it at the London Game Space last night – fantastic to see people laughing so much at something that didn’t exist two days before. Continued

Fault

What’s Your Fault?

We use the phrase ‘your fault’ in a way that’s different to the sum of its parts. A fault can be any kind of problem, defect, or undesirable property. ‘Your’ just means belonging to you. If you have very unsteady hands, that’s a problem of sorts, and it’s yours. But if I hand you a full mug of coffee and you spill a bit of it, if you apologised, I’d say “It’s not your fault!”

Your faults are not ‘your fault’ if you’re born with them, if they’re forced on you, if you didn’t know about them, or a whole variety of other conditions. Language forms organically and messily, and it only makes sense to talk about it in generalisations. But the most prevalent trend I can see in the types of faults that are not ‘your fault’ is this: they’re the ones you can’t reasonably change. Continued

Gone Point

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Gone Home writer/designer Steve Gaynor interviewed me for his podcast on the Idle Thumbs network, Tone Control. In it, I guess we vaguely cover tone at some point probably, but also: Continued

Snow

2013

This has obviously been the best year of my life. When working on Gunpoint got tough towards the end, and the amount of sustained effort required exceeded my intrinsic determination, I made a guilty little list of all the things that releasing a game might improve about my life in the best-case scenario: Gunpoint motivation.txt. Nothing on it was anything like as good as the reality. Continued

Clack: A Very Short Story Inspired By An Amazon Review

I tried to join in with Mikey Neumann’s challenge to write a story in 100 words, but I rambled over into 255. This story is inspired by a customer review of a product on Amazon – you’ll know which one if you’ve read it. I don’t have the link anymore so if anyone does please comment. Continued

Niece Vs iPhone

You can set an iPhone to show and photograph what’s facing the screen, like a mirror. The two things my niece finds fascinating are this, and my face. Continued

I Made A Physical Version Of Word Game Letterpress

For my parents’ birthdays, I made a physical version of the excellent iOS word game Letterpress. This makes me a terrible pirate, I hope no-one minds. I made this video to explain it to them.

Leaving PC Gamer

Leaving PC Gamer

I haven’t actually done any work for PC Gamer since March, and I haven’t officially left until tomorrow. But I’ve been there nine years, it’s the only full time job I’ve ever had, and I felt like I should mark its end somehow.

So on Saturday we had a Gunpoint-themed pizza and bourbon leaving party. And melon. It was thematically confused, but excellent. Continued

iphone5

First Time Using An iPhone

When the iPhone was announced, I laughed at the notion of spending SIX HUNDRED DOLLARS on a phone. You should imagine that laugh attenuating, bitterly, over six and a half years of me using the cheapest object Nokia can produce, until Gunpoint launched. Then I stopped, and thought, “Huh, I can actually afford to be one of the assholes who have these things now.” Continued

This is how you die

My Short Story For The Second Machine Of Death Collection

My second piece of published fiction will be out in July this year, as part of This Is How You Die: the second collection of stories about a machine that can predict your death. (My first was a story in the original collection, and you can read it here).

But! Editor David Malki is also Kickstarting a card game based on the same concept, and since it’s blown its funding goal by over 1000%, they’re releasing a few stories from the anthology to say thanks.

One of them is mine! You can read it now! Here it is!

It’s about a supervillain’s henchman tasked with the job of having their enemies killed in a way that doesn’t contradict their predicted deaths. It is called: LAZARUS REACTOR FISSION SEQUENCE!

If you can’t read it, go here.