Hello! I'm Tom, I designed and wrote a game called Gunpoint. I've also written things for PC Gamer, I sometimes write short stories and stuff, and I like figuring out how to be happy. In my spare time I enjoy looking to the left and laughing at nothing.
Pentadact: Cheers everyone! The star-banding bug in the first...
Jason L: It took the mind of Nerdcubed to scratch my mental...
Jason L: TB’s Risk of Rain video is also the first place...
Crane: I’d prefer it if you stuck with the long form,...
Trevor: Grappling Hook God Cube. Bam. There’s the title....
Trevor: Maybe the different powers you can gain will be...
Trevor: 711391 how to kill mockingbirds 711391 how to kill...
Dale Morgan: I was just forwarded this link by a friend and it...
i love gunpoint: great game perfect but hate the rain it lags...
By me. Uses Adaptive Images by Matt Wilcox.
For my parents’ birthdays, I made a physical version of the excellent iOS word game Letterpress. This makes me a terrible pirate, I hope no-one minds. I made this video to explain it to them.
I haven’t actually done any work for PC Gamer since March, and I haven’t officially left until tomorrow. But I’ve been there nine years, it’s the only full time job I’ve ever had, and I felt like I should mark its end somehow.
So on Saturday we had a Gunpoint-themed pizza and bourbon leaving party. And melon. It was thematically confused, but excellent. Continued
When the iPhone was announced, I laughed at the notion of spending SIX HUNDRED DOLLARS on a phone. You should imagine that laugh attenuating, bitterly, over six and a half years of me using the cheapest object Nokia can produce, until Gunpoint launched. Then I stopped, and thought, “Huh, I can actually afford to be one of the assholes who have these things now.” Continued
My second piece of published fiction will be out in July this year, as part of This Is How You Die: the second collection of stories about a machine that can predict your death.
But! Editor David Malki is also Kickstarting a card game based on the same concept, and since it’s blown its funding goal by over 1000%, they’re releasing a few stories from the anthology to say thanks.
One of them is mine! You can read it now! Here it is!
It’s about a supervillain’s henchman tasked with the job of having their enemies killed in a way that doesn’t contradict their predicted deaths. It is called: LAZARUS REACTOR FISSION SEQUENCE!
If you can’t read it, go here.
I don’t argue on the internet anymore. The short version is: it usually gets hostile, and that drives everyone further away from changing their minds.
But I spend a lot of time thinking about whether there’s a way to contribute to a discussion without derailing it. Whether there’s some way of knowing, in advance, that what you’re about to say will make you look like an asshole, start a fight, or be outright wrong.
I think there is. Continued
It hasn’t rolled out to everyone yet, but for some, if you go to Settings in Twitter, you’ll get the option to download an archive of all your tweets.
Anyway, I got mine, and I wondered if I could use it to make old stuff more accessible. Continued
I don’t argue on the internet anymore, but I have some ideas on how to do it without defeating yourself and also human decency.
Update: This post now has a sort of sequel, suggesting ways to contribute to an argument without being an asshole.
Bachelor of Science degree in Mathematics and Philosophy, First Class
Doing maths and philosophy at the same time made sense to me, but then in a Relativity module I found out that simultaneity depends on your inertial frame, so now I’m not even sure I did.
My dissertation was on the ethics of teleportation by replication: scan, clone, destroy the original. Like in that movie I can’t mention, because it’s a spoiler for that movie.
Games Media Award for Best Specialist Games Writer in Print
I was assembling skateboards in a warehouse when a staff writer job opened up at PC Gamer. I didn’t get it. But later I got a job doing their coverdiscs, and successfully got myself demoted to writer a year or two in.
Finalist, Independent Games Festival Award for Excellence in Design
I entered Gunpoint into the IGF mainly to get feedback from the judges. Becoming a finalist was an extremely expensive accident: I tragically had to fly to San Francisco to attend the swanky awards ceremony and related parties.
The winner of the Excellence in Design category was Spelunky, the game that spurred me to make games in the first place. Even I would have voted for it.
BATH, UNITED KINGDOM – January 24, 2012 - UK game developer Suspicious Developments today announced that it exists. The news marks a major upturn in the firm’s previously disappointing existence results, and a year-on-year existence increase of divide by zero error.
“No-one could have foreseen this,” said company director Tom Francis, shortly before the result. Francis controls 100% of the company’s shares, beating its second largest stakeholder Sylvester McCoy, who controls 0% and is not aware the company exists.
“I don’t know who you are,” McCoy said.
Gmail’s new look is optional – FOR NOW – in the same way that Twitter’s was – FOR A WHILE THERE. And like Twitter’s, it’s sort of vaguely pretty but twice as awkward to use for all of my most common tasks.
I just found a script that lops off most of the wasted headspace that scrunches all the e-mails down, even in Compact mode, and it’s made a huge difference for me.
Works natively in Chrome, needs Greasemonkey in Firefox.
It’s weird how all the extra spacing made the default view look claustrophobic. To a certain mindset, white space isn’t open air, it’s the walls closing in.