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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.

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By me. Uses Adaptive Images by Matt Wilcox.

Super Game Jam Header

Our Super Game Jam Episode Is Out

Shadow of Mordor Header 2

What Works And Why: Sauron’s Army

Heat Signature Talk

Showing Heat Signature At Fantastic Arcade And EGX

Projects

What I’m Working On And What I’ve Done

Murder, She Wrote

The Formula For An Episode Of Murder, She Wrote

Heat Signature Wide 2

Heat Signature Needs An Artist And A Composer

Heat Signature Floorplans Header

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Gunpoint Steam Workshop

Gunpoint Patch: New Engine, Steam Workshop, And More

Distance Header

Distance: A Visual Short Story For The Space Cowboy Game Jam

The Magic Circle

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Blog Launch

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Floating Sine

Drawing With Gravity In Floating Point

Fault

What’s Your Fault?

Hoplite banner

The Randomised Tactical Elegance Of Hoplite

Gone Point

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Heat Signature Thumbnail

Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

GRappling Hook Thumbnail

The Grappling Hook Game, Dev Log 6: The Accomplice

Alien Swarm Heroics

A Story Of Heroism In Alien Swarm

FTL Story

One Desperate Battle In FTL

Spelunky Banner

To Hell And Back In Spelunky

Game vs story graph

Games Vs Story 2

Gunpoint Breakdown

Gunpoint Development Breakdown

Max Payne 3

Five Things I Learned About Game Criticism In Nine Years At PC Gamer

This is how you die

My Short Story For The Second Machine Of Death Collection

Clouds

Not Being An Asshole In An Argument

Skyrim Diary - Frostmere

Playing Skyrim With Nothing But Illusion

Mainstream Games

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A-Rock-and-a-Hard-Place-Trio-Jan

A Short Script For An Animated 60s Heist Movie

Dark Messiah

The Magical Logic Of Dark Messiah’s Boot

Arguing

Arguing On The Internet

Stealth Games

Why Are Stealth Games Cool?

Violence

E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

Suspicious Manifesto

The Suspicious Developments manifesto

GDC

GDC Talk: How To Explain Your Game To An Asshole

Crosslink

Listening To Your Sound Effects For Gunpoint

Happiness

Understanding Your Brain

What Makes Games Good

What Makes Games Good

Seat Quest

A Story Of Plane Seats And Class

Beneath Suspicion

Avoiding Suspicion At The US Embassy

Open Worlds

An Idea For A Better Open World Game

Level Up

A Different Way To Level Up

BioShock Ending

How I Would Have Ended BioShock

Meet the Spy

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2

Team Fortress 2 Unlockable Weapon Ideas

Football Manager

Don’t Make Me Play Football Manager

EVE Assassins

EVE’s Assassins And The Kill That Shocked A Galaxy

GalCiv 2

My Galactic Civilizations 2 War Diary

Gnome

I Played Through Episode Two Holding A Goddamn Gnome

Machine of Death

My Short Story For The Machine Of Death Collection

AOL

A Woman’s Life In Search Queries

Second Life

First Night, Second Life

SWAT 4

SWAT 4: The Movie Script

Super Game Jam Header

Our Super Game Jam Episode Is Out

Super Game Jam is a documentary series on Steam that films two developers per episode, working together to make a game in 48 hours. It’s discounted to $15 for the whole series right now, which is 5 half-hour episodes, the 5 games that were made in them, and a bunch of extra scenes and music from Kozilek and Doseone.

Episode 5 just came out tonight, and it’s me and artist/designer Liselore Goedhart making SimAntics: Realistic Anteater Simulator. We were given the theme of ‘Simulation’ by previous jammers Cactus and Grapefrukt, and told not to make SimAnt. So we simulated an anteater instead.

You can grab it from Steam here, where there’s also a trailer. Stills below, and thoughts on the episode at the end! Continued

Shadow of Mordor Header 2

What Works And Why: Sauron’s Army

Game: Shadow of Mordor

Third-person open world action and stealth game, with Assassin’s Creed free-running and Arkham Asylum combat. You’re in Mordor, it’s full of orc-like Uruks, and for reasons that were probably explained in all the cut-scenes I skipped, you have to use them to get to the Black Dark Lord Hand – who I gather is a ruffian. Continued

Heat Signature Talk

Showing Heat Signature At Fantastic Arcade And EGX

I’ve been away the last two weeks, showing Heat Signature first at Fantastic Arcade in Austin, then at EGX in London. I’ll show you what that all looked like below, but first I’ll embed my EGX talk so you can play that and look at the photos during the boring bits. From about 5 minutes in, you can see Heat Signature with some of the new art and music. Continued

Humble Banner

Gunpoint Is In The New Humble Indie Bundle!

I’m drunk to announce that Gunpoint is in the Humble Indie Bundle 12! Best of all, you get it no matter what you pay. No! Best of all is what else you get if your generosity stretches to the princely sum of ten dollars:

  • Gunpoint, I just said that
  • Gone fucking Home
  • Papers fucking Please
  • Prison fucking Architect!
  • Luftrausers!
  • Hammerwatch!
  • SteamWorld Dig!
  • What!

What is not a game, this is just an alarming selection of stuff. And for the first time ever, there’s also a $65 special edition that comes with a load of physical goods like:

  • A T-shirt featuring all these games!
  • A vinyl record with a song from each of these games – in Gunpoint’s case, The Five-Floor Goodbye.
  • A floppy disk! I don’t know what’s on that!
  • A manual! I don’t know what it says!
  • Some badges, or pins if you’re American!
  • It comes in an actual box!

This has been in the works for a loooooooong time, and it’s only thanks to the hard work of the guys at Abstraction that we have Mac and Linux versions of Gunpoint to make us eligible to be in one. I’m particularly delighted to be in this one, with such extraordinary company (two BAFTA winners!), because the biggest upside for me is the sheer number of people who’ll hopefully get to try our game. And when Gunpoint is nowhere near the headliner, lots of those will be people who might never have tried it otherwise.

Heat Signature Poster Header

Heat Signature Playable At EGX And Fantastic Arcade

Heat Signature will be playable at two different events next month, in the UK and the US!

18-21 September: Fantastic Arcade at the Alamo Drafthouse in Austin, Texas, US
25-28 September: Eurogamer Expo (EGX) in Earls Court, London, UK

I’ll be at both events to talk you through it and answer any questions with “I don’t know,” “No,” or “We’ll see.” I’ll also be doing some form of presentation at each, probably involving playing the game myself and explaining my plans.

SimAntics

Earlier this year I also made a game with artist and designer Liselore Goedhart, in which two players steer the tongues of anteaters and battle each other like disgusting slithery light-cycles as they compete for ants. That’s SimAntics: Realistic Anteater Simulator, and it will also be playable at Fantastic Arcade!

And for EGX, I commissioned my friend and graphic designer Natalie Hanke (who I worked with on Distance) to create this spectacularly pink poster! Continued

Ronin Header

It’s Time I Did Something About This ‘Gunpoint Ripoff’

Someone named Tomasz Waclawek is making a side-scrolling stealth game, with mouse-controlled jumping, set in office blocks with smashable windows, and which he himself describes as a “Gunpoint ripoff”. The game is called Ronin, and it’s time I did something about it. Specifically, it’s time I did a Let’s Play about it, because it’s really fucking cool. Continued

Projects

What I’m Working On And What I’ve Done

This is a list of games I’ve worked on or am working on and the things people usually ask me about them. I plan to keep it up to date, so if you spot anything that’s no longer true please let me know! Continued

Murder, She Wrote

The Formula For An Episode Of Murder, She Wrote

My life has changed in many ways since working for my own company, but perhaps the biggest is that I can now watch Murder, She Wrote over breakfast and/or lunch. This is great, but it’s also ingrained the show’s weirdly specific formula in my brain, and now I feel I must write it down. The following is how about 70% of its episodes go – the exceptions are kind of nuts. Continued

Heat Signature Wide 2

Heat Signature Needs An Artist And A Composer

I've now made enough of Heat Signature to be fairly sure of what it is, which means a) here's a new trailer!

And b) I'm ready to start looking for an artist and a composer to work with!

Update: the deadline has passed and applications are now closed! We got a lot! More as I sort through them.

I'd like to do it the same way I did for Gunpoint, with Open Submissions. That means anyone can send in a sample of what they can do, and I'll pick the best artist and the best composer based on that. In this post I'll explain loads about what we're looking for, but the highlights are:

✓ Paid!
✓ No experience required!
✓ Work from anywhere!
✓ Flexible hours!
✓ Game already works!
✓ Application deadline: [EXPIRED!]
Continued

Heat Signature Floorplans Header

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

I started making Heat Signature mainly to figure out if the mechanics would be as fun as they seemed in my head, so I built all its systems in the cheapest, fastest, simplest possible way. That worked – it’s now got to the point where I’m laughing out loud at something ridiculous happening most times I play.

But the slapdash way I built it has the following problems: Continued

Heat Signature Time Lapse

Heat Signature Development Time-Lapse: 5 Months In 2 Minutes

The reason it’s been a while since I last showed off my space stealth game, Heat Signature, is that I want to use the next video to put out a call for artists and musicians to hire. So it needs to show enough new stuff that the press might cover it, people might share it, and it might get seen by more people.

Don’t apply for either of those jobs yet, though! The other thing I need to do before then is nail down enough of the game’s underlying tech to be sure of precisely what kind of art and music it needs. The way it’s coded right now is rather glitchy, so now I have to investigate whether it’s the fixable kind of glitchy, or the “Fuck this and try a different method entirely” kind of glitchy.

Time lapse

So I’m not going to show much of its current state, but I did put together a time-lapse of everything I’ve done so far: Heat Signature’s five month development in 2 minutes. Continued

Floating Point by QBAEY

Floating Point Development Breakdown

(Screenshot by player QBAEY)

Floating Point is based on some grappling hook code I made for a game that I still plan to continue with some day. Since I was using version control for that, and hence for this, I have a log of every ‘commit’ I made during development: basically, all the times I felt my progress was worth backing up, and what that progress was.

With a bit of hackery, I’ve pulled out a list of those in chronological order to make a sort of diary of the game’s development, showing which days I worked on it and what I did. Obviously this contains some references to things only I’ll understand, but most of it’s in English, and it gives you an idea of how the game evolved and how long it took. I’ll highlight major developments or revelations, and add in when I tested and with how many people. Continued

The Magic Circle

Raising An Army Of Flying Dogs In The Magic Circle

The Magic Circle is an indie game in development by Jordan Thomas, Stephen Alexander and Kain Shin. It takes place inside an unfinished game, one you can see being built around you. And when I tested it, for reasons I won’t go into, my objective was to ‘Ghost the Sky Bastard’. Continued

Beta Testing Steam Workshop And Gunpoint’s New Engine

Update: whether you join the beta or not, you may get a Gunpoint update that wants to install some standard installery stuff: a particular vintage of DirectX, VC++, OpenAL. The new engine needs to make sure these are all there, and they can only be turned on globally, so everyone gets ‘em. Won’t interfere with anything, but it will fix the no-music issue some might have had with the new beta.

Short version

We’re nearly ready to release an update for Gunpoint that’ll add Steam Workshop support to let you share your custom levels, and hopefully fix any remaining technical issues people are having with the old build. Continued

BAFTA Featured

The BAFTA Games Awards

I got to go to the BAFTA Games Awards, whenever it was that that happened! Feels like six months ago, but I think it’s about three weeks. Gunpoint was up for Best British Game (against GTA V and Tearaway – lol good luck) and Best Debut Game (against Gone Home and Stanley Parable – lol good luck), and it was nuts to see our game up on the giant screen during a black tie awards event. But mainly, it was just nuts to be at a black tie awards event. Here are some things that happened: Continued