All posts

Games

Game development

Stories

Happiness

Personal

Music

TV

Film

TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Badminton

Badminton is the best sport – and I’ve tried easily six of them. Here’s what’s good about it:

  • Sound effects: hitting a shuttlecock (they call them birdies here) doesn’t just make a great sound, it makes a whole range of them. You’ve got your gentle pongs, your lively thwaps, all the way up to the fearsome splack of a good overhand smash. I’d say the only sport that can claim more satisfying noises is archery, and in badminton no-one has to die.
  • It involves a lot less walking around and picking things up: this is the main thing it has over tennis – even a ridiculously overpowered shot never goes more than a couple feet from the court, and in tennis even the gentlest shot can bounce to a neighbouring country if you’re not there to stop it. This is because of a secret feature of badminton:
  • It has Bullet Time built in: a shuttlecock is a weird little contradiction – streamlined in silhouette but engineered to slur through the air like it’s treacle. The harder you hit it, the faster it slows – meaning, basically, go ham. You pretty quickly learn to lunge for shots you think you’ve already missed, because the proportionate slowdown is so extreme that you sometimes get them anyway. It almost feels like you’ve gone slightly back in time to get another chance.
  • Extreme dynamic range: these hard shots – aim them up and they absolutely soar, giving your opponent plenty of time to get in position, but also plenty of time to overthink it and whiff at the last minute. Aim them down and it’s the opposite: an absolute bullet to the ground, brutally difficult to defend, but when they do come back it’s such a sudden reversal that all you can do is flinch in self-defense. And those are just the hard shots – at the other end of the spectrum, there’s a whole artform in barely touching the birdie so that it lazily bellyflops over the net and dribbles down the other side in a fatal fall that leaves them hurling themselves across the court to reach it and attempt an equally pathetic shot back.
  • Comedy: that’s very, very funny. Even more so as a return to a much more dramatic shot. And even more so if you’re busy celebrating your genius when the fucking thing comes back with exactly the same smug lethargy. And these are just the shots that work – badminton is a masterclass in the taste of victory turning to ashes in your mouth. Pride, cleverness, and an ostentatious wind-up come before a public self-own every three shots. Sometimes a long-awaited serve just drops to the floor without even touching a racket. Sometimes your sneaky side shot goes so far out it’s a valid shot in the next court. Sometimes they set you up for the perfect unstoppable smash and you just beast it directly into the net. Sometimes you beast it under the net. Sometimes you just beast it directly into the ground, and look around at everyone like, well I don’t know what that was supposed to be.
  • It’s exercise but I enjoy it? This is sort of self-referential and redundant – I like badminton because I like badminton? – but the last point was too long-winded to feel like a conclusion so here we are.