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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and a free one called Floating Point, about swinging around on a rope. I'm on a weekly gaming podcast called The Crate & Crowbar, I wrote these two short stories in the Machine of Death collections, and I used to write stories like these for PC Gamer. I'm now working on a new game called Heat Signature, about sneaking aboard randomly generated spaceships.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Heat Signature Floorplans Header

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Gunpoint Steam Workshop

Gunpoint Patch: New Engine, Steam Workshop, And More

Distance Header

Distance: A Visual Short Story For The Space Cowboy Game Jam

The Magic Circle

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Blog Launch

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Floating Sine

Drawing With Gravity In Floating Point

Fault

What’s Your Fault?

Hoplite banner

The Randomised Tactical Elegance Of Hoplite

Gone Point

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Heat Signature Thumbnail

Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

GRappling Hook Thumbnail

The Grappling Hook Game, Dev Log 6: The Accomplice

Alien Swarm Heroics

A Story Of Heroism In Alien Swarm

FTL Story

One Desperate Battle In FTL

Spelunky Banner

To Hell And Back In Spelunky

Game vs story graph

Games Vs Story 2

Gunpoint Breakdown

Gunpoint Development Breakdown

Max Payne 3

Five Things I Learned About Game Criticism In Nine Years At PC Gamer

This is how you die

My Short Story For The Second Machine Of Death Collection

Clouds

Not Being An Asshole In An Argument

Skyrim Diary - Frostmere

Playing Skyrim With Nothing But Illusion

Mainstream Games

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A-Rock-and-a-Hard-Place-Trio-Jan

A Short Script For An Animated 60s Heist Movie

Dark Messiah

The Magical Logic Of Dark Messiah’s Boot

Arguing

Arguing On The Internet

Stealth Games

Why Are Stealth Games Cool?

Violence

E3′s Violence Overload, Versus Gaming’s Usual Violence Overload

Suspicious Manifesto

The Suspicious Developments manifesto

GDC

GDC Talk: How To Explain Your Game To An Asshole

Crosslink

Listening To Your Sound Effects For Gunpoint

Happiness

Understanding Your Brain

What Makes Games Good

What Makes Games Good

Seat Quest

A Story Of Plane Seats And Class

Beneath Suspicion

Avoiding Suspicion At The US Embassy

Open Worlds

An Idea For A Better Open World Game

Level Up

A Different Way To Level Up

BioShock Ending

How I Would Have Ended BioShock

Meet the Spy

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2

Team Fortress 2 Unlockable Weapon Ideas

Football Manager

Don’t Make Me Play Football Manager

EVE Assassins

EVE’s Assassins And The Kill That Shocked A Galaxy

GalCiv 2

My Galactic Civilizations 2 War Diary

Gnome

I Played Through Episode Two Holding A Goddamn Gnome

Machine of Death

My Short Story For The Machine Of Death Collection

AOL

A Woman’s Life In Search Queries

Second Life

First Night, Second Life

SWAT 4

SWAT 4: The Movie Script

Floating Point Blog Launch

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Floating Point is out on Steam now, for Windows, Mac and Linux, and it’s free!

It’s a peaceful game about swinging gracefully around randomly generated levels. It’s played entirely with the mouse, it’s easy to play, you can have fun with it in five minutes, and it has relaxing digital music by the excellent Form & Shape.

Here’s a trailer, and some info on why it’s free.

Why is it free?

When I announced this yesterday, it was met with enthusiastic response:

When Gunpoint came out, and did well, I thanked those who bought it for putting me in a position where I didn’t have to actively chase money with everything I do. In return, I promised to “make new things for you!”

I started Floating Point for the Ludum Dare game jam two months ago, but when it started to feel like it could be something more, I let myself pursue it. I just added what it seemed to need at each stage, and worked on it for as long as I felt it needed work. It was a fantastic experience, I’m really proud of the final thing, and I could never have done that if I was struggling to feed myself.

Floating Point probably could make money – if I was a publicly traded company, it would probably have to. But because I’m just a person, I’d rather just give it away as a thank-you. And because you’ve let me become completely independent, I can.

Thanks again.

More

NotBrianBlessed: Love it. When you play floating point well, you feel like a god of momentum :)

Ifte: You, sir, are amazing.

watchurbaq: Stop being so awesome :D

do you have any e-mail to contact you besides twitter and the comments here? :)

watchurbaq: nvm i found the mail :P

smurfy: You may not realise it, but you have now committed to a full Crytek naming regime. All of your games must now be called something-point.

Shaun: Is there any possibility of a non-steam release?

P: You are awesome. I don't think I'd have the willpower to not charge for a game like this. Hats off to you!

Cy: wow i mean i knew you were a legend but this is just wow. im telling all my mates about this :)

Noam: I like this and I like you! keep on strong man!

Cheeetar: An absolutely lovely game. Really enjoying this- sound design is especially cool. First time I went underwater I was stunned.

TooNu: Thank you Tom :D this is really awesome news.

HERE IS MY STORY. I'm finishing up this term at uni, my PC Is riddled with some sort of bullshit so I can't use STEAM because it bluescreens my PC when anything downloads (like automatic patching). I need to wipe my HD but I need to finish my course first....my last exam which is today! So I get to reinstall windows 7 and everything else this weekend and then i can play Floating Point. Can not wait.

James Patton: "But because I’m just a person, I’d rather just give it away as a thank-you. And because you’ve let me become completely independent, I can."

Tom, that is just lovely! You rock :D Will try this out later today when I get a moment.

Starayo: Man, I am loving this. It's wonderful. It's challenging to get used to, but it all flows so beautifully once you get going... I would have happily paid for this! :D

I just have one piece of feedback. Sometimes, for whatever reason, I'm not aiming where I think I am - just off from a block, or something, right on the edge or corner, and there's another block way off behind, and so I hit that instead. A rather simple effect, like highlighting the block that will be targeted (in such a way that it doesn't detract from the overall aesthetic - lightening it subtly, or somesuch) would drastically improve accuracy, I feel.

Urthman: I think this actually makes me even happier I bought Gunpoint than Gunpoint did.

And I agree with Smurfy. This means you have to change the name of your space game to Heatpoint Signature.

Guy Montag: Oof, this game is some fun times. Is it possible there will be anymore customisable options in the future? Being able to control momentum loss on hit and changing things like the line growing when idly swinging would be amazing. Thanks for the free fun!

JFSOCC: Thank you, I wonder what the world would be like if more people shared your mentality.

Whiskey: Thanks Tom! Keep doing what you love, it's excellent you can do your own thing with real creative and financial freedom. C&C is fantastic too.

Thanks, W.

\O/

Floating Point Passes 70,000 Players - a post on Tom Francis' blog: […] I designed a game called Gunpoint, about rewiring things and punching people, and a free one called Floating Point, about swinging around on a rope. I'm on a weekly gaming podcast called […]

8 New Native Linux Games 2014 - aiasmus: […] Floating Point – Download It’s a peaceful game about swinging gracefully around randomly generated levels. It’s played […]

Visitor: You are the Grigori Perelman of the indie world

Question about Gunpoint? Try the Gunpoint FAQ! Question about Heat Signature? There's one for that too! Question about Game Maker, Unity, tools? They're covered in both!

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