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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.

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By me. Uses Adaptive Images by Matt Wilcox.

  • RoboLeg: this game would be PERFECT for mobile, and I’d happily pay 10 bucks or so for it.
  • Jepp: 1) Please keep critiquing games by building new ones :) 2) The non-hand holding, simple systems integrating...
  • Jack: Are you going to release Morphblade for iOS or the Nintendo Switch? I would really like to play this on my...
  • Spaceman Moses: One-eyeing this on my phone from the depths of my covers I lazily ask: what do you mean XCOM2 clarity...
  • kripto: For what it’s worth, I also like Morphblade more than Imbroglio. Although, to be fair, I’ve also...
  • Rewarding Creative Play Styles In Hitman

    Postcards From Far Cry Primal

    Solving XCOM’s Snowball Problem

    Kill Zone And Bladestorm

    An Idea For More Flexible Indie Game Awards

    Teaching Heat Signature’s Ship Generator To Think In Sectors

    What Works And Why: Multiple Routes In Deus Ex

    Natural Numbers In Game Design

    Naming Drugs Honestly In Big Pharma

    Writing vs Programming

    Let Me Show You How To Make A Game

    New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

    What Works And Why: Nonlinear Storytelling In Her Story

    My Idea For An ‘Unconventional Weapon’ Game

    From Gunpoint To Heat Signature: A Narrative Journey

    The Cost Of Simplifying Conversations In Videogames

    What Works And Why: Invisible Inc

    Our Super Game Jam Episode Is Out

    What Works And Why: Sauron’s Army

    Showing Heat Signature At Fantastic Arcade And EGX

    What I’m Working On And What I’ve Done

    The Formula For An Episode Of Murder, She Wrote

    Heat Signature Needs An Artist And A Composer

    Improving Heat Signature’s Randomly Generated Ships, Inside And Out

    Gunpoint Patch: New Engine, Steam Workshop, And More

    Distance: A Visual Short Story For The Space Cowboy Game Jam

    Raising An Army Of Flying Dogs In The Magic Circle

    Floating Point Is Out! And Free! On Steam! Watch A Trailer!

    Drawing With Gravity In Floating Point

    What’s Your Fault?

    The Randomised Tactical Elegance Of Hoplite

    Here I Am Being Interviewed By Steve Gaynor For Tone Control

    Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

    The Grappling Hook Game, Dev Log 6: The Accomplice

    A Story Of Heroism In Alien Swarm

    One Desperate Battle In FTL

    To Hell And Back In Spelunky

    Games Vs Story 2

    Gunpoint Development Breakdown

    Five Things I Learned About Game Criticism In Nine Years At PC Gamer

    My Short Story For The Second Machine Of Death Collection

    Not Being An Asshole In An Argument

    Playing Skyrim With Nothing But Illusion

    How Mainstream Games Butchered Themselves, And Why It’s My Fault

    A Short Script For An Animated 60s Heist Movie

    The Magical Logic Of Dark Messiah’s Boot

    Arguing On The Internet

    Shopstorm, A Spelunky Story

    Why Are Stealth Games Cool?

    E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

    The Suspicious Developments manifesto

    GDC Talk: How To Explain Your Game To An Asshole

    Listening To Your Sound Effects For Gunpoint

    Understanding Your Brain

    What Makes Games Good

    A Story Of Plane Seats And Class

    Deckard: Blade Runner, Moron

    Avoiding Suspicion At The US Embassy

    An Idea For A Better Open World Game

    A Different Way To Level Up

    How I Would Have Ended BioShock

    My Script For A Team Fortress 2 Short About The Spy

    Team Fortress 2 Unlockable Weapon Ideas

    Don’t Make Me Play Football Manager

    EVE’s Assassins And The Kill That Shocked A Galaxy

    My Galactic Civilizations 2 War Diary

    I Played Through Episode Two Holding A Goddamn Gnome

    My Short Story For The Machine Of Death Collection

    Blood Money And Sex

    A Woman’s Life In Search Queries

    First Night, Second Life

    SWAT 4: The Movie Script

    Floating Point Is Out! And Free! On Steam! Watch A Trailer!

    Floating Point is out on Steam now, for Windows, Mac and Linux, and it’s free!

    It’s a peaceful game about swinging gracefully around randomly generated levels. It’s played entirely with the mouse, it’s easy to play, you can have fun with it in five minutes, and it has relaxing digital music by the excellent Form & Shape.

    Here’s a trailer, and some info on why it’s free.

    Why is it free?

    When I announced this yesterday, it was met with enthusiastic response:

    When Gunpoint came out, and did well, I thanked those who bought it for putting me in a position where I didn’t have to actively chase money with everything I do. In return, I promised to “make new things for you!”

    I started Floating Point for the Ludum Dare game jam two months ago, but when it started to feel like it could be something more, I let myself pursue it. I just added what it seemed to need at each stage, and worked on it for as long as I felt it needed work. It was a fantastic experience, I’m really proud of the final thing, and I could never have done that if I was struggling to feed myself.

    Floating Point probably could make money – if I was a publicly traded company, it would probably have to. But because I’m just a person, I’d rather just give it away as a thank-you. And because you’ve let me become completely independent, I can.

    Thanks again.

    More

    NotBrianBlessed: Love it. When you play floating point well, you feel like a god of momentum :)

    Ifte: You, sir, are amazing.

    watchurbaq: Stop being so awesome :D

    do you have any e-mail to contact you besides twitter and the comments here? :)

    watchurbaq: nvm i found the mail :P

    smurfy: You may not realise it, but you have now committed to a full Crytek naming regime. All of your games must now be called something-point.

    Shaun: Is there any possibility of a non-steam release?

    P: You are awesome. I don't think I'd have the willpower to not charge for a game like this. Hats off to you!

    Cy: wow i mean i knew you were a legend but this is just wow. im telling all my mates about this :)

    Noam: I like this and I like you! keep on strong man!

    Cheeetar: An absolutely lovely game. Really enjoying this- sound design is especially cool. First time I went underwater I was stunned.

    TooNu: Thank you Tom :D this is really awesome news.

    HERE IS MY STORY. I'm finishing up this term at uni, my PC Is riddled with some sort of bullshit so I can't use STEAM because it bluescreens my PC when anything downloads (like automatic patching). I need to wipe my HD but I need to finish my course first....my last exam which is today! So I get to reinstall windows 7 and everything else this weekend and then i can play Floating Point. Can not wait.

    James Patton: "But because I’m just a person, I’d rather just give it away as a thank-you. And because you’ve let me become completely independent, I can."

    Tom, that is just lovely! You rock :D Will try this out later today when I get a moment.

    Starayo: Man, I am loving this. It's wonderful. It's challenging to get used to, but it all flows so beautifully once you get going... I would have happily paid for this! :D

    I just have one piece of feedback. Sometimes, for whatever reason, I'm not aiming where I think I am - just off from a block, or something, right on the edge or corner, and there's another block way off behind, and so I hit that instead. A rather simple effect, like highlighting the block that will be targeted (in such a way that it doesn't detract from the overall aesthetic - lightening it subtly, or somesuch) would drastically improve accuracy, I feel.

    Urthman: I think this actually makes me even happier I bought Gunpoint than Gunpoint did.

    And I agree with Smurfy. This means you have to change the name of your space game to Heatpoint Signature.

    Guy Montag: Oof, this game is some fun times. Is it possible there will be anymore customisable options in the future? Being able to control momentum loss on hit and changing things like the line growing when idly swinging would be amazing. Thanks for the free fun!

    JFSOCC: Thank you, I wonder what the world would be like if more people shared your mentality.

    Whiskey: Thanks Tom! Keep doing what you love, it's excellent you can do your own thing with real creative and financial freedom. C&C is fantastic too.

    Thanks, W.

    \O/

    Floating Point Passes 70,000 Players - a post on Tom Francis' blog: […] I designed a game called Gunpoint, about rewiring things and punching people, and a free one called Floating Point, about swinging around on a rope. I'm on a weekly gaming podcast called […]

    8 New Native Linux Games 2014 - aiasmus: […] Floating Point – Download It’s a peaceful game about swinging gracefully around randomly generated levels. It’s played […]

    Visitor: You are the Grigori Perelman of the indie world

    Floating Point ist ein kostenlose Plattform-Spiel auf Steam: […] Spiele müssen nicht immer wild und hektisch ablaufen. Sie können auch ohne Stakkato-Stimulation der eigenen Reflexe Spaß machen, ohne dabei “Civilization” heißen zu müssen. Beispiel gefällig? Bitteschön, hier ist Floating Point. […]

    Heat Signature Needs An Artist And A Composer - a post on Tom Francis' blog: […] I designed a game called Gunpoint, about rewiring things and punching people, and a free one called Floating Point, about swinging around on a rope. I'm on a weekly gaming podcast called […]