As of today, 70,163 people own Floating Point, the free game about grappling hooks I released last Friday. 31,700 of those got it on day 1, and the count is now growing steadily at around 3,000 new players a day.
This is pretty amazing. I didn’t contact any press about it, and the only promotion I did was the long and rambly videos I’ve been posting here, if you can call them that. Being free, unsurprisingly, makes a big difference. More interesting stats: Continue reading “Floating Point Passes 70,000 Players”
(Screenshot by player QBAEY)
Floating Point is based on some grappling hook code I made for a game that I still plan to continue with some day. Since I was using version control for that, and hence for this, I have a log of every ‘commit’ I made during development: basically, all the times I felt my progress was worth backing up, and what that progress was.
With a bit of hackery, I’ve pulled out a list of those in chronological order to make a sort of diary of the game’s development, showing which days I worked on it and what I did. Obviously this contains some references to things only I’ll understand, but most of it’s in English, and it gives you an idea of how the game evolved and how long it took. I’ll highlight major developments or revelations, and add in when I tested and with how many people. Continue reading “Floating Point Development Breakdown”
Floating Point is out on Steam now, for Windows, Mac and Linux, and it’s free!
It’s a peaceful game about swinging gracefully around randomly generated levels. It’s played entirely with the mouse, it’s easy to play, you can have fun with it in five minutes, and it has relaxing digital music by the excellent Form & Shape.
Here’s a trailer, and some info on why it’s free. Continue reading “Floating Point Is Out! And Free! On Steam! Watch A Trailer!”
Here is the news:
- Floating Point is coming to Steam!
- On Windows, Mac and Linux simultaneously!
- And it’s free!
It’s a peaceful game about swinging gracefully around randomly generated levels. It’s played entirely with the mouse, it’s easy to play, you can have fun with it in five minutes, and it has relaxing digital music by the excellent Form & Shape. Continue reading “Floating Point Is Coming To Steam – Tomorrow”
So Floating Point’s a game about using a wire to swing through randomly generated spaces smoothly. When you do, avoiding obstacles and picking up speed, everything about the game tries to celebrate and reward that flow state: you glow, the music picks up, the collectible bars in the level get more valuable, and grow tall so they’re easier to hit.
One effect I fancied but considered low priority was some kind of trail: maybe particles or sparks or something. So I had a quick look to see how hard this would be in Unity, and discovered something called a Trail Renderer. I tried it, and it looked like this: Continue reading “Drawing With Gravity In Floating Point”
My game about swinging through randomly generated spaces has spilled out from a game jam entry, to a four-day game, to a week-long game. This is a series of three video blogs talking about interesting things that happened in its design.
Here’s my previous video showing the game itself.
Update: it actually took five weeks, but now it’s done and out and on Steam and free and half a million people played it! More info on the tag.