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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

PC Gamer Blog: Five Years Of Foolishness

Peter Molyneux surprised punters by returning from the bathroom in full blackface and a curly wig, wearing a tight white V-neck wifebeater, skinny black jeans and a single white silk fingerless glove.

I celebrated April Fool’s day over at the PC Gamer blog by recounting five of my favourite games industry pranks of the last decade.

Anne Diamond Reviews Games

Finds They Pass Through Her Corporeal Form Too Easily

diamond

What the hell is going on with that photo? Did somebody hit her with a copy of Dead Rising so hard that it stuck five inches into the flesh of her shoulder? Is some previously unnoticed fold of unctuous fat obscuring the tops of the rest of those game boxes? (Via Craig)

Fail Dogs

It turns out dogs aren’t very good at stuff. Most of these are funnier if you don’t think about how their owners put them in these situations, whereupon they become kind of disturbing. Except the chess one, which just gets funnier the more you think about it. I’m pretty sure that’s the fewest possible moves you can get checkmated in. (Thanks Ross.)

Review: Soulstorm (Fire Indeed Hot)

The Sisters of Battle – nuns with guns, often on the run – are a much better faction. Apart from anything, they’re more compellingly evil. The Dark Eldar are all big hats and camp moustache-twirling. The Sisters of Battle earnestly believe in burning anyone who doesn’t believe in their god. That just hits a little closer to home.

Dawn of War - Soulstorm

Soulstorm’s developers, Iron Lore, have shut down since they made this game. Which seems ridiculous, given the spectacular number of copies it’s going to sell.

It’s also sad, because while this wasn’t as brave or interesting as Dark Crusade, Iron Lore were talented guys who had a rare gift: they could see what made another game great, and mimic it.

Even if that wasn’t their intention, they were one of the only developers who gave the impression that they truly knew the nuts and bolts of what made games fun. I had plenty of complaints about Soulstorm, but for weeks I couldn’t stop playing it.

Now I’ve moved on to their previous game, Titan Quest, and it’s far better than I’d been led to believe. It’s convinced me that we really have lost a great team in Iron Lore, and if you’re interested in an insider’s perspective on why, and how, a THQ guy has posted his thoughts over at Quarter to Three.

The Far Cry 2 Team

I guess I knew devs teams were this big these days, but still: wow. Next time I pan a major game, I’m going to imagine that many people simultaneously bursting into tears. I’ll still to do it, I’m just going to feel bad.

Valve Decided Against The Overhealer

Damn, I was in the middle of composing an eloquent post that phrased with restraint and reason why I found it hard to imagine this having a positive net effect on the game. Now it’s not going to look like I’m prescient.

‘Meet The Scout’ Imminent

It was shown at GDC. If you’re as geeky as me, don’t click this link unless you demand proof – it’s mildly spoiling. The Scout’s been my favourite personality ever since the “I broke your stupid crap, moron” incident, so I can’t freakin’ wait.

Update: it’s probably going to be the week of the 10th, or the week after that. Valve Time, naturally.

PC Gamer Blog: Greatest Videogame Weapon of All Time

Just posted this today, via the ever-brilliant Waxy.org. On my life, I haven’t laughed so long or so hard at anything since the original lolrus, and I can’t stress enough what I say in the post: this is exponentially funnier the louder you play it.

Bill Hicks: Another Dead Hero

Clicking around Wikipedia, noticed Bill Hicks died fourteen years ago today. As much a great philosopher as comedian, and mocked himself as viciously as anyone. From this clip: “I’m Bill Hicks, and I’m dead now. I didn’t die from smoking, a bunch of non-smokers kicked the shit out of me. I tried to run, they had more energy than I. I tried to hide but they heard me wheezing. A lot of them smelled me.”

Audiosurfing The Shipping News

The B rides the least exciting soundscapes he can find, including our own PCG podcast and Yahtzee’s Zero Punctuation.

Team Fortress 2 Badlands Exploit Patched

“Fixed Badlands exploits.” Ha! There go all your kills, exploit-o-jerks! “Fixed a case where a spy stabbing from the front of a player would score a backstab.” Aw. There go all my kills.

Chris Livingston Considering A TF2 Comic

Creator of the brilliant ‘Concerned’ blogging about ‘1Fort’, a possible new project. Let’s all get our hopes up so he can’t bear to let us down by aborting it.

New TF2 Maps And Medic Change In Two Months

I’ve been lobbying Robin Walker with increasingly bizarre suggestions for sprucing up the Medic, and he’s had some annoyingly good reasons why they wouldn’t work. Can’t wait to see what will.

http://www.shacknews.com/onearticle.x/50709