Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
I celebrated April Fool’s day over at the PC Gamer blog by recounting five of my favourite games industry pranks of the last decade.
What the hell is going on with that photo? Did somebody hit her with a copy of Dead Rising so hard that it stuck five inches into the flesh of her shoulder? Is some previously unnoticed fold of unctuous fat obscuring the tops of the rest of those game boxes? (Via Craig)
It turns out dogs aren’t very good at stuff. Most of these are funnier if you don’t think about how their owners put them in these situations, whereupon they become kind of disturbing. Except the chess one, which just gets funnier the more you think about it. I’m pretty sure that’s the fewest possible moves you can get checkmated in. (Thanks Ross.)
Soulstorm’s developers, Iron Lore, have shut down since they made this game. Which seems ridiculous, given the spectacular number of copies it’s going to sell.
It’s also sad, because while this wasn’t as brave or interesting as Dark Crusade, Iron Lore were talented guys who had a rare gift: they could see what made another game great, and mimic it.
Even if that wasn’t their intention, they were one of the only developers who gave the impression that they truly knew the nuts and bolts of what made games fun. I had plenty of complaints about Soulstorm, but for weeks I couldn’t stop playing it.
Now I’ve moved on to their previous game, Titan Quest, and it’s far better than I’d been led to believe. It’s convinced me that we really have lost a great team in Iron Lore, and if you’re interested in an insider’s perspective on why, and how, a THQ guy has posted his thoughts over at Quarter to Three.
I guess I knew devs teams were this big these days, but still: wow. Next time I pan a major game, I’m going to imagine that many people simultaneously bursting into tears. I’ll still to do it, I’m just going to feel bad.
Damn, I was in the middle of composing an eloquent post that phrased with restraint and reason why I found it hard to imagine this having a positive net effect on the game. Now it’s not going to look like I’m prescient.
It was shown at GDC. If you’re as geeky as me, don’t click this link unless you demand proof – it’s mildly spoiling. The Scout’s been my favourite personality ever since the “I broke your stupid crap, moron” incident, so I can’t freakin’ wait.
Update: it’s probably going to be the week of the 10th, or the week after that. Valve Time, naturally.
Just posted this today, via the ever-brilliant Waxy.org. On my life, I haven’t laughed so long or so hard at anything since the original lolrus, and I can’t stress enough what I say in the post: this is exponentially funnier the louder you play it.
Clicking around Wikipedia, noticed Bill Hicks died fourteen years ago today. As much a great philosopher as comedian, and mocked himself as viciously as anyone. From this clip: “I’m Bill Hicks, and I’m dead now. I didn’t die from smoking, a bunch of non-smokers kicked the shit out of me. I tried to run, they had more energy than I. I tried to hide but they heard me wheezing. A lot of them smelled me.”
The B rides the least exciting soundscapes he can find, including our own PCG podcast and Yahtzee’s Zero Punctuation.
“Fixed Badlands exploits.” Ha! There go all your kills, exploit-o-jerks! “Fixed a case where a spy stabbing from the front of a player would score a backstab.” Aw. There go all my kills.
Creator of the brilliant ‘Concerned’ blogging about ‘1Fort’, a possible new project. Let’s all get our hopes up so he can’t bear to let us down by aborting it.
I’ve been lobbying Robin Walker with increasingly bizarre suggestions for sprucing up the Medic, and he’s had some annoyingly good reasons why they wouldn’t work. Can’t wait to see what will.