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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

ALMOND Review

A Machine of Death story by John Chernega

A lab assistant charged with one of the first machines of death refuses to test himself, while everyone around him succumbs.

Pure pleasure to read – or in my case, listen to. It’s the longest story so far, but every time reader Kevin McShane (who sounds excitingly like Peter from Fringe) pauses for more than a second, you’re hoping it’s not going to end.

The whole story is a log, that rapidly devolves into a journal, written in a friendly and clear-headed style. The watch-word of this collection has been ‘refreshing’, and what’s refreshing about Chernega’s protagonist is his almost complete lack of curiosity. He’s curious about other people’s predictions, but he’s one of the few characters in the book so far not even tempted by the prospect.

His diary charts the escalating public reaction to the machines, covering some of the same territory as my own, and I’m honoured they didn’t just scrap mine when they read this. ALMOND plays much more with the machine’s enjoyably sinister ambiguity – when it starts giving more than a few people GOVERNMENT, you know something interesting’s about to go down.

Some predictions are clever enigmas that are unraveled during the story, others are unexplained and seemingly unexplainable, and others seem to be openly fucking with you. That’s important, because the tension the story builds hinges on the narrator inferring a personality to the machine – one that becomes increasingly infuriating to him.

It has a punch, but doesn’t conform to the usual twist-story structure: the set up is almost immediately before the payoff, which prevents it from risking anticlimax. The voice, humour and escalating intrigue don’t need a giant question mark hanging over them to keep the story compelling throughout.

Machine of Death: a book that appears to be good so far. It’s now $18 whether you buy it from Amazon or Topatoco, and I think Topatoco have faster international shipping. The whole book is free in PDF form, and is trickling out steadily as an audiobook in podcast form. My story for it is online here.

TORN APART AND DEVOURED BY LIONS Review

A Machine of Death story by J. Channing Wells

An insurance salesman’s prediction turns his life around.

Refreshingly unmopey, nonjudgmental and un-non-funny. This is an exploration of the positive impact a prediction could have: not by implying a long and happy life, but by implying a death so exotic you have to assume things are going to get more interesting from here.

That’s really all there is to it, but it’s witty, fun, breezy and explores its concept with an infectious curiosity. The author is clearly a funny guy with a great writing voice, and he lets a little of it seep into every character. In a short story, that doesn’t hurt.

Machine of Death: a book that appears to be good so far. It’s now $18 whether you buy it from Amazon or Topatoco, and I think Topatoco have faster international shipping. The whole book is free in PDF form, and is trickling out steadily as an audiobook in podcast form. My story for it is online here.

DESPAIR Review

A Machine of Death story by K. M. Lawrence

You’re a doctor, and six unconscious patients come in with a mysterious condition. Their Machine of Death predictions all read: TESTS. What do you do?

A great story, and a great premise. All the stories hinge on the machine in some way, but it’s the sign of a great one when it feels like it’d be worth making up the machine just to tell it.

It’s also cool to have a story that’s serious and urgent, rather than chin-strokey. From 800 submissions that must have been tediously similar at times, you can see why a medical drama would stand out to Malki and co.

If I had to criticise, I’d say the thing with the security guard, which I won’t spoil, felt jammed in for character development. Not enough room in a short story to make it feel natural. And like any story that ends on a question, it’d be better if it didn’t.

Neither bothered me much, and I’m expecting this to remain one of my favourites.

Machine of Death: a book that appears to be good so far. It’s now $18 whether you buy it from Amazon or Topatoco, and I think Topatoco have faster international shipping. The whole book is free in PDF form, and is trickling out steadily as an audiobook in podcast form. My story for it is online here.

FUDGE Review

A Machine of Death story, by Kit Yona

The second story in the collection to take its title from a confectionary-related death that turns out to be irrelevant to the main characters. And like Flaming Marshmallow, that put me off it for a while.

Fudge is not quite a twist story, but the whole thing does lead up to a prediction, and the nature of the prediction is what gives it its punch. It doesn’t count as a twist because we don’t really find out what it means, only how it affects the protagonist. And then, Fudge ends.

That’s the other thing you can do with a short story – end on a note that is not so much “Oh my God what the fuck barbecue” as “Hmmm.” It’s good, and well-read by author Kit Yona in the podcast version, but personally I quite like to be all “Oh my God what the fuck barbecue.”

Machine of Death: a book that appears to be good so far. It’s now $18 whether you buy it from Amazon or Topatoco, and I think Topatoco have faster international shipping. The whole book is free in PDF form, and is trickling out steadily as an audiobook in podcast form. My story for it is online here.

FLAMING MARSHMALLOW Review

A Machine of Death story, by Camille Alexa

The book I’m reading just got putdownable, so I’ve finally dug into Machine of Death. I’d also been following the podcast, trying each entry to see if I like the reader’s voice, and saving it to read in the book if I don’t. What? That’s not weird. I’m overly fussy about reading voices.

My plan is to review every story in the book except my own. We’ve had lots of lovely reviews, but in a normal review you don’t analyse every story – most don’t even mention standouts. But short story collections are diverse, if they’re good, and for all I know ours is both. I don’t know any of the other authors personally, except for brief e-mail exchanges about the book, so it’s not hard to be objective. I will be more polite than I am in game reviews, though, since I can’t claim to be well-read or good at analysing literature.


Flaming Marshmallow

A school girl frets about what social clique her prediction will put her in.

I have to admit I avoided this story at first, because the title made me think “Sigh, comedy death.” It’s not a comedy, and that prediction has almost nothing to do with it.

Instead, it’s an incredibly focused picture of what feels like a very thoroughly imagined version of the Machine of Death world, set long after any initial shock or uncertainty about the use of the machine. Everyone’s so settled into it that schoolkids define their hang-out groups and social status by their predicted deaths; violent ones the coolest.

Something rings very true about the ease with which kids accept the morbidity of death predictions, and get more excited about the possibilities than bogged down by the fatalism. The story’s payload, to me at least, is a situation where a girl is desperately hoping for the stickiest possible end, while her father longs for something dull and distant.

She does get her prediction, but the only failing of Marshmallow is that it isn’t immediately clear what it means. That ambiguity’s a useful tool in other stories, but here I’m just not totally sure if the words are referring to something I’m not familiar with. The characters understand it, and we understand it through them, but the scene could have had more punch if it was something we could immediately grasp the implications of, to both parties.

This feels like one of the most convincing worlds, though, and the voice of the narrator is authentically young and fun.

Machine of Death: a thing that appears to be good so far. It’s now $18 whether you buy it from Amazon or Topatoco, and I think Topatoco have faster international shipping. The whole book is free in PDF form, and is trickling out steadily as an audiobook in podcast form. My story for it is online here.

This Is My Winter Morning Ritual

Halloween 2010

Heroes Assemble #1Roughly from left to right: Craig as Dexter Morgan, Kim as The Scout, me as The Spy as Graham Smith, Jim as a witch, Anna as a witch, Graham as Minecraft Guy, Lisa as a dinosaur, Tim as a Murloc, Laura as Red Riding Hood, and Amanda as Sully.

World of Minecraft

I’m actually grinning.

"Blue Spy Stole The Pudding!"John made these amazing pumpkin desserts in little ramekin dishes, so he’s forgiven for coming as John Walker.

IMG_4195The wrap-around made this even scarier than I’d intended.

Grabby TomI eventually discovered for myself how disturbing it is to see someone else wearing your face.

Kim’s custom-made dog tags – “BONK!” and “I broke your stupid crap moron!”

Hide The KnivesI did not spend a lot of the evening with my mask correctly aligned.

IMG_4184Graham forgot not to sit down.

IMG_4197


And making this video is why Rich Cobbett is forgiven for coming as Rich Cobbett.


In reference to this.

IMG_4176Pumpkin carving the previous night.

IMG_4214This was mine, a dramatic departure from last year’s.

Machine Of Death Is A #1 Bestseller: WTF

At about 7.30PM yesterday evening UK time, we finally pulled ahead of Keith Richards and became the #1 best-selling book on Amazon.com. Then we stayed there for twenty four hours. Sales were up 685,800%. We beat Glenn Beck’s new book on its launch day.

Apparently: “It was mentioned as number one on the Glenn Beck radio program this morning as an example of America’s preoccupation with death.” It was “a plea to his listeners to buy his book and not let us death-peddlers win.”

Thank you so, so much to anyone who bought it, and thanks to anyone who told other people about it. Not many people actually read the Machine of Death blog on a regular basis – not much has happened there for three years. So all this happened by people telling other people.

When the editors suggested a big push on the 26th, I thought it’d be cool, but we’d be gaming the system a bit. But really, we were just giving ourselves a launch day. We didn’t know when it would go up on Amazon.com, so we had to wait until it had before we could start organising any kind of campaign. Other books get to dictate a release date and plan around that – we did the same, we just had to rely on a little good will from people to delay until a launch day we could organise for.

Malki now has e-mails from four bookstores interested in stocking it, including Barnes & Noble, and one from the New York friggin Times. He and Ryan did a funny sort of mini-podcast to say thanks and stretch more sports metaphors.

A lot of people are asking how many copies we actually sold – I don’t have any insider info on that, but if Amazon’s percentage increase figures are right- wait, they’re not. See comments.

There’s lots more info on the PDF, audiobook, Kindle and Vulcan mindmeld editions on the official site, which’ll also have more info on if and when it’ll come to Amazon.co.uk and the like.

Thanks again everyone, particularly those in the UK who braved the shipping costs to support it. You have accomplished something amazing, annoyed Glenn Beck, and made me and a bunch of webcomic dudes very happy.

Machine Of Death Is Out: Here’s How To Get It

What is it?

A collection of short stories all based around the idea of a machine that can tell you how you will die. The book contains 34 stories by 33 different writers, and 35 illustrations by 35 different artists. My story is about the accidental inventors of the machine, and is illustrated by Jesse Reklaw of Slow Wave, a great comic incorporating reader-submitted dreams.

Headliners include Randall Munroe (XKCD), Yahtzee Croshaw (Zero Punctuation), Ryan North (Dinosaur Comics), John Allison (Scary Go Round), Kate Beaton (Hark! A Vagrant), Aaron Diaz (Dresden Codak), Dorothy Gambell (Cat And Girl), and Christopher Hastings (Dr McNinja). Here’s the full contents of stories and illustrators:

What’s the best way to get it?

1. Buy it on Amazon.com now. This is the best way to support the book, and the only place it’s currently available. It’s $17 in the US, or £11 plus £7 postage if you’re in the UK.

Sorry it’s a bit pricier than we’re used to in the UK – North America just generally charges more for books, and you could go for the cheapest postage option but it takes 18-32 business days. I’m not sure we have that many left on this Earth. You do get a lot of stories by cool people who aren’t me, though.

No progress yet on getting it into the UK Amazon or anywhere outside the US and Canada, so that won’t happen in the foreseeable future I’m afraid. That’s why we want to get a chart position on Amazon.com we can brag about.

If you know me in real life and live in Bath, let me know today if you want to buy a copy: it may make sense to order together this afternoon to save a little on postage.

2. From early November, I’ll be able to buy some copies wholesale and have them sent to people. This will not be significantly cheaper – about £15 with postage. But once that warehouse has them in, it’ll be quicker to send from there than from Amazon. Since that option is at least a week off, right now it’s not quicker to wait for this than to buy from Amazon, and it doesn’t support the project, so I don’t recommend it.

3. It will eventually be available as a free PDF. You won’t get the handsome physical object, but you will get to read the stories.

4. They’re working on a Kindle version too, which won’t be free. It’s not ready yet, but if you’d like to support day one sales, you can just buy the actual book on Amazon today, and forward the editors your receipt e-mail for a free Kindle version once it’s out.

5. Finally, we’ll be releasing a free audiobook of Machine of Death episodically – one story at a time as an ongoing podcast.

“Our (free) audiobook will include the voice talents of many of the authors, plus Jesse Thorn, MC Frontalot, Zach Weiner, Lore Sjöberg, Dave Kellett, Kris Straub, Colleen AF Venable, Joel Watson, and one other secret person we’re waiting to confirm. Yahtzee Croshaw reads his own story.”

If you’d prefer one of the free methods but still want to support the project, you can still buy it on Amazon to support day-one sales, and have it shipped to Machine of Death headquarters to save on postage. Your copy will be donated to schools, libraries or showing the book off to people – equally worthy causes.

Wondermark Enterprises
Attn: MOD
2554 Lincoln Blvd #214
Venice, CA 90291

I demand a free sample

Of course. Here are the first 40 pages as a PDF:

My story is still online for free. And here is the story HIV INFECTION FROM MACHINE OF DEATH NEEDLE, by Brian Quinlan, in its entirety:

“Well,” I thought, “that sucks.”

I have now bought the book

Woo! Thanks! I’m actually pretty optimistic about our day one sales. I don’t get any money from the book doing well, but all proceeds go towards promoting it further, and I’d love to see it be more widely available. If you do get it, let me know in the comments. I imagine we’ll get some idea of how well it sells in general, but I’d love to hear if any came from here. I also want to say “Thanks!” a lot.

I can’t wait to read it myself – I’ve only read my own story and the one above, so I’ll be using some (most) of my contributor’s fee to buy a copy today. Randall Munroe’s – called ? – is about “what happens when physical science rejects the idea of precognition”. I am excited about this.

Machine Of Death Needs Your Help Next Tuesday

So, the short story collection I’m featured in will be out on Amazon.com in the US shortly. Woo! No confirmed UK release, but postage is about £5 for us Brits. We would particularly love for you to buy it on October 26th – next Tuesday. Here’s a truncated explanation of why, and why it’s taken so long, from editor David Malki:

We talked with six different agents who fell in love with this book; one even fell deeply in love and tried her hardest to sell it to anybody who would listen. One editor at a publishing house told us “Let me be blunt: I love this premise; I love this project; I want to read this book […] the sample stories included in the proposal are really very strong, and if they’re all that good, then this is a genre anthology of high literary quality.”

But it was 2008, 2009. “The economy,” we were told. “And it’s an anthology.”

And we live on the internet enough that we knew we could sell this book.

On October 26, we want to send a message that a little project dragged kicking and screaming from “crazy idea” past “it’ll never work” all the way to “By God, they actually did it” can make a big splash. We’re internet people; you are too. We want to prove to all the people who said “this will never sell” that that’s all that matters.

Did you know that on any given day, an Amazon.com bestseller only sells a few hundred copies? Sure, they sell a hundred copies a day for weeks and months on end, but what we’ve learned is that it only takes a few hundred sales on a single day to become an Amazon.com bestseller.

We want Machine of Death to become a Number One bestseller for exactly one day. October 26.

It would be awesome if you could spread around this link, that date, and click Attend on Facebook so we can see how many people are planning to buy. I’ll post again on the day to remind people and say ‘Woo!’ again. Thanks!

Brevity Week

I keep trying to make time to write properly, but lately the Jack Bauer of responsibility has been growling that I “don’t have time for this dammit!” and shooting me in the kneecaps. So I haven’t written about any of the great new TV starting in the US right now, or the Team Fortress 2 Walletfucker Update, or Death Note, or Dexter, or StarCraft 2, or the trip to Vancouver I just got back from.


Nicer full-screen. Click in the middle in full-screen for why I took some of them.

So a thought occurs: Brevity Week, in which I rapidly post about these things in as few words as I can manage, possibly not bothering to find images if it’s in any way hard. How was Vancouver? Great.

B R E V I T Y   W E E K

Seat Quest 2010: The Return: Origins

This is the final part of my adventure in seats. Part one is here, part two is here, and part three is here.

Two weeks before the return flight: four or five bad seats. I don’t book any of them. Continued

Seat Quest 2010: The Flight

This is part three of my adventure in seats. Part one is here and part two is here.

My first thought on the plane was “Oh man, Club Class on this flight looks just like the lowly World Traveller Plus.” Then, “Oh, that was World Traveller Plus. This is Club Class.” Continued

Seat Quest 2010: The Lounge

This is part two of my adventure in seats. Part one is here. I reserve the right to use unrelated photos to break unsightly blocks of text.

Club World isn’t first class, but it makes it hard to imagine what is. Do their seats go beyond horizontal, into back-breaking reflex angles? Do they face out into the open air, to guarantee three miles of leg room? After the champagne, three course meal and brandy you get in Club World, is there a heroin course? Continued

A Story Of Plane Seats And Class

I think stand up comics do a lot of plane food material because they travel a lot for their work, and travel is boring, and boredom gets you thinking. This is how I’ve come back from a trip with 3,000 words about my seat. I’ll put it up in parts, and since I don’t have any photos of most of it, I’m going to illustrate it with pictures from an unrelated adventure. Continued