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By Pentadact


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Mirror’s Edge

 
 

Mirror's Edge 03

I don’t often dribble about unreleased games here, except when they’re by Valve or a cool part of them has just been released or I’ve played them and can’t tell you anything useful. But I am in love with Mirror’s Edge.

The first trailer is a thing of wordless and tinglingly scored beauty. The DICE team have shown only hints of this artistic muscle before - both of the last Battlefield games were crisply depicted, but even 2142 only had a few properly striking scenes. Mirror’s Edge is fearlessly clear in its art direction, dazzingly stark and bleach-clean throughout. Like only the best oppressive dystopias, I want to live there.

It makes me laugh, and then feel sad, when people say that Gears of War 2 looks good. It looks like an ashtray.

Mirror's Edge 04

GameTrailers did an uncharacteristically excellent recut of that first footage, halting to extrapolate the implications of every detail shown. I hope they eventually do the same for the new Leap of Faith footage (which isn’t the same as the stuff shown in the developer talkthrough).

Together, the three suggest an energetically tactile, flexible and powerful mode of movement. I love, love the notion of being able to cling onto something, then look freely around behind me and leap in the direction of my choice. It’s the antithesis of the hopelessly vague dictionary of airy, hands-free movement verbs we have access to in every other first-person game.

Mirror's Edge 11

All three show combat in some form, and for the most part I really like the quick, linked series of light blows you can use to disarm or incapacitate people. But I don’t see how you get to them. In the demos, the player simply lets herself get shot to hell - they’ve got God mode on, so it has no effect, but it raises a pretty big question.

My answer to it, which they clearly haven’t gone for, would be a system of automatically triggered bullet-time. For the most part, you’re dashing around in real-time and bullets ping around you - your enemies should have Stormtrooper Aiming Syndrome, of course.

But whenever a bullet is fired that’s on track to hit you, extreme slow-mo is activated and a line of air-ripples shows the path the bullet is on. The more accurate the shot, and the closer the range, the further you’ve got to move your body in the shorter the space of time. Realtime resumes the second you’ve moved yourself out of danger.

Mirror's Edge - Grab

Mirror's Edge - Hook

It would be redundant to argue that the game would be better off without a plot; no-one could put that argument more eloquently or forcefully than the first trailer itself - especially in light of the groan-worthy second. Look at her:

Mirror's Edge 12

She doesn’t have a sister. She’s too cool to be born.

Comment
 
 
Hermes: Is there any word on how the controls will work in this game?

roburky: There was something somewhere that there will be a button for upward actions, and one for downward actions. So the upward button would handle jumping, climbing, etc, and the downward would do dropping, sliding and landing with a roll when falling from heights. I haven't seen anything other than that, though.

Pentadact: Yeah, it takes GameSpot 676 words to say that:

http://e3.gamespot.com/story.h.....ks;title;2

Lack_26: I've been excited by this game since I first saw it, I'd love to see this work on PC with the controls properly configured, I can't be having with any of the controller nonsense.

The_B: Are we taking bets yet on whether the sister will not actually be dead but be held prisoner/recruited/turned into one of the enemy style twist yet?

Pentadact: Wait, she's dead? I thought she was just framed? For a crime she didn't commit? The worst kind of framed?

Dante: Time for my standard comment on any Mirror's Edge post ever:

I still don't see how this is going to work. First person platforming is horribly frustrating in every game that has ever involved it (granted I suck at platformers, but I'm sure I'm right on this one). So I can only imagine that this will be either a) equally frustrating or b) so on rails it's essentially just moving around normally but with prettier animations.

Ludo: But look at the pretty!

The big reveal will be that her sister has in fact had her legs removed, and her upper half has been grafted onto the body of a huge alien, which you will have to defeat in a dramatic boss encounter, just like the end of Prey.

... spoilers for Prey there people.

Pentadact: Heheh. Post-script spoiler warnings: classy.

They are going to be linear, constrained levels, Dante. But apparently with multiple routes. You can see a lot of level furniture in the footage that resembles the stuff she climbs on, slips under, tightropes across, etc. So it's not hard to imagine how all that could be usable.

Ludo: Apologies. Prey's canon doesn't really need preserving, but I didn't really mean to ruin that comedy moment.

More seriously, the body-awareness evidenced in the trailers is the most appealing part for me. The sense of motion is great, created cleverly by the camera movement, and by being able to constantly see your arms and legs interacting with the environment.

But the difficulty with platforming in first person is that you can't always see where your feet are, which makes gauging jumps difficult. The environmental colour system seems like a reasonable attempt to counter this, but it's hard to see how much direct manual control they'll allow the player. It could end up with the Assasins' Creed system of 'hold the freerunning button' and 'press direction'.

The_B: Dagnabbit!

OK - rephrasing:

And when are we taking bets on the plot twist that the sister has actually not been taken but joined the enemy and become sympathetic to their side?

I think I might get away with that...

Pentadact: My current plan is to select the wrong language during install. After cringing at the dialogue in the Jedi Academy demo, I played the full game entirely in French. It made the plot seem intriguing and the characters rather likeable.

WeakLemonDrink: See, this all looks lovely but I'm really, *really* unsure about all this red 'runner vision' stuff. It seemed ok at the start when it was just for poles or ramps, but in the building when almost the entire staircase is red seemed like massive overkill. Is this just the next step up from Thief 3 or Bioshock treating the player like a mindless cretin by making important items light up like the sun?

Pentadact: You can turn it off.

WeakLemonDrink: Ah, excellent. In that case: BRING IT ON.

Jason L: That is reassuring. It's still upsetting to know that some of the levels are going to be One True Path, whether it's beaten into your head or not. A moment's reflection reminds me that it's never bothered me in Mario, so I don't have too much right to bitch about it here. Even Crackdown, the urban jumping freedom gold standard, has plenty of one- or two-route climbs. So yeah, as long as we can turn off the noserings I'm back into full enthusiasm mode.

Pentadact: DICE say there are several different routes through every level, and Runner Vision highlights the most obvious rather than the fastest. But speculating about the extent to which that's the case at this point probably isn't worthwhile.

Lack_26: I really hope there is a multiplayer mode where you set the runners loose onto a map and objects (like a briefcase) spawn at a area that everyone is a roughly equal distance away, then either the first person to grab it gets a point, then another spawns, or...

after grabbing the package the runner has to get to a specified drop of point (selected so that the runnner will get intercepted but people cant camp points), then they have to avoid the other runners and make it to this point,

say a runner has grabbed the package, they're running along a pipe when another player leaps from a crane dragging the player to a roof below, where a duel breaks out, the runner is neutralised and the attacker picks up the case and starts running.

Pentadact: I wouldn't be surprised if making all this stuff look right in first-person means that it wouldn't look at all right in third-person, which would preclude multiplayer.

Combat would be funny: each player repeatedly knocking the shotgun out of the other's hands.

Jason L: Nah, you just need to implement aikido, hapkido, muay thai, sambo, la savate, judo, shotokan, and a few others in first person for when people meet without guns. Assign it in some way to left bumper, job done.

Rob: The developer walkthrough was beautiful, I hope they can realise this into something more than the sum of its parts, as good as the parts already look.

As far as linearity goes, I would argue that in a free running type game the onus is on them to make it as absolutely flexible and non-linear as possible without breaking their plotting. Sort of Crackdown levels of 'I can basically get to anywhere by climbing wherever I want' (only that was a slightly broken illusion because a lot of areas were obviously boxed off), mixed with Valve's knack for hiding the bleeding obvious fact that you're on-rails on a linear narrative.

That's not going to be easy.

 
 

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    Previously, On James...

     
     

    2008 In Games That Were Better Than Other Games     GTA IV Shorts: Cut Off     PC Gamer Podcast: The Future’s Dim     Thoughts On The Team Fortress 2 Christmas Changes     Dear Sir     Extra Mirror’s Edge Levels Blocky, Unrealistic     Dead Space: The Right-Hand Side Of A Good Game     So My Vesper Became Your Chariot     Fallout Girl: The Road To Tenpenny Towers     Revenge Of The Psycho Graverobber     I’m Not Making The Plan Next Time     HERO CLOSET     The Gold Ribbon Goldberg Device     Fallout Girl: Anywhere But Megaton     Bethesda Ruin America     Fallout Girl     Left 4 De-     The American Public Announce That Tom Francis Is Right     Right To Live     Far Cry 2: What I Do Like     Far Cry 2: What I’d Like     Far Cry 2: Impersonation Of A Buddy     New PC Gamer Podcast: Eau De Toilette Radioactifs     Far Cry 2 Released, Forest Fires Up 8000%     !     Deadly Toads Of Death     World Of Goo Is Coming To Steam, Gentlepersons     Trust Me With Your Ears: Volume Three     Plan B Is Complete     The Fate Of The Nation And, More Importantly, My £5     Multiwinia Mathematics     A Stab At Meet The Spy     Clear Screen     Trust Me With Your Ears: Volume Two     Retro Team Fortress 2     Sounds Like The Spy Update Is Next     Status Report     Field Studies 6: The PC Gamer Sporecast     I No Longer Feel I Have To Be James Dean     Plan B Chapter One Is Complete     Field Studies 5: My Spore Review     I Read A Thirty-Eight Page Comic About Google’s Browser     Heroes Of Medicine     Red Versus White     Soviet Power     Plan B Is Live     Trust Me With Your Ears: Volume One     He Looks Truly Mortified     Lumber Yard Wallpapers     Heavy Update Thoughts So Far     Relic Announce That Tom Francis Is Right     Team Fortress 2 Goes To The Rockies     Steel Yourself     Vote Tom Francis In The Games Media Awards     Heavy Update: Sandwiches And Fresh Green Grass     Chris Livingston Stops Considering A TF2 Comic     Seriously, Buy Braid     Braid Is Out On Filthy Consoles     Film Catch-Up     Tweak Fortress     Field Studies 4: Vu To A Thorough Game Demonstration     The Middleman     What’s Happening In Kansas     Mirror’s Edge     Dr. Horrible’s Sing-Along Blog     Weltpolizei     The Prop Cigarettes You Smoke, They Show Who You Are     Cutting Verses Down To Size     The Sun Is Shining But We Stay Inside     Mrs D Mrs I Mrs F-F-I, Mrs C Mrs U-L-T     I Propose A Less Serious Vote     Valve Completely Out Of Weapon Ideas, Beg For Help     I Know The Commander Because He’s My Pal     Blizzard Announce That Tom Francis Is Right     Regarding Matt’s Location     Oh My God What The Fuck Barbecue     Cube In Memoriam     Pyro Flare Pistol Thingy Shown In Meet The Sniper     Field Studies 3: My Pretties     Field Studies 2: I Will Save You From The Wangs     Field Studies 1: Sporegasm     Muxed Feelings     You Don’t Have To Be An Engy To Work Here But You Do     Someone Already Made An Ubersaw     Team Fortress 2 Unlockable Ideas     A Riposte To Valve’s Defense Of PC Gaming     Randy Smith Has The Worst Game Design Ideas Ever     Sire, My Regard For You Is This Big     Crysis Suit Modes Revisited     Fractal Hasselhoff And Football Management     What A Shame     The City That Rarely Enters Sleep Mode     The Most Needlessly Complex Terror Plots In Film History     No-One Drove In New York, There Was Too Much Traffic     In One Thousand Two Hundred And Ten New York Minutes     That Band You Like Has A New Thing Coming Out     A Slice Of Fried Gold Rush     Achievement Unlocked: Typed Achievement_Unlock     Bracing Oneself     It’s A Democratic Gaming Landscape, Bitches     Non-Problems Of The Obscenely Over-Privileged     Wanking ‘Not Inappropriate’ To Government Commerce     Dispensing Justice     Getting Owned     This Just In: Frogs Aren’t Morons     Der Uberdoktor     Jon Stewart On Presidential Elitism     I Actually Can’t Stop The Music     Offlyin’     The Life And Inevitable Death Of Bloopi     PC Gamer Blog: Five Years Of Foolishness     Anne Diamond Reviews Games     Fail Dogs     Review: Soulstorm (Fire Indeed Hot)     There Will Be Country For Old Men In Real Life, Baby     The Far Cry 2 Team     PC Gamer Tells Greg Costikyan To Shut The Fuck Up     Valve Decided Against The Overhealer     Austin Translation     Preview: World of Goo     ‘Meet The Scout’ Imminent     PC Gamer Blog: Greatest Videogame Weapon of All Time     Bill Hicks: Another Dead Hero     Vortessence Hangover     Nick Montfort On Portal Vs The Passage     I Eat What I Slaughter     Jonathan Blow On Making Enough Money For Food     Audiosurfing The Shipping News     Team Fortress 2 Badlands Exploit Patched     Lost, Season Four, Spoilers, Obviously     Badlands     James 2.5 Explained     PC Gamer Podcast: March     Chris Livingston Considering A TF2 Comic     Come In     Actors Out Of Context     Murder Incorporated     Books That Make You Dumb     Powered Down For Redesign     New TF2 Maps And Medic Change In Two Months     Molecular Gastronomy Blog     Team Fortress 2 Update Reactions     Things Round Here Have Changed     My Goatee     Things I Forgot To Talk About Round-Up     GalCiv2: Still Genius     Analysing Team Fortress 2     Gamespot Finally Do The Logical Thing     Deus Fucking Ex Fucking 3     Crysis Week: The Endingening     Episode Two Death Maps     Masq     SO… MUCH… CAKE…     On Rock     Review: Call of Duty 4: Modern Warfare     I’m Not Allowed To Do This     I Played Through The Crysis Demo Holding A Surprised Korean Guy     The Greatest Spy In Team Fortress 2     FEAR: Perseus Mandate Is The Best Game Ever     Hellgate London Thoughts     Beautiful Piano Rendition Of The Portal Song     I Played Through Episode Two Holding A Goddamn Gnome     Pushing Daisies Continues To Be Incredible     Ten Minutes To Go     The Best Three Things On TV     Life Complete     This Just In: The Scout Is A Dick     Not Being A Spy     SO… MUCH… BLOOD…     Weirdly, You’ve Been Tanned - Suspicious For The Winter     Structurally Superfluous     Top of GameTab: Wikipedia Edits From Sony IP     Heroes Season Two     My Favourite Disaster     Quick BioShock Warning     Rock, Paper, Shotgun     British Airwaves     BioShock Review Review     Gollum Beat Box Like You Never Seen     The Machine Of Death Winners     System Failure     The Order of the Phoenix     The Completist: Tribes: Vengeance     Quickly     Boston and Bioshock     Cloak And Tagger     Gamespot Finally Do The Logical Thing     The Completist: Far Cry     This Month In Terrible, Part 2: London Olympics Logo     This Month In Terrible, Part 1: Anti-DRM T-Shirts     The Finale Post     Not The Finale Post     Aaaaaaaaaaaaaa-     Starcraft 2     Grrraaahahahahaa!     Mystery Trip     Access Denied     Invasion of the Body Snatchers     New-Album Deathmatch     Can I Just Say (3)     Back!     ‘Iv’     Desktop Tower Defense     Whoa     Noble Jedis     I Don’t Know About You Folks     Infinitely More Exciting Than Anything     Exploded     A Couple Of Things!     This Is Taking Ages     Best Interview Ever     Let Them Eat Facts     He’s Gone Too Far     Highlight Of 2006 (3/3)     Highlight Of 2006 (2/3): Snowboarding To Safety     Highlight Of 2006 (1/3): Previewing Oblivion     Yeah, Me Too     Somerfield     24     iPwn     2006     First Screenshots Of Introversion’s Next Game     Dexter: Series One     Woo     Dexter Again     Primer     Just ‘Cause     Spoiler Test     Heroes     Not Everything You Find On Flickr Makes A Lot Of Sense Right Away     Posts About Games Writing Suck So I’m Writing A Post About Posts About Games Writing     Supreme Commander     A Weak Russian Sunset     Event-Inspired Idea: Cellphone Breathalizer     I Am About To Play One Of These Games     Dexter     Bad News     24: Drink When…     Blood Money And Sex     Veronica Mars     Too Zune     Something I Didn’t Understand But Still Feels Right     James 1.0     Dangerous Animals Found Dangerous, Term Remains 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