James

By Pentadact


Games

 

Television

 

Films

 

Music

 

Links

 

Personal

 
 

About

 
 
Let Tom Francis tell you all what it's like, being male, middle-class and white.
 

 

At Random

 
 
I wrote the chapter plan for my National Novel Writing Month novel tonight, and in two minutes it'll be November and I'll write the first sentence. Then I'll pass out because I'm really tired.
 

 

Last Comment

 
 
"This IS the only result that shows up when you Google “Tom Francis” + “fatal weaknesses” ."

Freakinswiit on I Propose A Less Serious Vote
 

 

Least Hated

 
 
Masq
My introduction to the deceptively simple Flash adventure about sex, lies, corruption and fashion.
The Invincibles
Idea for a deathless superhero game that sparked a great discussion.
 

 

Subscribe

 
 
All Posts
Games
Television
Films
Music
Links
Personal
Comments
 

The City That Rarely Enters Sleep Mode

 
 

I’m wrapping up this triplet of GTA posts with the one I should have started with: why it’s worth talking about in the first place. I can’t agree with its most frequent criticism - that it’s merely the same game tweaked - because none of the three things that keep bringing me back to it were present in any meaningful sense in its predecessors. Those would be:

IMG_1499

Online

Right now I have raw ache in the back of my throat, from laughing. Earlier this evening Tim actually cried. It’s probably the fourth or fifth time three or more of us have piled into the Free Mode map - just GTA sans missions, optionally sans police, and plus de joueurs. And so far it seems like our vocal chords will wear thin before the game mode does.

The objective-based modes are fine, but they’re just fun missions in which you can also do ridiculous stuff. Free mode is based around our own objectives. They don’t have to be particularly well-conceived ones. Tim wanted to know if a bike could jump through the doors of a helicopter. Rob wanted to know how many of us - each with varying Wanted levels - could ride together in a bus. I wondered if we could accurately bail from maximum-altitude helicopters above Central Park and land safely in the lake.

No, all of us, and no. What we did discover was that a helicopter propellor will swat an airbourne moped far enough that, even after the laughter had died down, I was able to truthfully say “Guys, I still haven’t landed.” And that while a bus makes a forceful and hardy getaway vehicle, there’s only so long it can wait for me to fumble with its diabolical automatic door under a monsoon of gunfire and a barrage of unbraking black-and-whites before it really ought to get going. And that, on a breezy day, ensuring your helicopter is geostationary over a large body of water is no guarantee that you’ll land in it when you bail.

Times Square

New York

Liberty City - this Liberty City - is faithful to New York on a level GTA has never tried before. As well as the structure and detail, it captures the character and subtlety of a real place that games struggle to make up.

New York is my favourite place, and having a digital replica lets me explore it in ways I couldn’t even if I lived there. I don’t like to call these things too soon, but I don’t think I’ll ever actually find myself superbiking through Times Square in a thousand dollar suit. I hope I’ll never have to snipe Union workers down by Pier 45. And though the urge to throw myself off the Empire State enters my mind every time I top it, I can’t imagine it would really be as fun as it was in GTA IV. Doing these things gives me a feel for New York I couldn’t get otherwise, even if I spent significantly more on a trip there than I did on this console. It’s a new, cheap, bloody form of holiday.

So Rockstar can’t take all the credit for its exquisite sense of place, looming scale, gently fading ambience, but we get the full effect. It’s a city you can almost smell. So many different parts of it are beautiful in so many different ways, at so many different times. The runway lights at Francis bleeding blindingly into the mist on a foggy morning, Central Park blushing amber at sundown, rain-slick midtown Manhattan festive with red brake lights reflected in the wet tarmac, Times Square mall-bright in the dead of night, and the lazy, immobilising heat buzzing off the cracked streets of Broker on a dazzling day.

Next to the majesty of the city they built to set it in, GTA’s actual game seems puerile and sad. You could write an epic in this place, it could have a force and resonance we’re not used to. Violence could mean something here, it could be shocking again, and provoke something from us. That’s partly why I can’t join the chorus praising Rockstar’s storytelling; an arbitrary variety-show of charicatures, taking turns to step up on a non-interactive stage to tell a meandering story so apparently slave to the episodic mission structure that it’s impossible to believe in. It’s not that it’s worse than a typical game story - nothing is - it’s just unworthy of this setting.


Police AI isn’t the next one. But if you watch my legs adjust to the bounce of the rowboat I’m crouching in, you can see - even through the abysmal video quality - a bit of Euphoria going on.

Euphoria

Traditionally, people in games are acting out pre-recorded animations until they’re killed, whereupon a simple mechanical physics system takes over to simulate how their limp body falls and how it reacts to what it hits on the way down. That means any time a game character collides with something his pre-defined animations didn’t account for, the developers have to decide whether he should fail to react to it at all, or die.

GTA IV is the first major game that can handle the in-between cases. It licenses a piece of witchcraft called Euphoria that can blend physical simulation in with set animations, so that whenever anything hits anyone, they’ll be knocked by it in a physically convincing way, react to it in a humanly convincing way, then return smoothly to one of their normal animations. I have no idea how it works.

Actually, I know almost exactly how it works - anyone who’s thought about this problem for a second since the birth of 3D gaming could tell you how the eventual solution would have to work. The mystery is how the hell it ended up running smoothly on a home console. It’s essentially having to simulate the musculature of the human body in real-time, plug that into a mechanical physiscs system and motion-captured animation, and then make it work on as many interacting bodies as you care to run down in one spree. On a system where some developers won’t use ragdoll because it’s too processor-intensive.

The upshot for the player is the most reactive game I’ve ever seen, and a proper milestone in the progress of game ‘feel’. Both of my other obsessions in this game - our suicidal crash-tests and the intense impression of existing within this city - draw their power from the physicality Euphoria lends to every interaction in the game.

Achievement unlocked: wrote about GTA IV for one thousand words without mentioning the phrases ‘American Dream’, ‘fresh off the boat’, or ‘living breathing city’.

Comment
 
 
Rob: Chalk up a few more laughs for that video. Right before it loaded I was picturing some kind of Benny Hill type moment.. and there it is.

John: Euphoria really does feel like a step forward in games evolution. The same way that it feels odd to go back to a game without ragdoll, it'll soon feel odd to go back to a game without Euphoria.

J-man: Love the vid, plus does anyone know when and if GTA IV is coming out on PC?

 
 

Comment

 
 





 
 

Recommended

 
 
 

 

Status

 
 
     

     

    Favourites

     
     
    This American Life
    By Ira Glass et al

    Weekly podcast featuring personal stories that are by turns sad, funny and bizarre. Unmissable.
    Garry's Blog
    By Garry Newman
    (Games/coding)
    A cocktail of brilliant bile, hardcore coding talk and surreal screenshots -
    from the malevolent mastermind of modding.
     

     

    Images

     
     
     

     

    Comics

     
     
    QwantzPenny ArcadeXKCDDresden Codak
     

    Previously, On James...

     
     

    I Propose A Less Serious Vote     Valve Completely Out Of Weapon Ideas, Beg For Help     I Know The Commander Because He’s My Pal     Blizzard Announce That Tom Francis Is Right     Regarding Matt’s Location     Oh My God What The Fuck Barbecue     Cube In Memoriam     Pyro Flare Pistol Thingy Shown In Meet The Sniper     Field Studies 3: My Pretties     Field Studies 2: I Will Save You From The Wangs     Field Studies 1: Sporegasm     Muxed Feelings     You Don’t Have To Be An Engy To Work Here But You Do     Someone Already Made An Ubersaw     Team Fortress 2 Unlockable Ideas     A Riposte To Valve’s Defense Of PC Gaming     Randy Smith Has The Worst Game Design Ideas Ever     Sire, My Regard For You Is This Big     Crysis Suit Modes Revisited     Fractal Hasselhoff And Football Management     What A Shame     The City That Rarely Enters Sleep Mode     The Most Needlessly Complex Terror Plots In Film History     No-One Drove In New York, There Was Too Much Traffic     In One Thousand Two Hundred And Ten New York Minutes     That Band You Like Has A New Thing Coming Out     A Slice Of Fried Gold Rush     Achievement Unlocked: Typed Achievement_Unlock     Bracing Oneself     It’s A Democratic Gaming Landscape, Bitches     Non-Problems Of The Obscenely Over-Privileged     Wanking ‘Not Inappropriate’ To Government Commerce     Dispensing Justice     Getting Owned     This Just In: Frogs Aren’t Morons     Der Uberdoktor     Jon Stewart On Presidential Elitism     I Actually Can’t Stop The Music     Offlyin’     The Life And Inevitable Death Of Bloopi     PC Gamer Blog: Five Years Of Foolishness     Anne Diamond Reviews Games     Fail Dogs     Review: Soulstorm (Fire Indeed Hot)     There Will Be Country For Old Men In Real Life, Baby     The Far Cry 2 Team     PC Gamer Tells Greg Costikyan To Shut The Fuck Up     Valve Decided Against The Overhealer     Austin Translation     Preview: World of Goo     ‘Meet The Scout’ Imminent     PC Gamer Blog: Greatest Videogame Weapon of All Time     Bill Hicks: Another Dead Hero     Vortessence Hangover     Nick Montfort On Portal Vs The Passage     I Eat What I Slaughter     Jonathan Blow On Making Enough Money For Food     Audiosurfing The Shipping News     Team Fortress 2 Badlands Exploit Patched     Lost, Season Four, Spoilers, Obviously     Badlands     James 2.5 Explained     PC Gamer Podcast: March     Chris Livingston Considering A TF2 Comic     Come In     Actors Out Of Context     Murder Incorporated     Books That Make You Dumb     Powered Down For Redesign     New TF2 Maps And Medic Change In Two Months     Molecular Gastronomy Blog     Team Fortress 2 Update Reactions     Things Round Here Have Changed     My Goatee     Things I Forgot To Talk About Round-Up     GalCiv2: Still Genius     Analysing Team Fortress 2     Gamespot Finally Do The Logical Thing     Deus Fucking Ex Fucking 3     Crysis Week: The Endingening     Episode Two Death Maps     Masq     SO… MUCH… CAKE…     On Rock     Review: Call of Duty 4: Modern Warfare     I’m Not Allowed To Do This     I Played Through The Crysis Demo Holding A Surprised Korean Guy     The Greatest Spy In Team Fortress 2     FEAR: Perseus Mandate Is The Best Game Ever     Hellgate London Thoughts     Beautiful Piano Rendition Of The Portal Song     I Played Through Episode Two Holding A Goddamn Gnome     Pushing Daisies Continues To Be Incredible     Ten Minutes To Go     The Best Three Things On TV     Life Complete     This Just In: The Scout Is A Dick     Not Being A Spy     SO… MUCH… BLOOD…     Weirdly, You’ve Been Tanned - Suspicious For The Winter     Structurally Superfluous     Top of GameTab: Wikipedia Edits From Sony IP     Heroes Season Two     My Favourite Disaster     Quick BioShock Warning     Rock, Paper, Shotgun     British Airwaves     BioShock Review Review     Gollum Beat Box Like You Never Seen     The Machine Of Death Winners     System Failure     The Order of the Phoenix     The Completist: Tribes: Vengeance     Quickly     Boston and Bioshock     Cloak And Tagger     Gamespot Finally Do The Logical Thing     The Completist: Far Cry     This Month In Terrible, Part 2: London Olympics Logo     This Month In Terrible, Part 1: Anti-DRM T-Shirts     The Finale Post     Not The Finale Post     Aaaaaaaaaaaaaa-     Starcraft 2     Grrraaahahahahaa!     Mystery Trip     Access Denied     Invasion of the Body Snatchers     New-Album Deathmatch     Can I Just Say (3)     Back!     ‘Iv’     Desktop Tower Defense     Whoa     Noble Jedis     I Don’t Know About You Folks     Infinitely More Exciting Than Anything     Exploded     A Couple Of Things!     This Is Taking Ages     Best Interview Ever     Let Them Eat Facts     He’s Gone Too Far     Highlight Of 2006 (3/3)     Highlight Of 2006 (2/3): Snowboarding To Safety     Highlight Of 2006 (1/3): Previewing Oblivion     Yeah, Me Too     Somerfield     24     iPwn     2006     First Screenshots Of Introversion’s Next Game     Dexter: Series One     Woo     Dexter Again     Primer     Just ‘Cause     Spoiler Test     Heroes     Not Everything You Find On Flickr Makes A Lot Of Sense Right Away     Posts About Games Writing Suck So I’m Writing A Post About Posts About Games Writing     Supreme Commander     A Weak Russian Sunset     Event-Inspired Idea: Cellphone Breathalizer     I Am About To Play One Of These Games     Dexter     Bad News     24: Drink When…     Blood Money And Sex     Veronica Mars     Too Zune     Something I Didn’t Understand But Still Feels Right     James 1.0     Dangerous Animals Found Dangerous, Term Remains Mystery     Don’t Blog While Stupid     Should I Hit The Weak Spot For Massive Damage Now?     25th Hour     Porn Shoes     A Life In Questions     Paris Laptop Consciousness Drip     This Next Test Is Impossible     Found And Lost     Team Fortress 2, Episode Two And Portal     Not Lasting     Pandora’s Checkbox     Episode Three Conjecture     Episode Two Conjecture     Trivia: My Firefox Extensions     Half-Life 3: Episode 1     Can I Just Say     Top 100 Musings #1: Battlefield 2     Maths Cop 2: The Revengening     Waa?     Out Of Office Auto-Blog     Oblivion Review     I Took A Photograph Of You In The Herbacious Border     If Things Go Right     New Ritual     Favourites     World Of Lifecraft     Elsewhere     Some News, JC     This Is The Winter Of Our Disco Tent     Villainy Like It Oughta Be     FEAR     Battlefield 2 Stats     Brain Storm’s New Clothes     Fahrenheit     Sorry     Quote From What I’m Watching     NaNoWriMo - Hard FAQs     Mockba     SWAT 4: The Game     First Night, Second Life     Disappointing Results     Maths Cop!     NaNoWriMo     Google Oozes Connectivity     Lost Season 2     Serenity     Oh Screw It, I’ll Mention The Revolution     Flying     Introducing: Brain Storm     Concerned     This Month In Awesome     Rain     SWAT 4: The Movie     On Bringing It     State Of Things     Quest Ideas     Quest Que C’est?     WordPress Wizard     Reasons To Freeze To Death     Phew     Futurama     The West Wing     Firefly     Lost     The Great     The Fantastic     The Top Few     Mulholland Drive     Adaptation     Grosse Pointe Blank     Memento     LA Confidential     Diablo 2     Battlefield 2     Half-Life 2: Deathmatch     Deus Ex 2     N     Morrowind     Half-Life 2     Deus Ex     Charles Darwin     Friedrich Nietzsche     Ludwig Wittgenstein     Tom Francis