Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
Jepp: 1) Please keep critiquing games by building new ones :)...
Chris Kilgariff: Hey, This game needs to be a mobile phone...
Andrew: Just linked the book club to you, boosting your...
I’ve been playing Big Pharma, a game where you design production lines to manufacture cures to sell for maximum profit, or to genuinely help people, as your fancy may dictate. It’s excellent and I have become hopelessly addicted to it, but my favourite part is having to come up with names for the often double-edged drugs your imperfect process has produced:
It turns out this one doesn’t even treat angina – darkened effects are deactivated ones.
Soon a company name presented itself:
Eventually we fixed the sleepiness side effect:
Slightly miscalculated this one:
And lastly, what turned out to be the most profitable drug of the decade:
My lab was a mess.
But I was super proud of myself for figuring out a neat way to fit two Cryogenic Condensers in parallel in this small space – they take twice as long to process things, but they’re big and awkward to run dual conveyor belts around:
This was the final layout of my factory. Blue is anxiety meds, brown is bronchitis, red is bipolar, green is strokes. Some of the same coloured lines are different methods of making the same drug, faster or to a better standard depending on how much floor space I had to work with.
The goal was to make $1,000,000, which I did pretty quick, but the ‘Master’ level goal is to make $10,000,000 before the deadline. After the ten years were up, the pink bar here shows how close I was to that:
God damn it.
Anonymous: That genuinely made me laugh until my cheeks hurt. It reminds me of when I used to play an enchanter on a NWN persistent world. Players would always come to me to craft their magical items and I'd make a point of always giving the items silly but appropriate descriptions.
Anonymous: At Least You're Not Coughing is horrible. Delightfully so.
Sup: I laughed so hard at "induces nightmares". Just.. my god.
Jabberwok: Your antidepressant doesn't sound any worse than a lot of the real ones.
Developer lessons from big Steam seller Big Pharma - GeekTechTalk: […] See “Naming drugs honestly in Big Pharma” for more… […]