Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
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“In Skyrim, a mage is an unstoppable storm of destruction. In real life, a mage is just an illusionist: they can’t do much except trick you. If one of them turned out to be the world’s only hope of salvation, hijinks and sudden death would inevitably ensue. Since these are my two favourite things, I’ve decided to try playing this way.”
Hope you enjoy/enjoyed it. It totally reinvented the game for me, made the world feel dangerous in a way it hadn’t since I first started. And something about having no weapons or armour makes the experience more convincing – I found myself appreciating the scenery more, being happy to trudge through the sparkling snow on a sunny day.
It makes me really want a Skyrim Survival Mode. One where you remain realistically vulnerable at all times, and leaving a town is heart-thumpingly tense. You’d need to eat before you could sleep, and sleep once a day to stay sharp. The only impetus to risk the wilderness would be to hunt animals, gather ingredients, or hope to find something valuable enough to sell for food before you find something too fast to run from.
Chris: Great series, a fascinating way to approach the game, and fantastically written, as always. Sorry to see it end!
phuzz: Forgot you were doing this, great, now I have something to read here in the office on my own :)
RC-1290'Dreadnought': In such a survival mode, would you want the enemies to share that vulnerability?
Tetracycloide: Frostfall is the mod you want. Dealing with weather that might kill you is a game changer.
Zachary: I was hoping that this would get more epic as time went on, but as time went on I think it was obvious that the silliest of things had already happened.
Phydaux: My favourite bit:
"Oh you are kidding me. This whole conversation is not only going to consist entirely of me taking axes back and forth, it’s going to be the same axe? Your conversation is literally just:
Didn’t you kill a guy with a shout once? Talk with shouts! Kill with axes! You people need to take a long hard look at either your traditions or your dictionary."
"Same thing." made me laugh out loud!
Stian: I really enjoyed reading the series in PC gamer, lots of laughs.