Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
RoboLeg: this game would be PERFECT for mobile, and I’d...
Chris Kilgariff: Hey, This game needs to be a mobile phone...
Andrew: Just linked the book club to you, boosting your...
I’m going to enter Ludum Dare this weekend. It’s a competition where you have to make a game in 48 hours, based around a theme. Right now the theme voting is still going on, and will only be announced when the competition starts in four hours. I’m exhausted so I’ll be asleep by then, ready for an early start tomorrow.
I’ll be using Game Maker, Paint.net and an amazing program I only just discovered while reading the Ludum Dare rules: sfxr. It generates sound effects according to some sliders you set, and you only have to click the preset buttons a few times to realise this or something similar is where all Spelunky’s sounds must have come from.
When you enter Ludum Dare, you can decide to go for the competition, or the jam. In the compo, everything must be your own work and the theme is not optional. Those games are rated by participants in various categories. In the jam, you can work in teams, take an extra day over it, and the rules are pretty loose – you just won’t be judged.
Unless the theme is awful, I’ll be going for the competition. Right now it looks like the forerunners for theme are Discovery, Depth and Containment, which I like a little, not much, and a lot, respectively. I thought I’d be okay with any theme, but some of the finalists are stuff like “Text input action game”, “Game based on a year” and, no kidding, “Don’t die”. If it’s any of those, I will almost entirely ignore them and maybe just go in for the jam.
I’ll probably blog my progress, and try to do a time lapse video. I may end up with nothing – I’m not fast, experienced, or good at judging scope yet, and I plan to eat, sleep and take breaks. My God have mercy on my soul.
More Game Jams
Grill: More power to your arm! I'm hoping the theme is "themes" or something equally wanky.
Ludo: Best of luck, Tom! Even if you don't end up with a finished entry, it'll be fun to see the ideas, and manic "fuck fuck fuck there's no time" decision making process.
Phydaux: Good luck! I did a couple of these sort of code challenges back in the old days of QBasic. Good fun and full of stress as you rip your hair out trying to fix that last-minute game-breaking bug.