Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
Jepp: 1) Please keep critiquing games by building new ones :)...
Chris Kilgariff: Hey, This game needs to be a mobile phone...
Andrew: Just linked the book club to you, boosting your...
An insurance salesman’s prediction turns his life around.
Refreshingly unmopey, nonjudgmental and un-non-funny. This is an exploration of the positive impact a prediction could have: not by implying a long and happy life, but by implying a death so exotic you have to assume things are going to get more interesting from here.
That’s really all there is to it, but it’s witty, fun, breezy and explores its concept with an infectious curiosity. The author is clearly a funny guy with a great writing voice, and he lets a little of it seep into every character. In a short story, that doesn’t hurt.
Machine of Death: a book that appears to be good so far. It’s now $18 whether you buy it from Amazon or Topatoco, and I think Topatoco have faster international shipping. The whole book is free in PDF form, and is trickling out steadily as an audiobook in podcast form. My story for it is online here.
Bret: Liked it a lot as well.
Only one where I could see why you'd use the machine, really. A promise of glory appeals.
Jason L: Yeah, there were plenty of stories where people were hoping for CANCER, say, and four or five where unpleasant deaths with probably positive precursors made their recipients happier, but this fellow's manic, fearlessly overbearing obsession still defined his story's angle when I reached the end of the book.
Quellan: This was probably my favourite story in the book.