All posts

Games

Game development

Stories

Happiness

Personal

Music

TV

Film

TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

  • RoboLeg: this game would be PERFECT for mobile, and I’d happily pay 10 bucks or so for it.
  • Jepp: 1) Please keep critiquing games by building new ones :) 2) The non-hand holding, simple systems integrating...
  • Jack: Are you going to release Morphblade for iOS or the Nintendo Switch? I would really like to play this on my...
  • Spaceman Moses: One-eyeing this on my phone from the depths of my covers I lazily ask: what do you mean XCOM2 clarity...
  • kripto: For what it’s worth, I also like Morphblade more than Imbroglio. Although, to be fair, I’ve also...
  • Hitman header tunnel

    Rewarding Creative Play Styles In Hitman

    Far Cry Primal Thumbnail

    Postcards From Far Cry Primal

    Snowball jack header

    Solving XCOM’s Snowball Problem

    Kill Zone and Bladestorm

    Kill Zone And Bladestorm

    BAFTA Featured

    An Idea For More Flexible Indie Game Awards

    Sectors Header

    Teaching Heat Signature’s Ship Generator To Think In Sectors

    DXHR Open area

    What Works And Why: Multiple Routes In Deus Ex

    Heat Signature Natural Numbers

    Natural Numbers In Game Design

    Pharma Header

    Naming Drugs Honestly In Big Pharma

    Writing vs Programming

    Make A Game Tutorial Thumbnail Featured IMage

    Let Me Show You How To Make A Game

    New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

    Her Story banner

    What Works And Why: Nonlinear Storytelling In Her Story

    My Idea For An ‘Unconventional Weapon’ Game

    From Gunpoint To Heat Signature: A Narrative Journey

    The Cost Of Simplifying Conversations In Videogames

    Invisible Header

    What Works And Why: Invisible Inc

    Super Game Jam Header

    Our Super Game Jam Episode Is Out

    Shadow of Mordor Header 2

    What Works And Why: Sauron’s Army

    Heat Signature Talk

    Showing Heat Signature At Fantastic Arcade And EGX

    Projects

    What I’m Working On And What I’ve Done

    Murder, She Wrote

    The Formula For An Episode Of Murder, She Wrote

    Heat Signature Wide 2

    Heat Signature Needs An Artist And A Composer

    Heat Signature Floorplans Header

    Improving Heat Signature’s Randomly Generated Ships, Inside And Out

    Gunpoint Steam Workshop

    Gunpoint Patch: New Engine, Steam Workshop, And More

    Distance Header

    Distance: A Visual Short Story For The Space Cowboy Game Jam

    The Magic Circle

    Raising An Army Of Flying Dogs In The Magic Circle

    Floating Point Blog Launch

    Floating Point Is Out! And Free! On Steam! Watch A Trailer!

    Floating Sine

    Drawing With Gravity In Floating Point

    Fault

    What’s Your Fault?

    Hoplite banner

    The Randomised Tactical Elegance Of Hoplite

    Gone Point

    Here I Am Being Interviewed By Steve Gaynor For Tone Control

    Heat Signature Thumbnail

    Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

    GRappling Hook Thumbnail

    The Grappling Hook Game, Dev Log 6: The Accomplice

    Alien Swarm Heroics

    A Story Of Heroism In Alien Swarm

    FTL Story

    One Desperate Battle In FTL

    Spelunky Banner

    To Hell And Back In Spelunky

    Game vs story graph

    Games Vs Story 2

    Gunpoint Breakdown

    Gunpoint Development Breakdown

    Max Payne 3

    Five Things I Learned About Game Criticism In Nine Years At PC Gamer

    This is how you die

    My Short Story For The Second Machine Of Death Collection

    Clouds

    Not Being An Asshole In An Argument

    Skyrim Diary - Frostmere

    Playing Skyrim With Nothing But Illusion

    Mainstream Games

    How Mainstream Games Butchered Themselves, And Why It’s My Fault

    A-Rock-and-a-Hard-Place-Trio-Jan

    A Short Script For An Animated 60s Heist Movie

    Dark Messiah

    The Magical Logic Of Dark Messiah’s Boot

    Arguing

    Arguing On The Internet

    Spelunky

    Shopstorm, A Spelunky Story

    Stealth Games

    Why Are Stealth Games Cool?

    Violence

    E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

    Suspicious Manifesto

    The Suspicious Developments manifesto

    GDC

    GDC Talk: How To Explain Your Game To An Asshole

    Crosslink

    Listening To Your Sound Effects For Gunpoint

    Happiness

    Understanding Your Brain

    What Makes Games Good

    What Makes Games Good

    Seat Quest

    A Story Of Plane Seats And Class

    Deckard: Blade Runner, Moron

    Beneath Suspicion

    Avoiding Suspicion At The US Embassy

    Open Worlds

    An Idea For A Better Open World Game

    Level Up

    A Different Way To Level Up

    BioShock Ending

    How I Would Have Ended BioShock

    Meet the Spy

    My Script For A Team Fortress 2 Short About The Spy

    Team Fortress 2

    Team Fortress 2 Unlockable Weapon Ideas

    Football Manager

    Don’t Make Me Play Football Manager

    EVE Assassins

    EVE’s Assassins And The Kill That Shocked A Galaxy

    GalCiv 2

    My Galactic Civilizations 2 War Diary

    Gnome

    I Played Through Episode Two Holding A Goddamn Gnome

    Machine of Death

    My Short Story For The Machine Of Death Collection

    Blood money and sex

    Blood Money And Sex

    AOL

    A Woman’s Life In Search Queries

    Second Life

    First Night, Second Life

    SWAT 4

    SWAT 4: The Movie Script

    Hyperthreaded Depleted Uranium Turbothanks

    To anyone who nominated me for a Games Media Award. I am a finalist! With any other award it’d be corny and false to say the nomination is what counts, but with GMAs that’s actually true. Like last year, the nominations are open to the public but the judging is by a panel of games media types and PRs. I’d love to win this year, but I’ll be honest, I’m not super concerned about my popularity among games media types and PRs. The really nice thing is to have a bunch of people put your name forward out of the blue.

    In return, I will try to be slightly less inadequate over the next week about posting stuff, both here and on PCG. Starting with some fun news from Valve about Team Fortress 2 I’ve only just had time to write up, and a short series of stupid posts here that have nothing to do with anything. Yes. This plan makes sense.

    Picture 010

    If you are a judge, you don’t have to vote for me, but you should definitely vote for:

    • PC Gamer for Games Magazine. We’re actually pretty good. The thing I really enjoy about our mag these days is being able to read a preview knowing it’s not just going to be, “This looks like a game that has some classes and some weapons and the graphics seem good”. There’s going to be something mechanically or conceptually interesting and we’re actually going to spend the words telling you about that. Also we do reviews. Oh no! That’s mine! How did that get there?
       
    • Rich McCormick for Rising Star. Rich has already established himself in our office as the person capable of the most tortured pun when we’re sitting around coming up with headlines, and this company is the Abu Ghraib of pun torture. Here’s his piece on Barkley, Shut Up and Jam: Gaiden. It’s a crime that Jaz McDougall isn’t also up for this slot, partly because it would lead to hilarious in-office brawling, and partly because his work on PCGamer.com is making me laugh every day.
       
    • Christian Donlan for Specialist Writer Online. I’m also a fan of Simon, Ellie and Dave, but I think I’m right in saying this is the first time Christian’s been up for this, and it’s way overdue. His stuff on Eurogamer and in Edge always shines, and he is quite literally The Nicest Man In Games Journalism, a title which I must some day kill him to steal.

    Jonas: Stop laughing at poor Jaz :(

    Bret: Never.

    Garg: A while back I was considering stopping my sub to PCG, but the addition of Rich and Jaz changed that. They're both rather good writers, and often splendidly funny. Oh and I need my monthly dose of They're Back. Hope Rich wins.

    Joe!: Jaz is a good writer but I used to follow his blog and he sounded like a pre-pubescent emo self-harmer in some of his posts. Glad to see he's got the success his talent warrants though.

    Jaz?: D:

    Dan: Who is the fella on the left of the photo there? I met him once at a game launch. Proper rude twat.

    Tom Francis: I know the face but don't have a name to attach to it. Next to him is Eidos PR Rich Eddie, who's lovely.