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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.

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By me. Uses Adaptive Images by Matt Wilcox.

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

Teaching Heat Signature’s Ship Generator To Think In Sectors

What Works And Why: Multiple Routes In Deus Ex

Natural Numbers In Game Design

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

What Works And Why: Nonlinear Storytelling In Her Story

My Idea For An ‘Unconventional Weapon’ Game

From Gunpoint To Heat Signature: A Narrative Journey

The Cost Of Simplifying Conversations In Videogames

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Heat Signature Needs An Artist And A Composer

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Gunpoint Patch: New Engine, Steam Workshop, And More

Distance: A Visual Short Story For The Space Cowboy Game Jam

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

The Grappling Hook Game, Dev Log 6: The Accomplice

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Games Vs Story 2

Gunpoint Development Breakdown

Five Things I Learned About Game Criticism In Nine Years At PC Gamer

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

The Magical Logic Of Dark Messiah’s Boot

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

How I Would Have Ended BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

It’s A Democratic Gaming Landscape, Bitches

The BBC were in our office again today, but this time they had the courtesy to interview our own editor rather that Edge’s at our desks. It was for a segment on the 10 O’Clock News tonight about the launch of GTA IV, so naturally they wanted to talk to the editor of the only gaming magazine in the building whose platform it’s not coming out on.

Anyway, Craig found the clip online so you can actually see his poncy pontifications on the state of gaming today. Jump to the 26m50s mark for the goods:

ross

Or a few minutes before that for the whole segment. They wanted Ross to say games were bigger than films these days, and rather admirably he declined to state anything he didn’t independently know to be true.

That claim was bandied about years before it was true by any meaningful metric, and even today it’s uselessly vague. A game costs eight times as much as a cinema ticket – are we really celebrating that the second biggest-selling game in years reached an eighth of the people that one not exactly world-shaking Hollywood flick did? Well done Bungie. Maybe one day you’ll make something as popular as The Hottie And The Nottie.

Seniath: Games on TV... I don't think my brain will ever get used to it :s.

SenatorPalpatine: Hmm, the clip doesn't want to work for me.

Andrew: Haha, rather funny, interviewing the editor of PC Gamer...sigh.

I know Games Journalism isn't top notch (just look at all the 10/10 GTA4 reviews ;) ), but I must admit, the mainstream press have really not got the grasp of games yet. At least they are vaguely trying.

Also, odd how there is some censorship in the news broadcast. If it isn't working too, you might want to try downloading the ASX file and loading it in windows media player (or possibly VLC).

Jay: Huh. Ross is balder then I remember. Does he still own Sussex?

The_B: And it's on t'iPlayer, if like me you are adverse to the plugin needed mini window thing.

And yeah, I agree with the price thing, I mean, a game can cost nearly five times as much as a cinema ticket, surely that already effects the figures considerably?

Graham: The problem is that these stupid "bigger than the film industry" statistics only ever seem to take into account US box office receipts. As soon as you add in worldwide gross, then DVD sales, the licensing, then merchandising, then television rights, gaming is a meaningless blip in comparison.

Marten: Thanks Ross, thanks for keeping me up for an extra hour. After seeing this at 2AM I had to get up, run downstairs and report to friends.

Thanks a bunch.

Oh, and grats :)

CloakRaider: Good to see they are actually bothering to get opinions from experts on the subject, rather than spouting off about it.

Sideath: I'm curious to see how long they actually interviewed Ross for - I mean, he only gets a few seconds on screen. The BBC interviewed me once for around half an hour, to cut it down to about ten seconds ¬_¬.

Gunpoint problem?

Don't post them here, I'm a useless idiot! E-mail tech support with as much detail about your system and the problem as possible, and they can actually do something.

Question?

There's a page about the games I've worked on, what I use to make them, and what platforms they're coming to.

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