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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

  • html color: This is the information I am looking for. This article is clear and easy to understand. I’m...
  • Grant: Thanks to the start of this video, I’ve just now noticed that during the static flickers while staring...
  • Ben: Great analysis. During the lab sequence in the Prey intro, you were looking around for tells that Morgan is in a...
  • RoboLeg: this game would be PERFECT for mobile, and I’d happily pay 10 bucks or so for it.
  • Jepp: 1) Please keep critiquing games by building new ones :) 2) The non-hand holding, simple systems integrating...
  • Rewarding Creative Play Styles In Hitman

    Postcards From Far Cry Primal

    Solving XCOM’s Snowball Problem

    Kill Zone And Bladestorm

    An Idea For More Flexible Indie Game Awards

    Teaching Heat Signature’s Ship Generator To Think In Sectors

    What Works And Why: Multiple Routes In Deus Ex

    Natural Numbers In Game Design

    Naming Drugs Honestly In Big Pharma

    Writing vs Programming

    Let Me Show You How To Make A Game

    New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

    What Works And Why: Nonlinear Storytelling In Her Story

    My Idea For An ‘Unconventional Weapon’ Game

    From Gunpoint To Heat Signature: A Narrative Journey

    The Cost Of Simplifying Conversations In Videogames

    What Works And Why: Invisible Inc

    Our Super Game Jam Episode Is Out

    What Works And Why: Sauron’s Army

    Showing Heat Signature At Fantastic Arcade And EGX

    What I’m Working On And What I’ve Done

    The Formula For An Episode Of Murder, She Wrote

    Heat Signature Needs An Artist And A Composer

    Improving Heat Signature’s Randomly Generated Ships, Inside And Out

    Gunpoint Patch: New Engine, Steam Workshop, And More

    Distance: A Visual Short Story For The Space Cowboy Game Jam

    Raising An Army Of Flying Dogs In The Magic Circle

    Floating Point Is Out! And Free! On Steam! Watch A Trailer!

    Drawing With Gravity In Floating Point

    What’s Your Fault?

    The Randomised Tactical Elegance Of Hoplite

    Here I Am Being Interviewed By Steve Gaynor For Tone Control

    Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

    The Grappling Hook Game, Dev Log 6: The Accomplice

    A Story Of Heroism In Alien Swarm

    One Desperate Battle In FTL

    To Hell And Back In Spelunky

    Games Vs Story 2

    Gunpoint Development Breakdown

    Five Things I Learned About Game Criticism In Nine Years At PC Gamer

    My Short Story For The Second Machine Of Death Collection

    Not Being An Asshole In An Argument

    Playing Skyrim With Nothing But Illusion

    How Mainstream Games Butchered Themselves, And Why It’s My Fault

    A Short Script For An Animated 60s Heist Movie

    The Magical Logic Of Dark Messiah’s Boot

    Arguing On The Internet

    Shopstorm, A Spelunky Story

    Why Are Stealth Games Cool?

    E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

    The Suspicious Developments manifesto

    GDC Talk: How To Explain Your Game To An Asshole

    Listening To Your Sound Effects For Gunpoint

    Understanding Your Brain

    What Makes Games Good

    A Story Of Plane Seats And Class

    Deckard: Blade Runner, Moron

    Avoiding Suspicion At The US Embassy

    An Idea For A Better Open World Game

    A Different Way To Level Up

    How I Would Have Ended BioShock

    My Script For A Team Fortress 2 Short About The Spy

    Team Fortress 2 Unlockable Weapon Ideas

    Don’t Make Me Play Football Manager

    EVE’s Assassins And The Kill That Shocked A Galaxy

    My Galactic Civilizations 2 War Diary

    I Played Through Episode Two Holding A Goddamn Gnome

    My Short Story For The Machine Of Death Collection

    Blood Money And Sex

    A Woman’s Life In Search Queries

    First Night, Second Life

    SWAT 4: The Movie Script

    It’s A Democratic Gaming Landscape, Bitches

    The BBC were in our office again today, but this time they had the courtesy to interview our own editor rather that Edge’s at our desks. It was for a segment on the 10 O’Clock News tonight about the launch of GTA IV, so naturally they wanted to talk to the editor of the only gaming magazine in the building whose platform it’s not coming out on.

    Anyway, Craig found the clip online so you can actually see his poncy pontifications on the state of gaming today. Jump to the 26m50s mark for the goods:

    ross

    Or a few minutes before that for the whole segment. They wanted Ross to say games were bigger than films these days, and rather admirably he declined to state anything he didn’t independently know to be true.

    That claim was bandied about years before it was true by any meaningful metric, and even today it’s uselessly vague. A game costs eight times as much as a cinema ticket – are we really celebrating that the second biggest-selling game in years reached an eighth of the people that one not exactly world-shaking Hollywood flick did? Well done Bungie. Maybe one day you’ll make something as popular as The Hottie And The Nottie.

    Seniath: Games on TV... I don't think my brain will ever get used to it :s.

    SenatorPalpatine: Hmm, the clip doesn't want to work for me.

    Andrew: Haha, rather funny, interviewing the editor of PC Gamer...sigh.

    I know Games Journalism isn't top notch (just look at all the 10/10 GTA4 reviews ;) ), but I must admit, the mainstream press have really not got the grasp of games yet. At least they are vaguely trying.

    Also, odd how there is some censorship in the news broadcast. If it isn't working too, you might want to try downloading the ASX file and loading it in windows media player (or possibly VLC).

    Jay: Huh. Ross is balder then I remember. Does he still own Sussex?

    The_B: And it's on t'iPlayer, if like me you are adverse to the plugin needed mini window thing.

    And yeah, I agree with the price thing, I mean, a game can cost nearly five times as much as a cinema ticket, surely that already effects the figures considerably?

    Graham: The problem is that these stupid "bigger than the film industry" statistics only ever seem to take into account US box office receipts. As soon as you add in worldwide gross, then DVD sales, the licensing, then merchandising, then television rights, gaming is a meaningless blip in comparison.

    Marten: Thanks Ross, thanks for keeping me up for an extra hour. After seeing this at 2AM I had to get up, run downstairs and report to friends.

    Thanks a bunch.

    Oh, and grats :)

    CloakRaider: Good to see they are actually bothering to get opinions from experts on the subject, rather than spouting off about it.

    Sideath: I'm curious to see how long they actually interviewed Ross for - I mean, he only gets a few seconds on screen. The BBC interviewed me once for around half an hour, to cut it down to about ten seconds ¬_¬.