Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
My review of Call of Duty 4 is up, and so far it looks like the lowest score it’s got. Woo! I choose to believe the comments on the roundup of other reviews on Voodoo Extreme are representative of the prevailing fan reaction to the demo, and they’re a lot less enthusiastic than the other reviewers so far.
In the context of a completely arbitrary conflict, the repetitive bits of a Call of Duty game start to get really repetitive. But it’s a brilliant game nonetheless, and worth buying and playing for the Pripyat stealth section alone, and there are a handful of other extraordinary moments.
ImperialCreed: Enjoyed the review in PCG, to be honest I'd become really bored of the WWII settings even if CoD accomplished them with more panache than any other game. The demo was fun if a bit frenetic, but I won't be scrambling to get my hands on it at release like some folk I know. Loved the line about the game/trailer, trailer/game btw