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TOM FRANCIS
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Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

The Best Three Things On TV

Dexter

Dexter: The new season is excruciatingly tense. It’s partly the suspense over how he can continue to get away with it when everyone seems to be closing in on him, but for me it’s also the maddening worry that they’re going soft, trying to humanise and redeem Dexter. In the end it’s a better show for continually threatening to do that without ever making good. I’ve never been so relieved to see a knife sunk into a helpless human torso.

Pushing Daisies

Pushing Daisies: A light-hearted supernatural murder mystery about a pie-maker who can resurrect the dead – for one minute. The premise is gloriously fiddly: his touch brings the dead to life, but he has to kill the resurrectee with a second touch within a minute, or a random bystander will die in their place. The obvious application is asking people who murdered them, but they’re not always much help. The dialogue is sparklingly lyrical, the pace is refreshingly swift and the stars winningly chipper and likeable. And it has narration that doesn’t suck.

Damages

Damages: Has somehow stayed miraculously on the rails after a seemingly unfollowable pilot. A legal drama with a symmetrical cast of characters on either side, but where the divide between good and evil is ignored by all – especially the writers. Ted Danson makes such a compellingly sympathetic villain, and Glenn Close such a frighteningly ornery hero, that you end up riveted by the duel but unable to root for either side. The web of bizarre, volatile relationships between characters has the plot spasming wildly, untenably with episode. It seems to become more impossible to resolve with every step the two timelines take towards each other, but never cops out or undoes its awful machinations.