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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Hitman header tunnel

Rewarding Creative Play Styles In Hitman

Far Cry Primal Thumbnail

Postcards From Far Cry Primal

Snowball jack header

Solving XCOM’s Snowball Problem

Kill Zone and Bladestorm

Kill Zone And Bladestorm

BAFTA Featured

An Idea For More Flexible Indie Game Awards

Sectors Header

Teaching Heat Signature’s Ship Generator To Think In Sectors

DXHR Open area

What Works And Why: Multiple Routes In Deus Ex

Heat Signature Natural Numbers

Natural Numbers In Game Design

Pharma Header

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Make A Game Tutorial Thumbnail Featured IMage

Let Me Show You How To Make A Game

New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

Her Story banner

What Works And Why: Nonlinear Storytelling In Her Story

My Idea For An ‘Unconventional Weapon’ Game

From Gunpoint To Heat Signature: A Narrative Journey

The Cost Of Simplifying Conversations In Videogames

Invisible Header

What Works And Why: Invisible Inc

Super Game Jam Header

Our Super Game Jam Episode Is Out

Shadow of Mordor Header 2

What Works And Why: Sauron’s Army

Heat Signature Talk

Showing Heat Signature At Fantastic Arcade And EGX

Projects

What I’m Working On And What I’ve Done

Murder, She Wrote

The Formula For An Episode Of Murder, She Wrote

Heat Signature Wide 2

Heat Signature Needs An Artist And A Composer

Heat Signature Floorplans Header

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Gunpoint Steam Workshop

Gunpoint Patch: New Engine, Steam Workshop, And More

Distance Header

Distance: A Visual Short Story For The Space Cowboy Game Jam

The Magic Circle

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Blog Launch

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Floating Sine

Drawing With Gravity In Floating Point

Fault

What’s Your Fault?

Hoplite banner

The Randomised Tactical Elegance Of Hoplite

Gone Point

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Heat Signature Thumbnail

Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

GRappling Hook Thumbnail

The Grappling Hook Game, Dev Log 6: The Accomplice

Alien Swarm Heroics

A Story Of Heroism In Alien Swarm

FTL Story

One Desperate Battle In FTL

Spelunky Banner

To Hell And Back In Spelunky

Game vs story graph

Games Vs Story 2

Gunpoint Breakdown

Gunpoint Development Breakdown

Max Payne 3

Five Things I Learned About Game Criticism In Nine Years At PC Gamer

This is how you die

My Short Story For The Second Machine Of Death Collection

Clouds

Not Being An Asshole In An Argument

Skyrim Diary - Frostmere

Playing Skyrim With Nothing But Illusion

Mainstream Games

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A-Rock-and-a-Hard-Place-Trio-Jan

A Short Script For An Animated 60s Heist Movie

Dark Messiah

The Magical Logic Of Dark Messiah’s Boot

Arguing

Arguing On The Internet

Spelunky

Shopstorm, A Spelunky Story

Stealth Games

Why Are Stealth Games Cool?

Violence

E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

Suspicious Manifesto

The Suspicious Developments manifesto

GDC

GDC Talk: How To Explain Your Game To An Asshole

Crosslink

Listening To Your Sound Effects For Gunpoint

Happiness

Understanding Your Brain

What Makes Games Good

What Makes Games Good

Seat Quest

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Beneath Suspicion

Avoiding Suspicion At The US Embassy

Open Worlds

An Idea For A Better Open World Game

Level Up

A Different Way To Level Up

BioShock Ending

How I Would Have Ended BioShock

Meet the Spy

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2

Team Fortress 2 Unlockable Weapon Ideas

Football Manager

Don’t Make Me Play Football Manager

EVE Assassins

EVE’s Assassins And The Kill That Shocked A Galaxy

GalCiv 2

My Galactic Civilizations 2 War Diary

Gnome

I Played Through Episode Two Holding A Goddamn Gnome

Machine of Death

My Short Story For The Machine Of Death Collection

Blood money and sex

Blood Money And Sex

AOL

A Woman’s Life In Search Queries

Second Life

First Night, Second Life

SWAT 4

SWAT 4: The Movie Script

A Couple Of Things!

  • I’m in one of those swamp months, where everything seems to take five times longer than it ever possibly could, and usually go dramatically wrong at three different points. This is why I was in the office until nine tonight, despite working on a section for the issue after the one whose deadline the others were crunching to. Also there was free junk food and liquor, by way of Ross’s efficient repurposing of the bribes we receive to incentivise and energise overtimers.
     
  • The one thing that did go swiftly and without hitches was a short story I wrote to submit to the Machine Of Death collection, a set of short stories based around the concept put forth in this comic:

    comic2-706-32.png

    I’m going to put it up here in a day or two, once I’ve tinkered with it a bit. It’s a little over six-thousand words, divided into five short chapters, and covering a lot more time and events than my 50,000 word novel was ever going to. I’m not trying anything of book-length again until I’ve done a few more of these – it’s gratifying and intoxicating to fly through something like this without sweating it. I’m not keen to go back to a vast mess of ideas without enough narrative string to tie them together, no matter how I re-squish them.

  • Lastly, Heroes was excellent. I hope they don’t do too many of these single-story episodes or it could become Lost (there is not a scale by which I could measure how little I cared about anyone or anything in the last episode of that), but Glasses Guy is one of the few characters who can carry one with ease. The actor has always been superb, taking a very tough role to make interesting and managing to give him an uneasy mix of creepiness, likeability and mystique. All while wearing horn-rimmed glasses. He’s even better without them, though, and he’s convincing enough as both a loving father and a demon that even towards the end, you’re not 100% sure which side he’s going to come down on. And ultimately it’s the one you believed in slightly more, which is itself a feat. Not just to act each well, but to know exactly how well you’re doing it and stop short of perfection on the one your character’s heart wouldn’t quite be in. 24, Lost and Studio 60 are all losing it at the moment, I’m so pleased to see the most flawed show of the lot outshining them all.

Jonty: Easy on the italics, Paragraph Style Man. You're getting all Tycho there.

Otherwise I find your post informative and satisfactory 7/10.

Tom Francis: Hey, I was over-using italics before that guy was- well, before his first child was born, at any rate.

Graham: I am totally pissed that I missed pizza/liquor night. While you were all chowing down, I was on a train to London for the second time that day.

Tom Francis: You had to go back for your passport? Suxxor. Still, two of the last three of my press-trips were ruined by travel troubles beyond my control, and the other one was to Woking to start reviewing a game that I then didn't end up reviewing, so I'm pretty much out of sympathy.