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Game development








Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.


By me. Uses Adaptive Images by Matt Wilcox.

Heat Signature’s Launch, And First Player Legend

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

Teaching Heat Signature’s Ship Generator To Think In Sectors

What Works And Why: Multiple Routes In Deus Ex

Natural Numbers In Game Design

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

What Works And Why: Nonlinear Storytelling In Her Story

My Idea For An ‘Unconventional Weapon’ Game

From Gunpoint To Heat Signature: A Narrative Journey

The Cost Of Simplifying Conversations In Videogames

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Heat Signature Needs An Artist And A Composer

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Gunpoint Patch: New Engine, Steam Workshop, And More

Distance: A Visual Short Story For The Space Cowboy Game Jam

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

The Grappling Hook Game, Dev Log 6: The Accomplice

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Games Vs Story 2

Gunpoint Development Breakdown

Five Things I Learned About Game Criticism In Nine Years At PC Gamer

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

The Magical Logic Of Dark Messiah’s Boot

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

How I Would Have Ended BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Dexter Again


Hopefully a facial expression can’t be considered a spoiler, but if you’re not keeping up with Dexter this ought to tell you enough to realise that you should be. If you are, you’ll recognise it as one of the best reaction shots in the history of man.

MrDan: Haha, that bit was so great. Only Dexter could make such a face after what he had just done.

I think such moments are one of the drawbacks of the series. Dexter gets away with too much stuff in the close vicinity of other people.

Tom Francis: That one was a stretch because it was impulsive, but the rest of the time he gets away with it because he's a cop and knows how to do it all right. I love the professionalism of his kills, the tarpaulin and neatly packaged limbs.

Dabs: Just finished watching it and this was such a good episode all over. They've really started to humanise Dexter a lot over the last three or so episodes too. The series began by watching an emmotionally "empty" individual satiate his need to kill week after week (as in what we saw week after week I mean). Now he's actually becoming a person who's able to recognise Deb's feelings of isolation (or at least, respond non-verbally with empathy), who actually now prefers "enchanting Rita over the worried [rape victim] one". A very heart-rending ending too. Possible spoiler: Anyone else buying into the "Rudy is Dexter's brother" theory?

Dabs: Spoiler tags don't appear to be working. My apologies if the above spoiled anything from anyone, although hopefully Tom will see this before anyone and black-out any offending material.

bob_Arctor: Dabs read the book mate!

Which one was Rudy again? Can't remember from the book.

Dabs: Cheers bob, will do when I get the chance. Already have 4 other books pending though, on my "to-read" list.

Rudy's the prosthetics doctor who Deb's currently dating in the show.

Tom Francis: Suggestion! As we did with Lost, we could keep the spoilers to the original post's comments: http://www.pentadact... ...-05-dexter

rokridge: I have suffered from mental illness for 12 years. I think it's time I actualy killed someone. My wife left me for another man 2 months ago. he'll do.

Engin: Damn, I wish I could think of sothneimg smart like that!