Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
Okay, I have five draft posts accumulated here, and I came on to write something about the gigs I’ve been going to this month, and even that isn’t the most important thing to say here right now – which is that you should go and see Kiss Kiss Bang Bang before it disappears from the cinema, it’s one of the funniest and cleverest films I’ve seen in years – and even that isn’t what I want to write, because I’m burning to gush about City Of Heroes (pointedly not Villains) because that’s what I’ve been doing in my week off. But it’s twenty to three in the morning, and this ancient draft post looks finished to me, so I’ll just post it. More, different, better stuff tomorrow.
Great Things About Fahrenheit
Awful Things About Fahrenheit
Your Points Are Very Informative, Tom, But Is It Actually A Good Game?
No. There’s so much out there that’s a joy to play, and this is so often a pain. Doing something interesting and new is commendable, but Fahrenheit screws up so much of the basic stuff (like making the game part fun) that its novelties only outweigh its frustrations if you’re desperate for something new. More simply, if you hate games, you’ll love this. If you actually like games, and play good ones a lot, Fahrenheit grates. It’s still worth playing for the interest factor, or as a glimpse of what a good Revolution game might be like, but it’s potential rather than fun to me.
Defragged: The simon-says minigames were irritating. After lending the game to one of my flatmates and watching him play, I found that there were so many interesting bits in the cut-scenes that I was missing because I was too busy waggling analogue sticks. Also, I'm curious as to what your opinion on the keep-the-bar-in-the-middle minigames is. I prefered them to the others, as the reason for pressing the buttons (breathing) maps better to the action you perform than the other minigames do.
Can't really mention anything here without spoilering, but one of the major factions was utterly pointless, pointlessly forcing the story away from the main focus.
Tom Edwards: I quite enjoyed them myself, when the sequencing tied in with what was going on the screen. Lucas bashes on the lift controls at the end of the office chase and the whatsit goes beserk too, and there's often a "left circle, right circle, left+right circle --> action" pattern. Simple but still fun. It does make an interesting counterpoint to the intelligence of the game's plot and style elements though.
I think what really seperates me from the people who don't like the system is that I want to watch what's happening in the gameworldtoo, so instead of an abstract puzzle it becomes a struggle to keep up concentration while watching a fairly decent action sequence.
The left/right arrow thing was undeniably crud though.
Don't post them here, I'm a useless idiot! E-mail tech support with as much detail about your system and the problem as possible, and they can actually do something.
URLs get turned into links automatically. You can use <i>HTML</i> but not [b]forum[/b] code.