What I Learned From Gunpoint, And How To Make A Game

I wrote a feature for PC Gamer in which I look at each of the easiest tools you can use to make a game, and interview indies who’ve made great things with them. It’s the Indies’ Guide To Game Making, and I’ve just updated it with some more detailed answers we didn’t have room for in the magazine.

Oi, aren’t you making a game?

I am, but I haven’t finished it yet. I’ve learnt a lot so far, though, and at Minecon in November, I gave a talk about what I’ve learned so far, and what I’d do differently if I was making my first game today. Here it is!

9 Replies to “What I Learned From Gunpoint, And How To Make A Game”

  1. Thanks for this. I am making many of the mistakes mentioned here and it’s taken a lot of precious time for me to realize that fact.

  2. This game sounds as if it has great mechanics, yet with those window diving style quirks, it’s going to be great, I hope.

  3. I’m an indie game developer myself and It’s hilarious to listen to you. I have so many of the same thoughts as I’m sure most indies do. Keep it up and as my name says, do a crowd source thing and I’ll be one of the first to back it.

  4. Thank you so much for this inspiring talk. You make very good points. I love your game and hope to see an expansion or sequel to Gunpoint. Honestly, if any other project you finish is as good as Gunpoint I plan to buy it. Thanks again!

  5. I gotta go to bed. But I watched for 15 mins and I was interested in every word.
    I don’t THINK I’ll regret writing this… but you never know.

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