I present to you, SnowBot! So called because the only things I have made for it so far are some snow and a robot.
It is the ugliest game ever made, but it works – the robot chases your cursor while you hold the mouse button, and decelerates when you release it.
Obviously with 48 hours to make something, you start to look at what really takes time, and the answer is invariably ‘tweaking’. So I made a pact with myself: no tweaking till the game is virtually done: of graphics, movement, controls, anything. I’m allowed to change things once or twice to get them functional, then they’re set in stone until the rest of the thing is in place.
I have two days, so my plan is to make the game in one. That way I can spend the second day making it good, or making up for how badly I failed to meet this ridiculous deadline on the first. My game is going to be crude and ugly no matter what, so I’m happy to make it even cruder and uglier to give myself some time to balance it and make it more fun.
In my head, this meant getting a character moving around the world in the morning, then making content in the afternoon. Turns out the first part only really took an hour, two with all the faffing with all the blogging and setting up screen captures for the time-lapse video I’m hoping to make of this process.
So next up is putting an enemy in the world, and letting the two shoot each other. Video games.