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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Finally, On Lost

Man, there was a time when Lost was so exciting I’d blog about it here. When a series loses its way, as pretty much all of them have to in the merciless American format of multiple seventeen-hour seasons, it’s amazing how quickly it wipes your memory of how good it used to be. I was a Heroes fanboy, once.

But a lot of the complaints you could level at the way Lost ended up sound superficially like things you could as easily have said about season one: it raises interesting questions but never answers them, it’s too mystical, and you’re given far too much backstory for characters that just aren’t that interesting.

But I think a definable line was crossed somewhere in the middle, between unanswered questions that seem like they could have an interesting explanation, and just making arbitrary shit up in the same lame attempt to blow your mind usually reserved for the stoned, at parties, to the completely sober.

Smoke monster, rips up trees, makes a mechanical clanking noise – I’m fascinated.
Dharma Initiative, has bases here, investigating scientific properties of the island – I’m intrigued.
The Others, mysterious, seemingly superhuman, with horrible motives – I’m kind of intrigued.
“I don’t know what’s more curious, where the rest of the statue is or why it only has four toes.” – I’m, uh, nearing a borderline here.
Ben isn’t in charge of the Others. An invisible man in a shack is. He can cure cancer but he hates flashlights. Also the shack teleports.
At this point it’s clear that there isn’t going to be any kind of interesting explanation for this, and I stop caring.

Everything after that point sounded increasingly like a 12 year-old trying to bail himself out of a ridiculous lie by layering carefully constructed but painfully over-specific falsehoods on top of it. I never really cared about whether they’d answer the questions the series raised, only that the questions should hint at interesting answers. Once it strays into random land, there’s nothing for my imagination to chew on and I get bored.

lostchart

At some point during Season Five – where one timeline is itself jumping back and forth through time – I stopped watching entirely – hence the 0. I never really came back, except for finales and premieres, and I only watched the two episodes preceding the grand finale this week.

I think that let me enjoy it. It was complete hokum of the laziest, stupidest kind, but emotionally well judged and oddly satisfying. Getting a shitty answer to some of the central questions, even the really interesting ones, turned out to feel better than getting none at all. What they gained by deciding not to do anything particularly special in the whole two hours was the freedom to pace it to give each meandering, pointless story thread its own little send-off. I’m not sorry I skipped what I did – in fact I wish I’d skipped most of seasons 3 and 4 too – but I’m glad I tuned back in for the end.

The crappy, crappy end.