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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

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By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

The Left 4 Dead 2 Demo Is Here, And Subpar

Left 4 Dead 2 09

Setting aside that Valve have gone back to the bad old days of seeming as surprised as anyone when their stated release dates come and go without event, now that Left 4 Dead 2 is playable I sort of wish it wasn’t.

I stayed up late for the grand, long delayed unlocking on Steam because it’s a Valve game, and Valve games are automatically Events. That’s partly because of the communal sense of excitement as they unlock all over the world at precisely the same time, and partly because they’ve established a level of quality that almost guarantees I’m going to love anything they deem worthy of release. It’s why they can get away with restricting access to this demo, for the time being, to people who’ve already paid for the game.

Left 4 Dead 2 02

I don’t doubt Left 4 Dead 2 will be obscenely successful, and I don’t doubt that the full game is far better than what they’ve put out here. But this is the first time since the advent of Steam that getting to play a new Valve game has been a disappointment. It’s the first thing they’ve released in that time that doesn’t have that special Valve feeling: the sense that this is not only something new, but something exquisitely well crafted in every aspect. It’s probably not a coincidence that it’s also the first thing in that time that they’ve developed quickly.

I loved Left 4 Dead’s structure and systems and look, but was never entirely satisfied with its rattly, insubstantial feel. My hope was that Left 4 Dead 2’s dismemberment and frying pans would fix that.

Left 4 Dead 2 04

Instead, dismemberment adds little – I wouldn’t notice if a server had it disabled. Melee weapons are unconvincing: swift swipes that pass through everything, and vague staggers from the zombies inconsistent with the hit. And the new guns, which is basically all of them, are worse than the old ones. Almost comically so, in some cases. I had the urge to video some of their puny rasps and feeble gibbers to demonstrate how wrong they’d gone, until I reminded myself everyone would see them.

It’s also truly shoddy, in its current state. After the three hour delay, the first thing that happened on starting it was a command prompt that closed itself. When it finally got as far as the highly cinematic intro, it quit to desktop at the end to announce “Installation complete!”. In-game, the matchmaking ditched me on a 200 ping server at the very end of a map. The engine locked up every few steps for five to ten seconds, looping sounds angrily until I switched to windowed mode. Melee hits frequently make no noise, several zombies forgot where ladders ended and kept climbing into the sky, my character got stuck with his hand protruding gropily as if he longed only to fondle the hordes – as you’ve seen – and then the game crashed my PC completely.

Left 4 Dead 2 05

I’d love to say whether the disgusting new infected types add anything to the actual mechanics of the game, but since they’ve repeated the bizarre mistake of the original Left 4 Dead demo and only included half a campaign, there’s nothing approaching a finale to judge them on. In regular play, all three new types seem trivial to deal with – as of course are Hunters, Smokers and Boomers at that stage in a campaign. As I said before, this is as stupid and obtuse as releasing half of a song to promote an album – it doesn’t condemn the full experience, but it marks it with the sour taste of irritation and anticlimax while completely failing to communicate its presumed strengths.

I am baffled by what they’re doing with this. What they show here doesn’t suggest a bad game by any means, but it’s making it look like a clumsy step in the wrong direction. I’m just going to write as much of it off as lag, rushing and a terrible choice of demo as I possibly can.

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