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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

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By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

This Is Taking Ages

I had to explain the internet to someone once, not in terms of how it worked, but in terms of what it does when you start your browser. Which is, of course, nothing. You can’t even really browse it – there’s no grand index, no logical categories and no overview. It’s a derranged oracle that refuses to answer some of your most basic questions and overwhelms you with depth and insight on the most trivial ones, and the only way to tell between the two types is- actually, I haven’t found it yet. I thought at the time that this person’s expectations of the net were funny – to just start it up and have it come to them – but in fact that’s almost exactly how it works now.

I tend to jump on bandwagons as soon as Google starts driving them – search never made much sense to me with Alta Vista, Hotmail was – still is – a mockery of real e-mail, chat feels clunky and irritating in a separate application, and it wasn’t until I tried Google Reader that it clicked, and I suddenly saw the point of RSS feeds. And every one of these is now poured down my brain-gullet (eyes, I guess?) when I start my browser: they’re all part of Gmail. Communication – both realtime and turn-based – takes place entirely on that single page, the things I want to read are delivered to my pigeonhole, and anything else I need can be typed into that little white box.

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The feed-reader integration is actually a hack, but it’s one made by a Google engineer who works on Reader, so it’s a fair functional facsimile of something they evidently want to do soon. Soon too, I’m sure, there’ll be a box underneath Labels there that tells me what I’ve got going on today and tomorrow according to Google Calendar, my next most-used site. And the Compose link won’t be restricted to writing e-mails, I’ll be using the full in-browser word processor Google Docs already provides, with revision histories, collaboration options and exporting to other formats. In other words, the dense, juicy Google particles of the internet universe have given it just enough total mass to suck it all back together into one time-dilating Big Crunch, rather than expanding endlessly and hopelessly from its explosive beginning. For people like me, at least.

The other big change since I was asked that question is piracy going mainstream. When a popular movie/TV/game pirating site Iso Hunt went down for a few weeks recently, the diverted traffic to the other main sites – the ones that sprung up from Suprnova’s grave – pushed three of them into Alexa’s hallowed list of the 200 most-visited sites on the planet. Publishing companies were disastrously, fatally slow to grab hold of these new thicker cables and plug them into their content-factories, and now a handful of geeks have beaten them to it just out of boredom, just for fun, just because it’s that easy.

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With piracy as popular as it is, it’s starting to sound naive to claim that publishers could have prevented this by selling their stuff digitally sooner. And it’s probably true that a big chunk of pirates will just keep on piratin’ long after the stuff they’re downloading is available through legitimate channels for a small fee. But the step up from getting something for free to paying for it is far, far harder to take than the next step along the expensive high-road you’re already on, even once you spot a free one below. Put more simply, morals are easier to stick to than develop. If legitimate channels had been available before illegal but free ones became well known, the critical mass of the consumer populace would have stuck with the safe, successful method they’d already had so many positive experiences through. Virtually no-one goes from working for a living to mugging people by choice, but if mugging was the only way anyone had ever acquired money, you’d have a hell of a time persuading anyone to work. What’s the term for this? An asymmetrically resistant semi-permeable social barrier? Okay, well, it should be.

The point, which I’m only just now discovering I had, is that the pirates have won so hard that this age in which every non-physical thing is free to anyone with broadband and weak moral fibre might be here for a long, long time to come. And the end to it might not come in the form of a poorly-engineered official equivalent that costs infinitely more.

We’ve been in the Information Age for thirty years now, and I’m starting to feel like it has more in common with the Iron Age than the Industrial one. We think we’ve intentionally developed a more advanced kind of machine, and we have, but the really significant thing is that through it, we’ve discovered a new raw material. What we do with that will determine what the next age gets called. Metals were originally used for weapons – killing things – then eventually we turned them into machines that produced stuff; industry. Data has so far been primarily used for communication – shouting louder to each other – but I’m sure we’re going to find something far less primitve, far more complex and far more powerful to do with it in my lifetime.