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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Flying

FLYING

I’ve got to level 14 before, with another character, and since he was agility-oriented and I like to be different, I went for Super Jumping. It now turns out that’s widely considered the best all-round transport power – fast, obstacles are no obstacle, and great for escaping tricky situations. Screw those guys. I chose Super Jump because I thought it’d be cool, and it really, really was. But Flying is cooler.

I’ve no regrets – the transport power you pick is a hugely important decision, and it has to make sense for your character. Jump was perfect for The Defenestrator, the man who could dodge anything. For a while Brain Storm was going to have Teleport – she’d already gone for Recall Friend as a pre-requisite to it. But the only connection between storms and teleportation is that Teleport and Phasing come under the Lightning skill tree in Diablo 2, so I realised I wasn’t bound to that. And that I might never get to level 14 again, and Flying is kind of an essential experience for a superhero. Besides which, what could be more storm-related than hanging out in the clouds?

2005-09-11 11:00:55

It’s unbelievable. I was standing with Ms Liberty when I got it, as I am when I get any skill, so the backdrop to my revelation was the extraordinary Atlas Plaza – dominated by a statue so huge it defines the sky of the place. I spied a blimp soaring as high as the skyscrapers, and instinctively took off.

There’s a reason we humans keep dreaming about this – it feels amazing. Flying is not a means to the end of feeling like a superhero – being a superhero is a means to the end of flying. That’s the real fantasy. Screw saving people, having power, making a difference or facing odds. Taking off is what it’s all about. That wonderful ambiguity of the action – is she being lifted by some invisible force? Does it pull on all her body equally? It doesn’t look as though there is a gravity-strength force acting on her, she looks serene. Is she simply lighter than air? How then would she be controlling it? Is it like swimming? She’s hardly moving, she just zooms. That she flies where she intends to is immediately apparent in her movements, but how the thought becomes action is utterly occluded. No bird can match this, there’s no mistaking Brain Storm for a plane. That is a person who is freaking flying.

Scanning Area

I soared to the blimp. I soared past the blimp. I landed on a skyscraper – switching off my fliability just as I approached its surface, knowing without ever having done or seen it before that my upward momentum would continue to carry me those last thirty centimetres to land elegantly, at a gentle trot, on its tarmac surface. I looked down at the blimp – which ought to be branded ‘Cloud Nine’ by the way – then threw myself at it. I slipped, of course, on its rubbery dome, and plummeted unspeakably towards the city below. Again, the activation didn’t seem to involve a keypress – I wished to slow my fall, and it just happened. My downward velocity arced beautifully into a swoop, came up into a steady rise, which became a magnificent soar.

City Tours At Dusk

I still haven’t played City Of Villains – the beta is on, but I’m not in yet. It hardly seems relevant at this point. I guess I shouldn’t recommend CoH with the new game around the corner (which will include Flying too), but the new one’s an unknown and this one is definitely great. You can reach 14 in two weeks without trying too hard – sooner if you get lost in it over a weekend as I’m prone to do. I maintain that the game would have 50% more players if you got your transport power at 10. So many people stop short of fourteen, and none of them would stop if they could fly.