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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Projects

What I’m Working On And What I’ve Done

Murder, She Wrote

The Formula For An Episode Of Murder, She Wrote

Heat Signature Wide 2

Heat Signature Needs An Artist And A Composer

Heat Signature Floorplans Header

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Gunpoint Steam Workshop

Gunpoint Patch: New Engine, Steam Workshop, And More

Distance Header

Distance: A Visual Short Story For The Space Cowboy Game Jam

The Magic Circle

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Blog Launch

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Floating Sine

Drawing With Gravity In Floating Point

Fault

What’s Your Fault?

Hoplite banner

The Randomised Tactical Elegance Of Hoplite

Gone Point

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Heat Signature Thumbnail

Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

GRappling Hook Thumbnail

The Grappling Hook Game, Dev Log 6: The Accomplice

Alien Swarm Heroics

A Story Of Heroism In Alien Swarm

FTL Story

One Desperate Battle In FTL

Spelunky Banner

To Hell And Back In Spelunky

Game vs story graph

Games Vs Story 2

Gunpoint Breakdown

Gunpoint Development Breakdown

Max Payne 3

Five Things I Learned About Game Criticism In Nine Years At PC Gamer

This is how you die

My Short Story For The Second Machine Of Death Collection

Clouds

Not Being An Asshole In An Argument

Skyrim Diary - Frostmere

Playing Skyrim With Nothing But Illusion

Mainstream Games

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A-Rock-and-a-Hard-Place-Trio-Jan

A Short Script For An Animated 60s Heist Movie

Dark Messiah

The Magical Logic Of Dark Messiah’s Boot

Arguing

Arguing On The Internet

Stealth Games

Why Are Stealth Games Cool?

Violence

E3′s Violence Overload, Versus Gaming’s Usual Violence Overload

Suspicious Manifesto

The Suspicious Developments manifesto

GDC

GDC Talk: How To Explain Your Game To An Asshole

Crosslink

Listening To Your Sound Effects For Gunpoint

Happiness

Understanding Your Brain

What Makes Games Good

What Makes Games Good

Seat Quest

A Story Of Plane Seats And Class

Beneath Suspicion

Avoiding Suspicion At The US Embassy

Open Worlds

An Idea For A Better Open World Game

Level Up

A Different Way To Level Up

BioShock Ending

How I Would Have Ended BioShock

Meet the Spy

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2

Team Fortress 2 Unlockable Weapon Ideas

Football Manager

Don’t Make Me Play Football Manager

EVE Assassins

EVE’s Assassins And The Kill That Shocked A Galaxy

GalCiv 2

My Galactic Civilizations 2 War Diary

Gnome

I Played Through Episode Two Holding A Goddamn Gnome

Machine of Death

My Short Story For The Machine Of Death Collection

AOL

A Woman’s Life In Search Queries

Second Life

First Night, Second Life

SWAT 4

SWAT 4: The Movie Script

Half-Life 2 Speedrun Is Beautiful, Ugly

The part where players invent unpowered human flight, and the part where they use the HEV suit’s optical zoom to look at a butt, are the two defining acts of the hardcore gaming zeitgeist.

YouTube commenter nobody960814 explains the trick:

“To prevent bunny hopping, valve created a system where repeated jumping should slow you down. Unfortunately they implemented it by applying a force on you in a direction opposite to the way you’re facing, not the way you’re going. So by bunny hopping backwards, you can accumulate ridiculous momentum.”

flaillomanz: I love speedruns. And HL2 speedruns, by benefit of the versatile but somewhat buggy Source engine, are some of the greatest speedruns around.

Fun to watch, but for the runners, certain segments must be utter hell to get right. YEARS of preparation, and thousands of attempts go into these things, and I might just suspect these are one of the primary art forms provided by video games.

Art, in that each one takes a long time to craft, and is made as perfect as possible.
They still may make small mistakes, but that doesn't really detract from the overall experience, it just tells you that HERE is a talented group of people, doing what they love.

John: I like how you can apparently fast-forward an NPC's script by smacking them on the head with a book.

Jon Wood: The butt part, in case you were wondering, is at about 46 minutes.

Jon Wood: And again at 48:20.

Welison Douglas: 29:39 too.

T045T: This is awesome, and thanks for posting that YouTube comment, I was wondering that.

That said, looking at butts might be funny, but humping Alyx with a piece of wood left me feeling awkward. As in, I'd love to show this to my (non-gamer) girlfriend, because it really is awe-inspiring, but I don't want to (and couldn't) explain that bit.

Motorsheep: You guys forgot to mention the time he has some time to spare which, naturally, he uses to shoot a dick-shaped succession of bullet holes into a wall.

Motorsheep: Oh wait, that's not a dick.

Or at least he changes it into something that is not a dick.

Question about Gunpoint? Try the Gunpoint FAQ! Question about Heat Signature? There's one for that too! Question about Game Maker, Unity, tools? They're covered in both!

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