Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
Chris R: Man... Far Cry 2 had such potential. roBurky's comment brings back so many memories of me trying to sneak around checkpoints, only to be spotted 50 yards away. It was so immersion breaking. Too bad. They need to allow modders to fix that game.
Edward Fenning: Clint Hocking put a lot of work into that Zebra.
Artwaltz: Yikes, I remember when that steam UI was cool because the original one was awful.
Pod: How did the angry jeeps, which would spot you from 10,000 yards away and hilariously divert course, often u-turning at full throttle and crashing into trees as it off-roaded, so they could charge at you the instant they saw you, know you were a goodie? You might have been a fellow baddie. What angry, angry people.
MJ: Heh... The number of times we have crashed our vehicles in the most craziest of places. But this is new.
"It's getting dark"
Pity this isn't outside a safe house. Then you could watch the fireplace outside spontaneously combust at 10pm. It mightn't fix your predicament, but at least it would feel cozier while you wait for some random baddie to come by and... erm... "help" you.