TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

   
 

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Gone Home writer/designer Steve Gaynor interviewed me for his podcast on the Idle Thumbs network, Tone Control. In it, I guess we vaguely cover tone at some point probably, but also:

  • How my dreams of a job in finance were dashed by the cruel machine of games journalism.
  • How I learned review scores are great and you can trust them.
  • Crusader: No Remorse was badass and we will both tell you why.
  • Why enemies in The Punisher aren’t allowed to dislike torture.
  • My thesis on the ethics of teleportation by replication.
  • FEAR’s slide-kick does like 10,000 damage for some reason.
  • I made a cave in Blood, Steve made a cave in Duke.
  • Blood had voxel graves, excellent weapons.
  • Why expressionless Half-Life 2 civilians jump for joy at the end of my mod BLUNT FORCE TRAUMA.
  • Human & Sons: Carbon-Based Detective Agency and the game it became (Gunpoint).
  • The emergent way to deal with the Intex agent in Gunpoint: embarass him.

What you won’t hear is anything about Heat Signature, because I hadn’t thought it up at the time.

You can subscribe to it there, or grab the MP3 directly, or click play below:

[audio:http://traffic.libsyn.com/tonecontrol/08_Tom_Francis.mp3]