TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

   
 

Naming Drugs Honestly In Big Pharma

I’ve been playing Big Pharma, a game where you design production lines to manufacture cures to sell for maximum profit, or to genuinely help people, as your fancy may dictate. It’s excellent and I have become hopelessly addicted to it, but my favourite part is having to come up with names for the often double-edged drugs your imperfect process has produced:

Less Angina

It turns out this one doesn’t even treat angina – darkened effects are deactivated ones.

no pain no gain

Honestly A Cock Up

Fallen Over

Soon a company name presented itself:

Distressingly Honest

Take A Nap

Angina Naps

Stroke Naps

Eventually we fixed the sleepiness side effect:

No Knockout

Is Infection

Sickeningly Good

Slightly miscalculated this one:

Depressingly

Worry Constip

And lastly, what turned out to be the most profitable drug of the decade:

Bronchitis

My lab was a mess.

Complicated Layout

But I was super proud of myself for figuring out a neat way to fit two Cryogenic Condensers in parallel in this small space – they take twice as long to process things, but they’re big and awkward to run dual conveyor belts around:

Parallel Cryogenic Condensers

This was the final layout of my factory. Blue is anxiety meds, brown is bronchitis, red is bipolar, green is strokes. Some of the same coloured lines are different methods of making the same drug, faster or to a better standard depending on how much floor space I had to work with.

Final Layout

The goal was to make $1,000,000, which I did pretty quick, but the ‘Master’ level goal is to make $10,000,000 before the deadline. After the ten years were up, the pink bar here shows how close I was to that:

How Close I Was To Master

God damn it.