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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Back Up Your Stuff

My Twitter-friend Chelsea may have lost a truly heartbreaking amount of work when a powercut somehow wiped her hard drive. She and probably anyone following the awful saga have resolved to be more zealous about backing stuff up online, so I thought I’d do a post about what I use and what I think of it.

Dropbox

Dropbox runs in your system tray and keeps everything in your ‘Dropbox’ folder synced, both to their servers and to any other computer you install it on. Since I use a desktop and a laptop regularly, right away that gives me one remote and two local copies of all my most important stuff. I use my Dropbox folder as a ‘My Documents’, generally: it’s all things I’ve created and would hate to lose: docs, photos, and my game.

I pay $100 a year for 1TB of space, plus $40 a year for an add-on that gives unlimited version history: every version of everything I’ve ever put in there is stored forever, even if I delete or over-write it.

Limitations:

  • It’s not good for syncing stuff that needs to stay in the folder it’s in, like a savegame folder. There’s a third party hack to trick it into doing that, but ‘third party hack’ and ‘my most precious data’ don’t really feel like good partners.
  • If you regularly dump huge amounts of stuff in there, it’s a little irritating that you can’t change the order in which things are backed up. One 2GB file has changed? It’ll keep trying to upload that and not back up any of the new changes to smaller files until it’s done. Hasn’t been a problem for me since I first set it up.
  • If you regularly delete thousands of files (I do!), it’s bizarre that it takes as long to upload or download that change as it would if you’d added that many files.
  • You can get your iPhone to back up your photos to it, but they’ve recently split that functionality off into a separate app called Carousel, which is fucking horrible. It only syncs if you run it, then access your photos while it’s running.
  • It’s not good for backing up Unity games. Unity seems to lock certain files in a way that prevents Dropbox from backing them up, and as mentioned earlier, it’ll keep trying that same file forever, ignoring all other changes in the meantime.
  • The version history thing is reassuring, but if I ever lost or over-wrote a folder of thousands of files, I can’t see a way to batch-restore them – you have to click on each file individually and select the version you want to roll it back to. For my game, that’d probably take longer than re-making it.
CrashPlan

CrashPlan runs in your system tray and automatically backs up a number of folders you’ve told it to, encrypted, to any and all locations you select. I use it for absolutely everything I value outside of Dropbox – and Dropbox itself, just to be sure.

The free version will back up to a local or external hard drive, or even to a friend’s computer, so you can do a kind of back-up swap (it’s encrypted).

I pay $60 a year to back up to their servers. There’s no space limit, and I’m using over 300 gigabytes – it took a week to get it all up there when I first installed. Now it just runs silently in the background and I never notice it. It’ll back up all changes right away if you like, or you can tell it to only do it when the computer’s idle.

Limitations:

  • As far as I know you can’t use it for passively keeping stuff in sync across multiple computers.
  • I thought it didn’t have versioning but it turns out it does. Gosh, unless you really need syncing you should use this instead of Dropbox.
Version Control

Version control is a truly vital concept that has unfortunately been implemented by madmen. It’s basically “keep every version of my project (usually online)” but with the ability to ‘branch’ out from a version and then merge those changes back in later, which is particularly useful for teams.

I use GitHub for my Unity projects, following this guide, but I find Git itself baffling and mad, even after taking real pains to learn it. More than once it’s told me I’m not allowed to save my work, and must over-write it with the outdated online copy, and I have to go crying to Twitter to find someone who can tell me what buttons to press to let me actually save. I’ve never actually lost work to it, so I’ll keep soldiering on, but I have a hard time claiming this is a sane way to back up your stuff if you work alone.

Limitations:

  • Fucking mad.

Game Maker Studio has a different version control system built in, Subversion. I tried setting it up once, using a test project, and tested deleting something and rolling back to the old version. I could not, the thing was gone forever. That concludes the past, present and future of my relationship with Subversion for Game Maker.

Limitations:

  • Lost the only thing I ever entrusted it with.