Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
One cool thing about having been a games journalist is that there’s a detailed public record of some of your favourite personal gaming experiences. I came across my write-up of the first time I played Skyrim, at a preview event, and re-read the whole thing. I’d forgotten what exactly happened, and reading the story of my adventure like this actually captured more of its magic than just firing up the game again. The game no longer has what I got from it that day, but the story does.
I’d forgotten how amazing the first 10-20 hours with an Elder Scrolls game are. Such a sense of adventure, freedom, a beautiful country to explore, a personal journey where the little stories you encounter get tangled up in the systems of the world as they react to your reckless decisions. Waiting for a storm to pass. Holing up in a shack for the night. Finding something amazing.
That build skipped the intro, and I start by turning 180 in an attempt to explore off the beaten track – it’s funny to realise the walled-off town I ‘discover’ up the hill was Helgen.
qwert5550: if you have tons of smithing potions and gear enchanted with smithing, you can drink tons of poitions at once and get a weapon to do realy high damage.