A stealth puzzle game that lets you rewire its levels to trick people.

Latest News


Out now! $10!


Windows, Mac and Linux.


Tell us about it! Literally do tell us about it, or nothing will happen.

Yes, You Can Monetise Videos You Make Of This Game

Here's the formal permission bit.



Video Blogs

Other Projects

Here's a page about what else I'm working on and what else I've done.

Mailing List

Find out when I release a new game, and when there are opportunities to test them.




Tom Francis

Character/Level Art

John Roberts

Background Art

Fabian van Dommelen

Mission Music

Ryan Ike

Title Music

John Robert Matz

Menu Music

Francisco Cerda


By Tom Francis. Uses Adaptive Images by Matt Wilcox.

Gunpoint Patch: New Engine, Steam Workshop, And More

Our big Gunpoint patch has just gone live on Steam! It converts Gunpoint to a whole new engine and adds Steam Workshop, so you can see all the awesome new missions people have been making in the level editor. They are nuts. We’ll make a version of this update available for non-Steam users as well, but obviously Steam Workshop support only works in Steam. Here are the major changes:

  • New engine, implemented by Abstraction Games. Should fix many technical issues and make the game run faster for everyone, and it’ll enable us to develop Mac and Linux versions next.
  • Steam Workshop added, for browsing and sharing user-made levels. Yes, we listened to the 1,779 post petition you guys started even after we’d already announced we would do it.
  • Option to turn off swearing. Up to you whether this makes “Grow a ####ing #### and shove it up your ###” kid-safe.
  • Reconfigurable keyboard controls.
  • Vertical sync option. I didn’t know we needed this, but the folks at Abstraction added it and now the animation is at least 23% more beautiful.
  • Level editor. The level editor has been in there since launch, but some people still ask for one so I’m just going to keep announcing I’ve added it until everyone knows it’s there.
  • You can now place multiple elevators in a level without it crashing. That’s more than I could do when I was making the game, so I expect your levels to be at least twice as good as mine.
  • If you have any technical troubles with the new version, you can still use the old one by going to Properties > Betas and selecting ‘oldversion’. Post your issue on the forums too, so we can fix it.

It’s also 75% off for 48 hours! That’ll end 10am Pacific Time on 19/06/2014. That discount applies to all editions, too, so you can upgrade for $2.50 or £1.50. And we reduced the UK and EU prices from the Steam defaults to better match their USD equivalents.

Get it here!

Header image is a screenshot of Breakin 1.2, by [NL] Omgertje.


The Cheshire Cat: Something I've been wondering about Gunpoint since I've started dabbling in Game Maker lately - when you made the game originally did you build your levels with the Game Maker interface, or put together a separate level editor and have the game import levels from some custom file format?

CdrJameson: ...and does the new engine completely replace GameMaker, or is this the update to the latest GameMaker: Studio you were talking about the other day (month/year) ?

I'm also curious about the level editor, as I found GameMaker's to be OK at first, but eventually painful either because I couldn't select objects because they overlapped, or because they had somehow got 0 size and become unfindable 'ghost' objects.

Fixed that by examining all the XML and deleting rogues by hand, all the while thinking 'maybe I should write my own editor.

Joel: Would I be right in assuming the engine switch is because of the game being ported to other ... devices? :-)

viccuad: Glad to hear about the engine, and the Linux version :). Would buy the f$#k of it when on Linux!

icouldbeahero: Hey, finally picked up Gunpoint - it's really good!

Should there be a scroll bar on the previous mission screen? I'm pretty sure there are some missions I can't get back to...

I'll post on Steam too when I can - currently can't get to it because of the sales...

Kastuk: So, this map created with PointEdit: Advanced level editor

Brian: FWIW, the old engine didn't run very well in Wine on OS X (framerate issues), but with the update it's flawless. If you can't wait for a proper OS X or Linux release, grab Wineskin or Play on Linux and start playing tonight.

Gunpoint Moves to a New Engine, Adds Steam Workshop, Celebrates With Huge Sale: […] (Source) […]

PK: Hi! I am starting work on my first game, and learning to use Game Maker Studio. As such, I'm quite interested to know which engine you've ported over to, and whether Game Maker Studio could have met those requirements in your opinion...

Kudos for the updates, and thanks for your time!