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Game development








Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.


By me. Uses Adaptive Images by Matt Wilcox.

Heat Signature’s Launch, And First Player Legend

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

Teaching Heat Signature’s Ship Generator To Think In Sectors

What Works And Why: Multiple Routes In Deus Ex

Natural Numbers In Game Design

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

What Works And Why: Nonlinear Storytelling In Her Story

My Idea For An ‘Unconventional Weapon’ Game

From Gunpoint To Heat Signature: A Narrative Journey

The Cost Of Simplifying Conversations In Videogames

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Heat Signature Needs An Artist And A Composer

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Gunpoint Patch: New Engine, Steam Workshop, And More

Distance: A Visual Short Story For The Space Cowboy Game Jam

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

The Grappling Hook Game, Dev Log 6: The Accomplice

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Games Vs Story 2

Gunpoint Development Breakdown

Five Things I Learned About Game Criticism In Nine Years At PC Gamer

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

The Magical Logic Of Dark Messiah’s Boot

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

How I Would Have Ended BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Cinnamon And Nutmeg Iced Coffee

I have to code but it’s hot. So…

  • Coffee
  • Cinnamon
  • Nutmeg
  • One accidentally generous pouring of brown sugar
  • A few ice cubes
  • Milk
  • Stein?
  • I also used vanilla essence, but it went completely undetected, so skip that

I put the ice-cubes and sugar in a glass, then brew a double espresso with about half a teaspoon of cinnamon and a pinch of nutmeg in with the grounds (I use an Aeropress – anything that does espresso should work). It’s hot, but it drips slowly onto the sugar and ice, dissolving it and cooling as it goes. Once you fill it up with cold milk and stir, it’s chilled.

It turned out milder, smoother and sweeter than a two-shot americano, and the spices work better in a cold drink. Hazardously drinkable.


Ivan: /me stares at it for a while with mouth open, drooling a bit before going into stealth mode and sneaking up to steal

Nersh: but Tom, it's coffee! D:

JohnArr: Uh-oh, I seem to have dropped a shot of irish cream into mine. How tragically delicious.

Timoculous: That sounds delicious! You should do another blog where you talk about all the food you eat while developing Gunpoint.

Lack_26: This is a fantastic start to the morning and gave me an excuse to raid my spice chest (well, technically it's a tin, but I like to pretend).

Infovore » Links for May 27th: [...] Cinnamon And Nutmeg Iced Coffee, by Tom Francis "Hazardously drinkable." Need to make this at some point. (tags: coffee icedcoffee recipe drinks tomfrancis ) [...]

Stuart (the coffee guy): I work for a coffee company and iv got to say its just so easy to make Ice Coffee one or two hot shots cold milk, some syrup to add a bit of something else :) Lovly!

joxp: Dat Coffee... Personally I prefer the Kopi Luwak, the world's rarest coffee, which is extracted from Civet (a cat relative) Crap in Sumatra. Cat butt is good.

Jesse: This is exactly what I feel like right now. We have a serious heat wave going on, and I've been writing gobs and gobs of code as well. Sounds killer.