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Game development








Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.


By me. Uses Adaptive Images by Matt Wilcox.

  • html color: This is the information I am looking for. This article is clear and easy to understand. I’m...
  • Grant: Thanks to the start of this video, I’ve just now noticed that during the static flickers while staring...
  • Ben: Great analysis. During the lab sequence in the Prey intro, you were looking around for tells that Morgan is in a...
  • RoboLeg: this game would be PERFECT for mobile, and I’d happily pay 10 bucks or so for it.
  • Jepp: 1) Please keep critiquing games by building new ones :) 2) The non-hand holding, simple systems integrating...
  • Rewarding Creative Play Styles In Hitman

    Postcards From Far Cry Primal

    Solving XCOM’s Snowball Problem

    Kill Zone And Bladestorm

    An Idea For More Flexible Indie Game Awards

    Teaching Heat Signature’s Ship Generator To Think In Sectors

    What Works And Why: Multiple Routes In Deus Ex

    Natural Numbers In Game Design

    Naming Drugs Honestly In Big Pharma

    Writing vs Programming

    Let Me Show You How To Make A Game

    New Heat Signature Video: Galaxies, Suction And Wrench-Throwing

    What Works And Why: Nonlinear Storytelling In Her Story

    My Idea For An ‘Unconventional Weapon’ Game

    From Gunpoint To Heat Signature: A Narrative Journey

    The Cost Of Simplifying Conversations In Videogames

    What Works And Why: Invisible Inc

    Our Super Game Jam Episode Is Out

    What Works And Why: Sauron’s Army

    Showing Heat Signature At Fantastic Arcade And EGX

    What I’m Working On And What I’ve Done

    The Formula For An Episode Of Murder, She Wrote

    Heat Signature Needs An Artist And A Composer

    Improving Heat Signature’s Randomly Generated Ships, Inside And Out

    Gunpoint Patch: New Engine, Steam Workshop, And More

    Distance: A Visual Short Story For The Space Cowboy Game Jam

    Raising An Army Of Flying Dogs In The Magic Circle

    Floating Point Is Out! And Free! On Steam! Watch A Trailer!

    Drawing With Gravity In Floating Point

    What’s Your Fault?

    The Randomised Tactical Elegance Of Hoplite

    Here I Am Being Interviewed By Steve Gaynor For Tone Control

    Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships

    The Grappling Hook Game, Dev Log 6: The Accomplice

    A Story Of Heroism In Alien Swarm

    One Desperate Battle In FTL

    To Hell And Back In Spelunky

    Games Vs Story 2

    Gunpoint Development Breakdown

    Five Things I Learned About Game Criticism In Nine Years At PC Gamer

    My Short Story For The Second Machine Of Death Collection

    Not Being An Asshole In An Argument

    Playing Skyrim With Nothing But Illusion

    How Mainstream Games Butchered Themselves, And Why It’s My Fault

    A Short Script For An Animated 60s Heist Movie

    The Magical Logic Of Dark Messiah’s Boot

    Arguing On The Internet

    Shopstorm, A Spelunky Story

    Why Are Stealth Games Cool?

    E3’s Violence Overload, Versus Gaming’s Usual Violence Overload

    The Suspicious Developments manifesto

    GDC Talk: How To Explain Your Game To An Asshole

    Listening To Your Sound Effects For Gunpoint

    Understanding Your Brain

    What Makes Games Good

    A Story Of Plane Seats And Class

    Deckard: Blade Runner, Moron

    Avoiding Suspicion At The US Embassy

    An Idea For A Better Open World Game

    A Different Way To Level Up

    How I Would Have Ended BioShock

    My Script For A Team Fortress 2 Short About The Spy

    Team Fortress 2 Unlockable Weapon Ideas

    Don’t Make Me Play Football Manager

    EVE’s Assassins And The Kill That Shocked A Galaxy

    My Galactic Civilizations 2 War Diary

    I Played Through Episode Two Holding A Goddamn Gnome

    My Short Story For The Machine Of Death Collection

    Blood Money And Sex

    A Woman’s Life In Search Queries

    First Night, Second Life

    SWAT 4: The Movie Script

    My Duke Nukem Forever Video Review




    Richard: Wow, mine was much less exciting. I need to be more Rebellious.

    http://www.richardco... ...m-forever/

    Tom Francis: Hah, sorry, I totally missed yours till now - didn't know you'd already done the chair thing. It's still pretty riveting second time round though.

    Richard: I like the fact that they bothered rendering all those girls to stand outside the window, but not to make them look remotely interested.

    Richard: I like the fact that they bothered rendering all those girls to stand outside the window, but not to make them look remotely interested.

    LeSwordfih: Also, the one in red looks like she was trying to climb the building but gave up halfway.

    Chris: I know everybody hates it but I enjoyed it. I actually liked the platforming section in Duke Burger. It definately wasn't what I was hoping for, but kind of expected.

    sQUEAKYfOAMpEANUT: Looks like we "Always Bet" on the wrong horse.

    Mike: This is brilliant, it has spinny chairs? IT HAS SPINNY CHAIRS?

    Jackrabbit: Those girls look like automatons, that was scary.

    Davie: I have no doubt that he review is far more interesting than the game, simply by virtue of not being the actual game itself.

    Urthman: On a scale from 6 to 10, how mortified should PC Gamer feel about giving this game an 80%?

    Matthias Zarzecki: I thought this would be a minute of you jumping in front of the mirror. That video totally would have worked.

    Tyshalle: I think PC Gamer may have given it such a high score because the douchebag they had previewing it the first several times couldn't write a single paragraph about it without getting on his high horse and preaching about the immoralities of objectifying women and immature low-brow humor, to the point that half their commentors were bitching about the writer.

    That said, every video I've seen about this has basically shown it to be the most boring game ever. Apparently 12 years wasn't enough.

    Jason L: Talking about why he wasn't having fun. What a douchebag.

    verendus: so... that's a bad review, I take it?

    Jason L: Well, you know, there's a lot of artistic ambiguity there. He's left it up to the viewer to bring their own values to the situation.

    Caleb: But think of how damn EDGY it is!

    PurePareidolia: Indeed.

    The funniest part of the PC Gamer review is the guy alternated between making excuses, telling us to lower our expectations and outright complaining, with nary a positive in sight, then he gave it an 80.

    Journalistic integrity!

    Entropy: That was the PC Gamer US Review, right? I have yet to see a PC Gamer UK review

    The Walruscast 7 – Bacon Bound Hiphopogryph | Space Walrus dot Net: [...] The Duke of Nuke, the video Pandy refers to is here [...]

    oji: i keep forgetting theres a pc gamer us bcuz they dont have Tom Francis and Richard Cobbet.

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