Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
The PC Gamer site moves pretty fast these days, so I might occasionally recap what I’ve done there recently. Here’s some of my stuff from the last month:
Finally finished my Minecraft diary about playing in hardcore mode. Response to its end was amazing, for a story about a man trying to eat a cake while falling to his death on fire. Definitely looking to do another in a different game.
Relapsed on both the previous games lately – the differences are extraordinary. Mass Effect is by far the most compelling main story of any BioWare game I’ve played, it’s so weird that Mass Effect 2 is narratively bankrupt when it improves so much else. This list is how I want to see the best bits combined.
I put up a collection of awesome art/games mashup images by artist Drew Northcott. We used them in our mag a few years back, but few seemed to get the references. Wanted to see them get a bigger exposure.
It’s brutal, and should be illegal on a gamepad.
One of the most sublime announcements I can remember, a game whose very name is both setup and punchline, and an indulgently batshit trailer. Starting to really like the Magicka guys.
Got to talk to the Minecraft guys about why their next game is a turn-based strategy based on collectible card games.
Loved it. Relic are now the best RPG developer never to have made an RPG.
Old but still astonishing, even next to Crysis 2.
Realised the restrictive tropes that frustrate me about modern games are probably my fault. Bulletstorm’s creative director responds to explain why his game is made that way, which starts an interesting discussion.
Megaton hypernews of the millennium. So goddamn excited. Also, a little on why the days of XBLA as the ‘big time’ for indies may be over.
Not all me this time, since Bad Company split office opinion somewhat and we wanted to get a good selection of views. My main one is for a return to the emergent camaraderie of leading a squad of strangers in Battlefield 2.
I go back to the cold metal corridors of the Von Braun, and remember how personal stories kept me going in this place.
No revelations, just my overview of what we know so far and which bits are exciting.
Max: Ahhhhh I want Spelunky HD on PC so badly. I honestly consider Spelunky to the one of the best games ever made.
Bret: Good stuff, as usual.
And, of course, reading the comments was immensely depressing.
On a more uplifting note, thanks for the Belle and Sebastian recommendation. Great even by their standards.
Poe: I just had a very enjoyable hour browsing the Dead End Thrills website and flikr archive. Not just great shots from games, but also some really interesting concept art, much of which is from games I would otherwise have no interest in (or even heard of, "Sphira: Warrior's Dawn" or "Bodycount")
FraktuRe: Hey Tom I was wondering if you knew what has become of Christopher Livingstone over the past few months? All his sites are dead or no longer hosted, and his twitter account was deleted, I'm worried about him!
Oak: I love that Dead End Thrills exists.
EthZee: That's something; I recently played through System Shock 2 for the first time a few weeks ago. I found it a very good game indeed.
Engineering Deck. The cargo bay... those doors. Damn all of those doors.
"THAT'S THE TRI-OPTIMUM W-" *BLAM*