Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
Which is to say: not graphics or content complete. So brace yourself for a painfully similar screenshot:
But the two tiny changes you do see represent pretty much everything else I needed to get done for the game to make sense: you can now scan enemies when they’re not looking to steal the details of their weapons, then use that info to rebuild their guns, shields and engines when they’re dead.
I’m happy I’ve got to this point, but there’s a lot more to do. I have a choice of a few fairly major areas to work on, and I’ll list them in my current priority order:
The reason graphics is so low is that the time it takes is such a wildcard – sometimes I get something bad right away, other times it takes me hours to make something bad.
Let me know if you think my priority order is nuts.
Current title idea: Scanno Domini. Other scan puns welcome.
More Game Jams
DanPryce: Scantarctic Scandroid?
Adam Luttman: Gritter Hero?
LaZodiac: I don't exactly get the Scanno Domini pun, but I think it would be a good title if you were able to reprogram enemies after scanning them, to put them on your side.
Also, I think your priority order is correct. A good way to accomplish the player guidence thing is make a title screen to the game that has the option of viewing the controls, and maybe some helpful minor hints.
Phydaux: If you had made the scan some sort of "grapple" mini-game you could call it QuazaScan.
Plumberduck: A Scanner Dorkly?
Yes We Scan!
Super Sexy Robot Scan-dal
The Scannes Film Festival
A Scandal in Bohemia
Bret: Plan n' Scan?
Combot (from Half Life)
If you're having hard time deciding, you can have multiple, random subtitles, like in Minecraft or Dwarf Fortress (though I think the Dwarf Fortress subtitles devolve directly from gameplay).
Plumberduck: Oh, you had a great name for your other game. Just because you threw it away is no reason not to use it here.
Private Dick lives!
LeSwordfish: I'm Scanning, Scanning, and i hope you like Scanning too.
EthZee: I don't know how difficult this is, but slightly out-there idea for tutorial:
On the opening screen, where the bot starts, have the instructions pasted on the ground. LEFT CLICK TO MOVE, RIGHT CLICK TO FIRE, etc etc.
When the bot moves away, make the instructions disappear.
Or maybe just have a small help screen pop up when you press H, or something.
please post this time D:
ckpk: swap the A and the C ¬¬
Crane: "To Crush 'Neath Scandled Feet"
Jason L: Through A Scanner Whitely