Bobsy: I mostly want to play SC2 for the dialogue, story and cutscenes (and the Dark Templar). Playing -Craft RTSs is an exercise in patience as missions become increasingly complicated and effort-consuming. There'd better be an easy mode for this.
Jason L: Did...Did I just see Jerry Holkins lament the lack of 'other games inside' the most brazenly, exhaustively, aggressively mod-friendly entertainment software product in history?
Jason L:
Warcraft III was, by comparison [with Starcraft II], chockablock with innovations and crazy bullshit - the sort of prayerful long pass that a company with Blizzard's talent and resources can bring to fruition. I don't know who else is supposed to take these chances. Beyond its narrative strengths, which were manifold, its technological and philosophical bones gave rise to Defense of the Ancients, which I've argued constitutes an entirely new genre. It was a game so bold that it contained games within it. Where is that bold heart? The artistic point is fine, but there on the back hand is a dose of WTF. I'm sure you've written about SCII on PCG. I regret the post now, sorry. It was late enough that I shouldn't have allowed myself to post anything, Twitter gave me bullshit, and James was the closest familiar post box where I wouldn't be disrupting a discussion about the actual game.
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Fallout Girl
The Team Fortress 2 Experience
Invincibles

Tim Edwards
Craig Pearson
Graham Smith
Rich McCormick
Richard Cobbett
Chris Livingston
Jon Blyth
We have Dawn of War and Company of Heros, not that they massively interested me, but they are obviously better than this.
RTS used to be my favourite genre, now I just can't get excited about it.
The napoleonic 3d wargame looks good. Can't remember the name, Tim Stone mentioned it in PCG.
The civil war ones were a nice idea but the interface and presentation put me off buying them, 2d sprites and a restrictive camera, unrewarding fighting animations, difficult to do things.