Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
Jepp: 1) Please keep critiquing games by building new ones :)...
Chris Kilgariff: Hey, This game needs to be a mobile phone...
Andrew: Just linked the book club to you, boosting your...
I said I’d tell you what these were that week, by which I meant this month, of which there are now only three days left. So, going chronologically, here’s number one.
Reviewing it was of course the bigger deal, but the four-hour preview event that night in a London hotel was the first time I actually went there, so to speak, and that made it magical in a way that’s tough to communicate to non-gamers. When I say playing a new game is like going to a country you’ve never visited before, it sounds like I mean “almost as good as”, and that’s misleading. It’s much, much better than that. It’s better than going to a planet you’ve never visited before. When the game is good, and you know it, and you have a game-enabled brain, stepping out of your skin and into that screen is a sublime form of physical and psychological transportation to which drugs, love and space travel cannot compare.
And much of that culminated with me punching a rat in the face. Those who had no great pre-release interest in Oblivion found the opening dungeon pretty dull, and certainly it’s one of the weakest parts of the game, but it was designed for me and my kind. We’re the Morrowind obsessives, people who spent longer in this game’s predecessor than on any vacation, and who would delight in every little change as they were introduced to us one by one. And the sensation of cold-cocking a dog-sized rodent mid-air with a conclusive right-hook is something every human needs to feel at some point in their lives. Whunk!
For all the joys out in that enormous and spectacular world, it was how physical it all felt that would captivate me. Plenty of games have worlds as big, plenty of games are open-ended, there are even some now that look as good. But none feel so right, convince so totally, whunk with quite that fidelity.
Tomorrow: snow, heroism, lightning and abdominal pain!
chad: I *just* got the last of my 50 achievements in this game last week. If you're playing on PC, what this means is that I've completed the main quest and all of the guild and arena quest lines in the game, just as I did in Morrowind on the PC. So after all that, I think it's safe to say that Oblivion pales in comparison to Morrowind. The graphics, while nice, are nowhere near the jump Morrwind over its predecessor. I could probably forgive that, if not for the craptacular new auto-leveling of enemies, and the lack of any kind of flight spell. Exploring just isn't as fun when you feel safe that the game isn't going to throw you anything you can't handle. It's lacking the sense of danger Morrowind had, which kept me from venturing out too far for fear of getting in over my head. Fast travel kind of sucked too. I prefer the taxi system of Morrowind.
Still a great game, or I obviously wouldn't have played it so much, just not *as* great as Morrowind.
Nice screen cap, btw.
mariano: kinda cool game
but i still prefer morrowind cause lot of thing
for example,you walk in the middle of night and you have more fear than a crappy actual terror game lol.
but okay i must admit obvilion pwns in the combat system but the fucking auto leveling system ruins the magic of the game...