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	<title>
	Comments on: Gunpoint Art Style Mockup	</title>
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	<link>https://www.pentadact.com/2011-08-20-gunpoint-art-style-mockup/</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
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		<title>
		By: Jared L South(GameBotBoy)		</title>
		<link>https://www.pentadact.com/2011-08-20-gunpoint-art-style-mockup/#comment-237222</link>

		<dc:creator><![CDATA[Jared L South(GameBotBoy)]]></dc:creator>
		<pubDate>Sun, 16 Oct 2011 03:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3492#comment-237222</guid>

					<description><![CDATA[You have inspired me to make a stealth based game no i will not be stealing your rewireing.]]></description>
			<content:encoded><![CDATA[<p>You have inspired me to make a stealth based game no i will not be stealing your rewireing.</p>
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		<title>
		By: darryl		</title>
		<link>https://www.pentadact.com/2011-08-20-gunpoint-art-style-mockup/#comment-235549</link>

		<dc:creator><![CDATA[darryl]]></dc:creator>
		<pubDate>Fri, 23 Sep 2011 19:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3492#comment-235549</guid>

					<description><![CDATA[This mock up looks amazing. The youtube video, while showing gameplay more than graphics, looked fun, but really doesn&#039;t do this justice at all.

Keep it up!]]></description>
			<content:encoded><![CDATA[<p>This mock up looks amazing. The youtube video, while showing gameplay more than graphics, looked fun, but really doesn&#8217;t do this justice at all.</p>
<p>Keep it up!</p>
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		<title>
		By: Jason L		</title>
		<link>https://www.pentadact.com/2011-08-20-gunpoint-art-style-mockup/#comment-235480</link>

		<dc:creator><![CDATA[Jason L]]></dc:creator>
		<pubDate>Thu, 22 Sep 2011 16:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3492#comment-235480</guid>

					<description><![CDATA[Not really; &#039;just following orders&#039; didn&#039;t work at the Hague. I used to be like you, and there&#039;s still a place for correction when, say, a person consistently makes a given error (i.e. let&#039;s pile on Brian Crecente forever). In the real world, though, entirely excellent authors make typos and brain glitches from time to time, and it&#039;s just not worth anyone&#039;s time or effort to &#039;fix&#039; them in a conversational medium.]]></description>
			<content:encoded><![CDATA[<p>Not really; &#8216;just following orders&#8217; didn&#8217;t work at the Hague. I used to be like you, and there&#8217;s still a place for correction when, say, a person consistently makes a given error (i.e. let&#8217;s pile on Brian Crecente forever). In the real world, though, entirely excellent authors make typos and brain glitches from time to time, and it&#8217;s just not worth anyone&#8217;s time or effort to &#8216;fix&#8217; them in a conversational medium.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2011-08-20-gunpoint-art-style-mockup/#comment-235461</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 22 Sep 2011 12:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3492#comment-235461</guid>

					<description><![CDATA[Hey man love the game and all but noticed in the blog post you wrote: &quot;that’s the first FOR or five levels&quot; you used the wrong four. You should have written the first FOUR or five levels. Sorry for pointing this out but a grammar Nazi has to do his job, does he not?]]></description>
			<content:encoded><![CDATA[<p>Hey man love the game and all but noticed in the blog post you wrote: &#8220;that’s the first FOR or five levels&#8221; you used the wrong four. You should have written the first FOUR or five levels. Sorry for pointing this out but a grammar Nazi has to do his job, does he not?</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-08-20-gunpoint-art-style-mockup/#comment-235221</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 18 Sep 2011 21:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3492#comment-235221</guid>

					<description><![CDATA[In terms of writing dialogue, I don&#039;t really know yet - it isn&#039;t needed for the build I&#039;m working towards, so all I&#039;ve written is a draft of the first conversation.

Figuring out the plot, though, has been surprisingly tough. Both the short stories I&#039;ve written came easily, but with a game you&#039;ve got a weird limitation: you don&#039;t know what the main character will do, think or feel. Some games just assume they do know what you&#039;ll do, think or feel, or tell you what you&#039;ll do, think or feel. Luckily the freelance spy theme provides a good structure for avoiding that: the story starts with the clients, and all I have to do is provide you with a personal stake in their problems.

That said, it took a while to come up with something that would break down into a series of discrete missions, and I rewrote the outline about five times as I got increasingly unhappy with certain twists and characters. In general, I cut both: I&#039;ve tried to keep it to as few characters as the story absolutely needs to function, and in about three different cases I&#039;ve removed a big revelation because it felt fake or artificial.

It&#039;s still stupidly, stupidly complex, and that&#039;ll definitely cause problems, but I&#039;m not going to simplify it until I see how it plays out in the context of the game.]]></description>
			<content:encoded><![CDATA[<p>In terms of writing dialogue, I don&#8217;t really know yet &#8211; it isn&#8217;t needed for the build I&#8217;m working towards, so all I&#8217;ve written is a draft of the first conversation.</p>
<p>Figuring out the plot, though, has been surprisingly tough. Both the short stories I&#8217;ve written came easily, but with a game you&#8217;ve got a weird limitation: you don&#8217;t know what the main character will do, think or feel. Some games just assume they do know what you&#8217;ll do, think or feel, or tell you what you&#8217;ll do, think or feel. Luckily the freelance spy theme provides a good structure for avoiding that: the story starts with the clients, and all I have to do is provide you with a personal stake in their problems.</p>
<p>That said, it took a while to come up with something that would break down into a series of discrete missions, and I rewrote the outline about five times as I got increasingly unhappy with certain twists and characters. In general, I cut both: I&#8217;ve tried to keep it to as few characters as the story absolutely needs to function, and in about three different cases I&#8217;ve removed a big revelation because it felt fake or artificial.</p>
<p>It&#8217;s still stupidly, stupidly complex, and that&#8217;ll definitely cause problems, but I&#8217;m not going to simplify it until I see how it plays out in the context of the game.</p>
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		<title>
		By: Rei Onryou		</title>
		<link>https://www.pentadact.com/2011-08-20-gunpoint-art-style-mockup/#comment-235197</link>

		<dc:creator><![CDATA[Rei Onryou]]></dc:creator>
		<pubDate>Sun, 18 Sep 2011 11:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3492#comment-235197</guid>

					<description><![CDATA[As a journalist, how easy is it for you to jump into creative writing? This is probably a dumb question (plus I know you did that short story for Machine of Death), but English and writing have never been my forté, so a a programmer, I can make systems and logic, but not words.

Enlighten me oh mighty Tom of Francis! :)]]></description>
			<content:encoded><![CDATA[<p>As a journalist, how easy is it for you to jump into creative writing? This is probably a dumb question (plus I know you did that short story for Machine of Death), but English and writing have never been my forté, so a a programmer, I can make systems and logic, but not words.</p>
<p>Enlighten me oh mighty Tom of Francis! :)</p>
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		<title>
		By: Pentadact		</title>
		<link>https://www.pentadact.com/2011-08-20-gunpoint-art-style-mockup/#comment-235191</link>

		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 18 Sep 2011 07:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3492#comment-235191</guid>

					<description><![CDATA[I had to remove that and one other from the listing to get a better idea of what normal posts looked like in the new Gunpoint site design - put them back now.]]></description>
			<content:encoded><![CDATA[<p>I had to remove that and one other from the listing to get a better idea of what normal posts looked like in the new Gunpoint site design &#8211; put them back now.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.pentadact.com/2011-08-20-gunpoint-art-style-mockup/#comment-235181</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 18 Sep 2011 02:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3492#comment-235181</guid>

					<description><![CDATA[Edit means apropos: Is How It&#039;s Fucking Going supposed to be dead?
http://www.pentadact.com/2011-08-27-how-its-fucking-going/]]></description>
			<content:encoded><![CDATA[<p>Edit means apropos: Is How It&#8217;s Fucking Going supposed to be dead?<br />
<a href="http://www.pentadact.com/2011-08-27-how-its-fucking-going/" rel="ugc">http://www.pentadact.com/2011-08-27-how-its-fucking-going/</a></p>
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