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	<title>Video &#8211; Tom Francis Regrets This Already</title>
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	<link>https://www.pentadact.com</link>
	<description>We&#039;re back on a default theme because comments broke on my custom one and I don&#039;t have the energy to figure out why</description>
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		<title>Playing Assassin&#8217;s Creed 4: You Can&#8217;t Sword Fire, Man</title>
		<link>https://www.pentadact.com/2013-11-24-playing-assassins-creed-4-you-cant-sword-fire-man/</link>
					<comments>https://www.pentadact.com/2013-11-24-playing-assassins-creed-4-you-cant-sword-fire-man/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 24 Nov 2013 23:20:58 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6709</guid>

					<description><![CDATA[I&#8217;m thinking about posting these Let&#8217;s Play style videos as shorter, individual highlights rather than recording every moment and putting it all up in long sequential chunks. Well, shorter than 50 minutes. That felt like overkill, and it also meant I felt weirdly guilty if I wanted to do something that&#8217;s boring to watch.]]></description>
										<content:encoded><![CDATA[<div class="VideoWrapper"><iframe width="1280" height="720" src="//www.youtube.com/embed/Hc8BSReDVDE" frameborder="0" allowfullscreen></iframe></div>
<p>I&#8217;m thinking about posting these Let&#8217;s Play style videos as shorter, individual highlights rather than recording every moment and putting it all up in long sequential chunks. Well, shorter than 50 minutes. That felt like overkill, and it also meant I felt weirdly guilty if I wanted to do something that&#8217;s boring to watch.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.pentadact.com/2013-11-24-playing-assassins-creed-4-you-cant-sword-fire-man/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
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		<item>
		<title>Assassin&#8217;s Creed 4 Parts 1-5: Boarding School</title>
		<link>https://www.pentadact.com/2013-11-02-assassins-creed-4-part-1-sword-wibble/</link>
					<comments>https://www.pentadact.com/2013-11-02-assassins-creed-4-part-1-sword-wibble/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 02 Nov 2013 19:05:46 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6678</guid>

					<description><![CDATA[Part 1 is a bit quiet, but the rest should be fine &#8211; click the listy icon in the top left to see all episodes. Subscribe on YouTube or follow me on Twitter if you want to know when the next one goes up.]]></description>
										<content:encoded><![CDATA[<div class="VideoWrapper"><iframe width="1280" height="720" src="//www.youtube.com/embed/59pwfA56ENo?list=PLUtKzyIe0aB2ssAa8zQGj4JpXZdpdBaek" frameborder="0" allowfullscreen></iframe></div>
<p>Part 1 is a bit quiet, but the rest should be fine &#8211; click the listy icon in the top left to see all episodes. <a href="http://www.youtube.com/user/Pentadact?feature=watch">Subscribe on YouTube</a> or <a href="http://twitter.com/Pentadact">follow me on Twitter</a> if you want to know when the next one goes up.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.pentadact.com/2013-11-02-assassins-creed-4-part-1-sword-wibble/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Exploring Eldritch, Parts 1 &#038; 2</title>
		<link>https://www.pentadact.com/2013-10-22-exploring-eldritch-part-1/</link>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 22 Oct 2013 18:49:56 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6642</guid>

					<description><![CDATA[I&#8217;m playing Eldritch, a first-person horror/shooter/Roguelike with randomly generated levels and Lovecraft monsters. The game completely changes after book 1 (above). I thought it was some kind of lite action game, then suddenly the enemies get so much harder that it&#8217;s more like a stealth horror game (below).]]></description>
										<content:encoded><![CDATA[<p>I&#8217;m playing Eldritch, a first-person horror/shooter/Roguelike with randomly generated levels and Lovecraft monsters.</p>
<div class="VideoWrapper"><iframe width="1280" height="720" src="//www.youtube.com/embed/Usysa5k8CjI" frameborder="0" allowfullscreen></iframe></div>
<p>The game completely changes after book 1 (above). I thought it was some kind of lite action game, then suddenly the enemies get so much harder that it&#8217;s more like a stealth horror game (below).<span id="more-6642"></span></p>
<div class="VideoWrapper"><iframe loading="lazy" width="1280" height="720" src="//www.youtube.com/embed/6shoWrKggj8" frameborder="0" allowfullscreen></iframe></div>
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		<item>
		<title>Failing Fast In GTA V, Parts 1-10</title>
		<link>https://www.pentadact.com/2013-09-21-failing-fast-in-gta-v/</link>
					<comments>https://www.pentadact.com/2013-09-21-failing-fast-in-gta-v/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 21 Sep 2013 16:43:23 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[GTA V]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6501</guid>

					<description><![CDATA[About me: I am a bad driver, I don&#8217;t know any modern colloquialisms, and I just want everyone to be nice. In this video series, I attempt to play Grand Theft Auto V: Angry Jerks Steal Cars And Money And Yell At Each Other. It goes wrong in what might be record time. We&#8217;re up [&#8230;]]]></description>
										<content:encoded><![CDATA[<div class="VideoWrapper"><iframe loading="lazy" width="1280" height="720" src="//www.youtube.com/embed/videoseries?list=PLUtKzyIe0aB1jah-0cJmUeYoP7tY2qpNN" frameborder="0" allowfullscreen></iframe></div>
<p><strong>About me:</strong> I am a bad driver, I don&#8217;t know any modern colloquialisms, and I just want everyone to be nice. In this video series, I attempt to play <em>Grand Theft Auto V: Angry Jerks Steal Cars And Money And Yell At Each Other</em>. It goes wrong in what might be record time.</p>
<p>We&#8217;re up to Part 10 now, click the listy button in the top left to skip to an episode.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.pentadact.com/2013-09-21-failing-fast-in-gta-v/feed/</wfw:commentRss>
			<slash:comments>11</slash:comments>
		
		
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		<item>
		<title>Spelunky Strategy Guide: Finding And Defeating Anubis</title>
		<link>https://www.pentadact.com/2013-09-21-spelunky-strategy-guide-finding-and-defeating-anubis/</link>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 21 Sep 2013 14:07:25 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Spelunky]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6497</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<div class="VideoWrapper"><iframe loading="lazy" width="1280" height="720" src="//www.youtube.com/embed/ZdWlnKdEyq8" frameborder="0" allowfullscreen></iframe></div>
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		<item>
		<title>Tom And Nika Vs The Necromancers Of Monaco, Parts 1-5</title>
		<link>https://www.pentadact.com/2013-09-14-tom-and-nika-vs-the-necromancers-of-monaco/</link>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 14 Sep 2013 22:04:39 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Monaco]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6475</guid>

					<description><![CDATA[I&#8217;ve been playing Monaco co-op with Nika, and we&#8217;re YouTubing the whole fiasco. We&#8217;re up to Part 5 now, click the listy button in the top left to skip to an episode. I struggled to get into Monaco when it first came out: I found it visually confusing, and most of the classes seemed bad. [&#8230;]]]></description>
										<content:encoded><![CDATA[<div class="VideoWrapper"><iframe loading="lazy" width="1280" height="720" src="//www.youtube.com/embed/videoseries?list=PLUtKzyIe0aB3yh6ipkc4yQbv9-DSPFOg-" frameborder="0" allowfullscreen></iframe></div>
<p>I&#8217;ve been playing Monaco co-op with <a href="http://thisisnika.com/">Nika</a>, and we&#8217;re YouTubing the whole fiasco. We&#8217;re up to Part 5 now, click the listy button in the top left to skip to an episode.</p>
<p>I struggled to get into Monaco when it first came out: I found it visually confusing, and most of the classes seemed bad. But over the course of these videos it starts to really click, and at its best it&#8217;s a hilarious, calamitous caper.</p>
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		<item>
		<title>Games I Plan To Make #1: The Randomised Strategy Game</title>
		<link>https://www.pentadact.com/2013-05-24-games-i-plan-to-make-1-the-randomised-strategy-game/</link>
					<comments>https://www.pentadact.com/2013-05-24-games-i-plan-to-make-1-the-randomised-strategy-game/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 24 May 2013 20:05:10 +0000</pubDate>
				<category><![CDATA[Game development]]></category>
		<category><![CDATA[Gunpoint]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=5953</guid>

					<description><![CDATA[Hey Tom, why are you always cooking noisily when you make videos? Because I am finishing my videogame, so vidbloggiovlogging kinda has to cram into any downtime I get. Hope the noise isn&#8217;t too annoying.]]></description>
										<content:encoded><![CDATA[<div class="VideoWrapper"><iframe loading="lazy" width="500" height="281" src="https://www.youtube.com/embed/q8y9APY1dEQ" frameborder="0" allowfullscreen></iframe></div>
<p>Hey Tom, why are you always cooking noisily when you make videos? Because I am finishing my videogame, so vidbloggiovlogging kinda has to cram into any downtime I get. Hope the noise isn&#8217;t too annoying.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.pentadact.com/2013-05-24-games-i-plan-to-make-1-the-randomised-strategy-game/feed/</wfw:commentRss>
			<slash:comments>10</slash:comments>
		
		
			</item>
		<item>
		<title>Gunpoint Video Blog: Story Vs Games</title>
		<link>https://www.pentadact.com/2013-03-08-gunpoint-video-blog-story-vs-games/</link>
					<comments>https://www.pentadact.com/2013-03-08-gunpoint-video-blog-story-vs-games/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 08 Mar 2013 18:21:55 +0000</pubDate>
				<category><![CDATA[Game development]]></category>
		<category><![CDATA[Gunpoint]]></category>
		<category><![CDATA[Gunpoint Video Blogs]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=5842</guid>

					<description><![CDATA[I talk a bit about games vs stories: how they end up ruining each other, and how I&#8217;ve tried to avoid that in Gunpoint. I mention the gender of the main villain in Gunpoint in this, but it won&#8217;t tell you much.]]></description>
										<content:encoded><![CDATA[<p>I talk a bit about games vs stories: how they end up ruining each other, and how I&#8217;ve tried to avoid that in Gunpoint.</p>
<p><center><iframe loading="lazy" width="560" height="315" src="http://www.youtube.com/embed/-VUm4iONrjo" frameborder="0" allowfullscreen></iframe></center></p>
<p>I mention the gender of the main villain in Gunpoint in this, but it won&#8217;t tell you much.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.pentadact.com/2013-03-08-gunpoint-video-blog-story-vs-games/feed/</wfw:commentRss>
			<slash:comments>16</slash:comments>
		
		
			</item>
		<item>
		<title>Gunpoint Dev Log: From A Broken Mess To A Working Game</title>
		<link>https://www.pentadact.com/2013-02-26-gunpoint-dev-log-from-a-broken-mess-to-a-working-game/</link>
					<comments>https://www.pentadact.com/2013-02-26-gunpoint-dev-log-from-a-broken-mess-to-a-working-game/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 26 Feb 2013 21:13:21 +0000</pubDate>
				<category><![CDATA[Game development]]></category>
		<category><![CDATA[Gunpoint]]></category>
		<category><![CDATA[Gunpoint Video Blogs]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=5806</guid>

					<description><![CDATA[A quick update on how Gunpoint&#8217;s going. I AM SO SORRY I LEFT AUTOFOCUS ON! I will remember to disable it next time. My camera is great at everything except detecting how far away an almost stationary human in the center of the frame is.]]></description>
										<content:encoded><![CDATA[<p>A quick update on how Gunpoint&#8217;s going.</p>
<p><center><iframe loading="lazy" width="500" height="281" src="http://www.youtube.com/embed/YW_ZiU1ZXZE" frameborder="0" allowfullscreen></iframe></center></p>
<p>I AM SO SORRY I LEFT AUTOFOCUS ON! I will remember to disable it next time. My camera is great at everything except detecting how far away an almost stationary human in the center of the frame is.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.pentadact.com/2013-02-26-gunpoint-dev-log-from-a-broken-mess-to-a-working-game/feed/</wfw:commentRss>
			<slash:comments>13</slash:comments>
		
		
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		<title>Arguing On The Internet</title>
		<link>https://www.pentadact.com/2012-07-17-arguing-on-the-internet/</link>
					<comments>https://www.pentadact.com/2012-07-17-arguing-on-the-internet/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 10:17:38 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[New]]></category>
		<category><![CDATA[Pentadact7]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4383</guid>

					<description><![CDATA[&#160; I don&#8217;t argue on the internet anymore, but I have some ideas on how to do it without defeating yourself and also human decency. Update: This post now has a sort of sequel, suggesting ways to contribute to an argument without being an asshole.]]></description>
										<content:encoded><![CDATA[<div align="center"><iframe loading="lazy" width="500" height="281" src="http://www.youtube.com/embed/7ccsVxO-OyU" frameborder="0" allowfullscreen></iframe></div>
<p>&nbsp;<br />
I don&#8217;t argue on the internet anymore, but I have some ideas on how to do it without defeating yourself and also human decency.</p>
<p><strong>Update:</strong> This post now has a sort of sequel, suggesting <a href="https://www.pentadact.com/2013-02-07-how-to-be-helpful-in-an-argument/">ways to contribute to an argument without being an asshole</a>.</p>
]]></content:encoded>
					
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			<slash:comments>19</slash:comments>
		
		
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		<title>Why Are Stealth Games Cool?</title>
		<link>https://www.pentadact.com/2012-06-25-why-are-stealth-games-cool/</link>
					<comments>https://www.pentadact.com/2012-06-25-why-are-stealth-games-cool/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 25 Jun 2012 12:44:42 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gunpoint]]></category>
		<category><![CDATA[Gunpoint Video Blogs]]></category>
		<category><![CDATA[New]]></category>
		<category><![CDATA[Pentadact7]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4304</guid>

					<description><![CDATA[While poaching some eggs, I tried to explain what&#8217;s particularly cool about stealth games. This was for an intro video to the Global Stealth Jam, an event organised by the Sneaky Bastards last weekend, a blog entirely about stealth games. The full thing features lots of cool people, like Nels Ormensch, Andy Schatz, Harvey Smith [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>While poaching some eggs, I tried to explain what&#8217;s particularly cool about stealth games.<span id="more-4304"></span></p>
<div align="center"><iframe loading="lazy" width="500" height="281" src="http://www.youtube.com/embed/_GwGBkfTDAk" frameborder="0" allowfullscreen></iframe></div>
<p>This was for an intro video to the Global Stealth Jam, an event organised by the Sneaky Bastards last weekend, a blog entirely about stealth games. <a href="http://www.youtube.com/watch?v=vP--xrlAilI&#038;feature=youtu.be">The full thing</a> features lots of cool people, like Nels Ormensch, Andy Schatz, Harvey Smith and Patrick Redding (who looks like he could be in Ocean&#8217;s 11).</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.pentadact.com/2012-06-25-why-are-stealth-games-cool/feed/</wfw:commentRss>
			<slash:comments>17</slash:comments>
		
		
			</item>
		<item>
		<title>E3&#8217;s Violence Overload, Versus Gaming&#8217;s Usual Violence Overload</title>
		<link>https://www.pentadact.com/2012-06-13-e3s-violence-overload-versus-gamings-usual-violence-overload/</link>
					<comments>https://www.pentadact.com/2012-06-13-e3s-violence-overload-versus-gamings-usual-violence-overload/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 17:04:15 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Pentadact7]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=4264</guid>

					<description><![CDATA[While frying a piece of fish, I wondered why the violence shown at the main conferences at E3 got to me, despite the fact that I play violent games all the time. Correction! I am mistaken about the context for the Last of Us killing: there are fungus-controlled dudes in it, but the people you&#8217;re [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>While frying a piece of fish, I wondered why the violence shown at <a href="http://www.gametrailers.com/e3/pressconferences/">the main conferences at E3</a> got to me, despite the fact that I play violent games all the time.<span id="more-4264"></span></p>
<div align="center"><iframe loading="lazy" width="500" height="281" src="http://www.youtube.com/embed/azg_FJiFEJU" frameborder="0" allowfullscreen></iframe></div>
<p><strong>Correction!</strong> I am mistaken about the context for the Last of Us killing: there are fungus-controlled dudes in it, but the people you&#8217;re killing in that scene are just assholes.</p>
<p>The fish was good. Spring onion, chilli and soy. 7/10.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.pentadact.com/2012-06-13-e3s-violence-overload-versus-gamings-usual-violence-overload/feed/</wfw:commentRss>
			<slash:comments>21</slash:comments>
		
		
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		<title>Listening To Your Sound Effects For Gunpoint</title>
		<link>https://www.pentadact.com/2011-11-13-here-are-some-of-the-crosslink-sounds-people-sent-in/</link>
					<comments>https://www.pentadact.com/2011-11-13-here-are-some-of-the-crosslink-sounds-people-sent-in/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 13 Nov 2011 20:09:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[Gunpoint]]></category>
		<category><![CDATA[Gunpoint Video Blogs]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3644</guid>

					<description><![CDATA[I asked if people wanted to make the sound effect for when you switch into Crosslink mode in Gunpoint, the view from which you can rewire how everything works. People did! Thanks, those people! I&#8217;ve made a video of me listening to some of your sounds, and reacting with a mixture of delight, horror and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I asked if people wanted to make the sound effect for when you switch into Crosslink mode in Gunpoint, the view from which you can rewire how everything works. People did! Thanks, those people! I&#8217;ve made a video of me listening to some of your sounds, and reacting with a mixture of delight, horror and confusion.<span id="more-3644"></span></p>
<p>Sorry that this isn&#8217;t all of them, by a long shot &#8211; they came in faster than I could keep up with, and I had to trim this video to stop it getting ridiculously long. If I end up using any of the ones that aren&#8217;t shown in this video, I&#8217;ll put them up here too.</p>
<div align="center">
<iframe loading="lazy" title="Gunpoint Dev Log: Crosslink Sound Submissions" width="500" height="281" src="https://www.youtube.com/embed/5c2ZWotFlOQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div>
]]></content:encoded>
					
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			<slash:comments>33</slash:comments>
		
		
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