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	<title>Things I Wrote For PC Gamer &#8211; Tom Francis Regrets This Already</title>
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	<link>https://www.pentadact.com</link>
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		<title>A Story Of Heroism In Alien Swarm</title>
		<link>https://www.pentadact.com/2014-01-07-a-story-of-heroism-in-alien-swarm/</link>
					<comments>https://www.pentadact.com/2014-01-07-a-story-of-heroism-in-alien-swarm/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 07 Jan 2014 11:50:11 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Things I Wrote For PC Gamer]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6769</guid>

					<description><![CDATA[This is great, people keep linking me to things I wrote ages ago and forgot about, so I can link them here. Snowskeeper Ferenczy points out this, something I wrote very fast after a game of Alien Swarm one night that seemed necessary to report. &#8220;Our main gunner, a Special Weapons guy with the Minigun [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>This is great, people keep linking me to things I wrote ages ago and forgot about, so I can link them here. <a href="https://twitter.com/Snowskeeper">Snowskeeper Ferenczy</a> points out this, something I wrote very fast after a game of Alien Swarm one night that seemed necessary to report.</p>
<h4>&#8220;Our main gunner, a Special Weapons guy with the Minigun I coveted, ran ahead and got himself infested. I had my medic gun out, but he panicked, ran away, bumped into a door and exploded in a shower of slithering facehuggers. We all just kind of looked at each other.&#8221;</h4>
<p><center><a href="http://www.pcgamer.com/2010/07/22/touching-heroics-in-alien-swarm/"><strong>Touching heroics in Alien Swarm</strong></a></center></p>
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		<title>One Desperate Battle In FTL</title>
		<link>https://www.pentadact.com/2013-12-21-one-desperate-battle-in-ftl/</link>
					<comments>https://www.pentadact.com/2013-12-21-one-desperate-battle-in-ftl/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 21 Dec 2013 11:58:20 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Things I Wrote For PC Gamer]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=6729</guid>

					<description><![CDATA[The podcast I am party to, the Crate and Crowbar, now has a forum. On it, Gunpoint artist John Roberts has started a thread for tales of people&#8217;s in-game adventures, starting with a good one of his own about FTL. And someone else mentioned an old story of mine from that game. I don&#8217;t think [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The podcast I am party to, the <a href="http://crateandcrowbar.com/">Crate and Crowbar</a>, now has <a href="http://crateandcrowbar.com/forum/">a forum</a>. On it, Gunpoint artist John Roberts has started <a href="http://crateandcrowbar.com/forum/gaming-discussion/tales-at-the-cc/">a thread for tales of people&#8217;s in-game adventures</a>, starting with a good one of his own about FTL. And someone else mentioned an old story of mine from that game. I don&#8217;t think I ever linked it here, so I will now:</p>
<p><center>It’s worse to lose your shields than almost any other system. But I bet the AI doesn’t know this. I bet the AI is aiming for something much less important, like our life support. I could actually take my shields offline and let this shot go through.</center></p>
<p><center><a href="http://www.pcgamer.com/previews/ftl-preview-2/"><strong>FTL diary: one desperate battle in a brilliant spaceship management game</strong></a></center></p>
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		<title>Playing Skyrim With Nothing But Illusion</title>
		<link>https://www.pentadact.com/2013-01-17-playing-skyrim-with-nothing-but-illusion/</link>
					<comments>https://www.pentadact.com/2013-01-17-playing-skyrim-with-nothing-but-illusion/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 17 Jan 2013 18:48:02 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Diaries]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[Things I Wrote For PC Gamer]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=5691</guid>

					<description><![CDATA[&#8220;In Skyrim, a mage is an unstoppable storm of destruction. In real life, a mage is just an illusionist: they can’t do much except trick you. If one of them turned out to be the world’s only hope of salvation, hijinks and sudden death would inevitably ensue. Since these are my two favourite things, I’ve [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>&#8220;In Skyrim, a mage is an unstoppable storm of destruction. In real life, a mage is just an illusionist: they can’t do much except trick you. If one of them turned out to be the world’s only hope of salvation, hijinks and sudden death would inevitably ensue. Since these are my two favourite things, I’ve decided to try playing this way.&#8221;</p>
<p>My diary of an illusionist in Skyrim is now all online. <a href="http://www.pcgamer.com/2012/08/09/an-illusionist-in-skyrim-part-1/">Start from the first entry</a>, or if you&#8217;re up to date, <a href="http://www.pcgamer.com/2013/01/17/an-illusionist-in-skyrim-part-16/">here&#8217;s the final one</a>.</p>
<p>Hope you enjoy/enjoyed it. It totally reinvented the game for me, made the world feel dangerous in a way it hadn&#8217;t since I first started. And something about having no weapons or armour makes the experience more convincing &#8211; I found myself appreciating the scenery more, being happy to trudge through the sparkling snow on a sunny day.</p>
<p>It makes me really want a Skyrim Survival Mode. One where you remain realistically vulnerable at all times, and leaving a town is heart-thumpingly tense. You&#8217;d need to eat before you could sleep, and sleep once a day to stay sharp. The only impetus to risk the wilderness would be to hunt animals, gather ingredients, or hope to find something valuable enough to sell for food before you find something too fast to run from.</p>
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			<slash:comments>8</slash:comments>
		
		
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		<title>How Mainstream Games Butchered Themselves, And Why It’s My Fault</title>
		<link>https://www.pentadact.com/2013-01-06-how-mainstream-games-butchered-themselves-and-why-its-my-fault/</link>
					<comments>https://www.pentadact.com/2013-01-06-how-mainstream-games-butchered-themselves-and-why-its-my-fault/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 06 Jan 2013 21:06:38 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Pentadact7]]></category>
		<category><![CDATA[Things I Wrote For PC Gamer]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=5162</guid>

					<description><![CDATA[Published a long while back, don&#8217;t think I ever linked it here. A long-suppressed rant at mainstream action game design. &#8220;The instant the first character speaks, I reflexively want them to shut up. If there’s text on screen, I’m not reading it. If there’s a cut-scene, I’m skipping it. If there are no enemies to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Published a long while back, don&#8217;t think I ever linked it here. <a href="http://www.pcgamer.com/2011/03/03/editorial-how-mainstream-games-butchered-themselves-and-why-its-my-fault/">A long-suppressed rant at mainstream action game design.</a></p>
<p>&#8220;The instant the first character speaks, I reflexively want them to shut up. If there’s text on screen, I’m not reading it. If there’s a cut-scene, I’m skipping it. If there are no enemies to shoot, I shoot my friends, and if I can’t shoot my friends, I shoot just next to my friends and then swing my crosshair onto them as quickly as possible in a lame attempt to glance them with a bullet I know won’t do anything. I thought that was normal.</p>
<p>Then, playing Bulletstorm the other night and hating every second of it, I had an awful realisation: this is my fault. I’m the reason games suck now. I’m the lazy, belligerent jerk every mainstream shooter seems to be designed for, and it’s because of gamers like me that they’re built this way.&#8221;</p>
<p>The creative director of Bulletstorm responded to me, which led to an interesting discussion.</p>
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		<title>My Deus Ex: Human Revolution Review</title>
		<link>https://www.pentadact.com/2011-08-22-deus-ex-human-revolution-review/</link>
					<comments>https://www.pentadact.com/2011-08-22-deus-ex-human-revolution-review/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Mon, 22 Aug 2011 16:42:39 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Deus Ex: Human Revolution]]></category>
		<category><![CDATA[Things I Wrote For PC Gamer]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=3446</guid>

					<description><![CDATA[My review of Deus Ex: Human Revolution is finally online. It is the greatest thing. The game, not the review. Kind of a big one, so I hope I explained it well enough.]]></description>
										<content:encoded><![CDATA[<p>My <a href="http://www.pcgamer.com/2011/08/22/deus-ex-human-revolution-review/">review of Deus Ex: Human Revolution</a> is finally online. It is the greatest thing. The game, not the review. Kind of a big one, so I hope I explained it well enough.</p>
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		<title>On PC Gamer Lately</title>
		<link>https://www.pentadact.com/2011-03-19-on-pc-gamer-lately/</link>
					<comments>https://www.pentadact.com/2011-03-19-on-pc-gamer-lately/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sat, 19 Mar 2011 19:00:35 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Things I Wrote For PC Gamer]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=2817</guid>

					<description><![CDATA[The PC Gamer site moves pretty fast these days, so I might occasionally recap what I&#8217;ve done there recently. Here&#8217;s some of my stuff from the last month: &#160; The complete Minecraft Experiment Finally finished my Minecraft diary about playing in hardcore mode. Response to its end was amazing, for a story about a man [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The PC Gamer site moves pretty fast these days, so I might occasionally recap what I&#8217;ve done there recently. Here&#8217;s some of my stuff from the last month:<br />
&nbsp;</p>
<p><a href="http://www.pcgamer.com/2011/02/17/the-minecraft-experiment-final-entry-cake-or-death/"><img fetchpriority="high" decoding="async" src="https://www.pentadact.com/wp-content/Minecraft-Diary-31-Night-Wait-500x252.jpg" alt="" title="Minecraft-Diary-31-Night-Wait" width="500" height="252" class="aligncenter size-medium wp-image-2824" srcset="https://www.pentadact.com/wp-content/Minecraft-Diary-31-Night-Wait-500x252.jpg 500w, https://www.pentadact.com/wp-content/Minecraft-Diary-31-Night-Wait-150x75.jpg 150w, https://www.pentadact.com/wp-content/Minecraft-Diary-31-Night-Wait-1024x516.jpg 1024w, https://www.pentadact.com/wp-content/Minecraft-Diary-31-Night-Wait.jpg 1285w" sizes="(max-width: 500px) 100vw, 500px" /></a><a href="http://www.pcgamer.com/2011/02/17/the-minecraft-experiment-final-entry-cake-or-death/"></a></p>
<h5>The complete Minecraft Experiment</h5>
<p>Finally finished my Minecraft diary about playing in hardcore mode. Response to its end was amazing, for a story about a man trying to eat a cake while falling to his death on fire. Definitely looking to do another in a different game.</p>
<p><a href="http://www.pcgamer.com/2011/02/16/15-things-we-want-to-see-in-mass-effect-3/"></a></p>
<h5>Mass Effect 3 wishlist</h5>
<p>Relapsed on both the previous games lately &#8211; the differences are extraordinary. Mass Effect is by far the most compelling main story of any BioWare game I&#8217;ve played, it&#8217;s so weird that Mass Effect 2 is narratively bankrupt when it improves so much else. This list is how I want to see the best bits combined.</p>
<p><a href="http://www.pcgamer.com/2011/02/22/dalis-take-on-portal-and-other-gaming-masterpieces/"></a></p>
<h5>Games as art masterpieces</h5>
<p>I put up a collection of awesome art/games mashup images by artist Drew Northcott. We used them in our mag a few years back, but few seemed to get the references. Wanted to see them get a bigger exposure.<br />
&nbsp;</p>
<p><a href="http://www.pcgamer.com/2011/02/24/deus-ex-human-revolution-hands-on-the-first-three-hours/"><img decoding="async" src="https://www.pentadact.com/wp-content/Deus-Ex-Human-Revolution-Belltower-Guards-Double-Takedown-500x277.jpg" alt="" title="Deus-Ex-Human-Revolution-Belltower-Guards-Double-Takedown" width="500" height="277" class="aligncenter size-medium wp-image-2825" srcset="https://www.pentadact.com/wp-content/Deus-Ex-Human-Revolution-Belltower-Guards-Double-Takedown-500x277.jpg 500w, https://www.pentadact.com/wp-content/Deus-Ex-Human-Revolution-Belltower-Guards-Double-Takedown-150x83.jpg 150w, https://www.pentadact.com/wp-content/Deus-Ex-Human-Revolution-Belltower-Guards-Double-Takedown-1024x569.jpg 1024w, https://www.pentadact.com/wp-content/Deus-Ex-Human-Revolution-Belltower-Guards-Double-Takedown.jpg 1405w" sizes="(max-width: 500px) 100vw, 500px" /></a><a href="http://www.pcgamer.com/2011/02/24/deus-ex-human-revolution-hands-on-the-first-three-hours/"></a></p>
<h5>Playing the first three hours of Deus Ex: Human Revolution</h5>
<p>It&#8217;s brutal, and should be illegal on a gamepad.</p>
<p><a href="http://www.pcgamer.com/2011/03/01/magicka-vietnam-trailer-also-magicka-vietnam-is-a-thing-now/"></a></p>
<h5>Magicka Vietnam is a thing now</h5>
<p>One of the most sublime announcements I can remember, a game whose very name is both setup and punchline, and an indulgently batshit trailer. Starting to really like the Magicka guys.</p>
<p><a href="http://www.pcgamer.com/2011/03/02/minecraft-creators-next-project-is-a-strategy-game-scrolls/"></a></p>
<h5>Mojang interview: why they&#8217;re making Scrolls</h5>
<p>Got to talk to the Minecraft guys about why their next game is a turn-based strategy based on collectible card games.<br />
&nbsp;</p>
<p><a href="http://www.pcgamer.com/2011/03/02/dawn-of-war-ii-retribution-review/"><img decoding="async" src="https://www.pentadact.com/wp-content/Dawn-of-War-II-Retribution-10-500x280.jpg" alt="" title="Dawn-of-War-II-Retribution-10" width="500" height="280" class="aligncenter size-medium wp-image-2826" srcset="https://www.pentadact.com/wp-content/Dawn-of-War-II-Retribution-10-500x280.jpg 500w, https://www.pentadact.com/wp-content/Dawn-of-War-II-Retribution-10-150x84.jpg 150w, https://www.pentadact.com/wp-content/Dawn-of-War-II-Retribution-10-1024x573.jpg 1024w, https://www.pentadact.com/wp-content/Dawn-of-War-II-Retribution-10.jpg 1091w" sizes="(max-width: 500px) 100vw, 500px" /></a><a href="http://www.pcgamer.com/2011/03/02/dawn-of-war-ii-retribution-review/"></a></p>
<h5>Dawn of War 2: Retribution review</h5>
<p>Loved it. Relic are now the best RPG developer never to have made an RPG.</p>
<p><a href="http://www.pcgamer.com/2011/03/03/crysis-as-a-work-of-art-an-astonishing-gallery-of-shots/"></a></p>
<h5>Picks from Dead End Thrills&#8217; ridiculous Crysis gallery</h5>
<p>Old but still astonishing, even next to Crysis 2.</p>
<p><a href="http://www.pcgamer.com/2011/03/03/editorial-how-mainstream-games-butchered-themselves-and-why-its-my-fault/"></a></p>
<h5>Editorial: How mainstream games butchered themselves and why it&#8217;s my fault</h5>
<p>Realised the restrictive tropes that frustrate me about modern games are probably my fault. Bulletstorm&#8217;s creative director responds to explain why his game is made that way, which starts an interesting discussion.<br />
&nbsp;</p>
<p><a href="http://www.pcgamer.com/2011/03/04/theres-a-very-good-chance-of-spelunky-hd-on-pc-says-creator-derek-yu/"><img loading="lazy" decoding="async" src="https://www.pentadact.com/wp-content/Spelunky-HD-500x285.jpg" alt="" title="Spelunky HD" width="500" height="285" class="aligncenter size-medium wp-image-2828" srcset="https://www.pentadact.com/wp-content/Spelunky-HD-500x285.jpg 500w, https://www.pentadact.com/wp-content/Spelunky-HD-150x85.jpg 150w, https://www.pentadact.com/wp-content/Spelunky-HD.jpg 707w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a><a href="http://www.pcgamer.com/2011/03/04/theres-a-very-good-chance-of-spelunky-hd-on-pc-says-creator-derek-yu/"></a></p>
<h5>&#8216;A very good chance&#8217; of Spelunky HD on PC</h5>
<p>Megaton hypernews of the millennium. So goddamn excited. Also, a little on why the days of XBLA as the &#8216;big time&#8217; for indies may be over.</p>
<p><a href="http://www.pcgamer.com/2011/03/09/10-things-we-want-to-see-in-battlefield-3/"></a></p>
<h5>Battlefield 3 wishlist</h5>
<p>Not all me this time, since Bad Company split office opinion somewhat and we wanted to get a good selection of views. My main one is for a return to the emergent camaraderie of leading a squad of strangers in Battlefield 2.</p>
<p><a href="http://www.pcgamer.com/2011/03/13/reinstall-system-shock-2/"></a></p>
<h5>Reinstall: System Shock 2</h5>
<p>I go back to the cold metal corridors of the Von Braun, and remember how personal stories kept me going in this place.</p>
<p><a href="http://www.pcgamer.com/2011/03/18/elder-scrolls-v-skyrim-preview/"></a></p>
<h5>Skyrim preview</h5>
<p>No revelations, just my overview of what we know so far and which bits are exciting.</p>
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		<title>Don&#8217;t Make Me Play Football Manager</title>
		<link>https://www.pentadact.com/2008-05-20-fractal-hasselhoff-and-football-management/</link>
					<comments>https://www.pentadact.com/2008-05-20-fractal-hasselhoff-and-football-management/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Tue, 20 May 2008 17:48:50 +0000</pubDate>
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		<guid isPermaLink="false">http://www.pentadact.com/index.php/2008-05-20-fractal-hasselhoff-and-football-management</guid>

					<description><![CDATA[&#8220;Portrait? I don&#8217;t have a photo ready for this, but I&#8217;ll see what I&#8217;ve got in My Documents. Ah yes, an animated GIF Tim sent me of David Hasselhoff wearing David Hasselhoff briefs, which zooms into his crotch recursively, forever. Perfect.&#8221; Over at the PC Gamer blog today, the full story of my doomed attempt [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>&#8220;Portrait? I don&#8217;t have a photo ready for this, but I&#8217;ll see what I&#8217;ve got in My Documents. Ah yes, an animated GIF Tim sent me of David Hasselhoff wearing David Hasselhoff briefs, which zooms into his crotch recursively, forever. Perfect.&#8221;</p>
<p><a href="http://www.computerandvideogames.com/article.php?id=189296" title="hasselmanager by Pentadact, on Flickr"><img loading="lazy" decoding="async" src="http://farm4.static.flickr.com/3284/2508445115_d07e8cc3c9.jpg" width="500" height="296" alt="hasselmanager" /></a></p>
<p>Over at the PC Gamer blog today, <a href="http://www.computerandvideogames.com/article.php?id=189296" title="hasselmanager by Pentadact, on Flickr">the full story of my doomed attempt to play the one game I know for sure I&#8217;ll hate: Football Manager</a>. It doesn&#8217;t go well.</p>
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		<title>EVE&#8217;s Assassins And The Kill That Shocked A Galaxy</title>
		<link>https://www.pentadact.com/2008-02-01-murder-incorporated/</link>
					<comments>https://www.pentadact.com/2008-02-01-murder-incorporated/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Fri, 01 Feb 2008 00:45:36 +0000</pubDate>
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		<guid isPermaLink="false">http://www.kfj.f2s.com/index.php/2008-02-01-murder-incorporated</guid>

					<description><![CDATA[The simultaneous ambush and galaxy-wide hangar theft inflicted financial damage upwards of 30 billion ISK - $16,500 US dollars at IGE.com's prices. And yet the only item the Guiding Hand's anonymous client requested for himself was the cold, dead body of the target. It's safe to say this was personal.]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.computerandvideogames.com/article.php?id=180867&#038;site=pcg" style="text-decoration:none;">&#8220;The simultaneous ambush and galaxy-wide hangar theft inflicted financial damage upwards of 30 billion ISK &#8211; $16,500 US dollars at IGE.com&#8217;s prices. The value of the stolen assets utterly dwarfed the original fee for the job. And yet the only item the Guiding Hand&#8217;s anonymous client requested for himself was the cold, dead body of the target. It&#8217;s safe to say this was personal.&#8221;</a><span id="more-252"></span></p>
<p>A prompt two years after it was originally published, <a href="https://www.pcgamer.com/murder-incorporated-ten-months-of-deception-for-one-kill-in-eve-online/">my story about the Guiding Hand Social Club assassins</a> is finally (legally) online. At the time a lot of bad J-PEGs of it cropped up online, and since we didn&#8217;t actually have a website of our own then, we tolerated the ones that actually bothered to note the piece came from PC Gamer. But now it&#8217;s in actual html and &#8211; in a column of that width &#8211; about as good as I can humanly make it look.</p>
<p>My favourite bit of it, inevitably, is the bit I didn&#8217;t write: the responses to the heist from the Intergalactic Summit. Eve players reacted to the hit with genuine disgust or admiration, but also stayed in-character. So their comments are coloured with wonderful subtexts drawn from Eve&#8217;s backstory about the slavery of the Minmatar, and subsequent rebellion. </p>
<p>Coupled with Eve&#8217;s extraordinarily evocative character portraits, it gives each commentator such a strong and believable personality that, reading it, I find I can imagine exactly what kind of voice each of these people would have, how they would deliver <a href="http://www.computerandvideogames.com/article.php?id=180867&#038;site=pcg">their judgements</a>.</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2233812290/" title="zhouyu by Pentadact, on Flickr"><img loading="lazy" decoding="async" src="http://farm3.static.flickr.com/2315/2233812290_3671022879.jpg" width="500" height="500" alt="zhouyu" /></a></center></p>
<p>Look at Zhou Yu! He looks like <em>Jesus</em>. Of course he&#8217;s appalled. He&#8217;d talk like Neil from the Young Ones, by the way.</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2233812866/" title="nanuspark by Pentadact, on Flickr"><img loading="lazy" decoding="async" src="http://farm3.static.flickr.com/2238/2233812866_683378dca4.jpg" width="500" height="500" alt="nanuspark" /></a></center></p>
<p>Look at Nanus Parkite! He&#8217;s wearing aviator shades &#8211; of course he&#8217;s unimpressed. And if you look closely at the full-size version of his portrait, you can actually see his eyes behind the lenses: they&#8217;re keen and angry, matching his <a href="http://en.wikipedia.org/wiki/Godwin%27s_law">Godwin</a>-fulfilling disdain for the Guiding Hand.</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2233022049/" title="zaridin by Pentadact, on Flickr"><img loading="lazy" decoding="async" src="http://farm3.static.flickr.com/2120/2233022049_652a13a47c.jpg" width="500" height="500" alt="zaridin" /></a></center></p>
<p>Look at Zaridin! That smarmy, crisp-lipped villain. Of course he loves it, and of course he&#8217;s reserved and eloquent in his praise.</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2233022455/" title="eddiegordo by Pentadact, on Flickr"><img loading="lazy" decoding="async" src="http://farm3.static.flickr.com/2131/2233022455_fc16e84a79.jpg" width="500" height="500" alt="eddiegordo" /></a></center></p>
<p>And man, look at Eddie Gordo. Can&#8217;t you just hear his thick, exotic accent? He speaks in simple, black-and-white truths, with the weight of suffering behind them. He&#8217;s the only one who doesn&#8217;t see this as a discussion of methods: he doesn&#8217;t care how it was achieved, only that the people who enslaved his race suffered.</p>
<p>In fact, check out Istvaan Shogaatsu, leader of the most vicious band of contract killers in the universe:</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2233810418/" title="Untitled by Pentadact, on Flickr"><img loading="lazy" decoding="async" src="http://farm3.static.flickr.com/2195/2233810418_9c6646daf9.jpg" width="500" height="500" alt="" /></a></center></p>
<p>It kind of shows, right?</p>
<p>It&#8217;s baffling to me that a five-year-old space game still lets you create the most human and distinctive player-designed artificial faces. Why can&#8217;t we make faces like this in games where we actually <em>have</em> a body and face rather than a spaceship, where we can walk around and see other people&#8217;s? Instead, three years later, we get a blockbuster character-driven RPG in which the emperor of the world looks like this:</p>
<p><center><a href="http://www.flickr.com/photos/pentadact/2233110579/" title="oblivion_emp by Pentadact, on Flickr"><img loading="lazy" decoding="async" src="http://farm3.static.flickr.com/2409/2233110579_e091a85c1a.jpg" width="500" height="375" alt="oblivion_emp" /></a></center></p>
<p>Anyway, that other site I&#8217;m working on &#8211; this one. It&#8217;s coming. It&#8217;s remarkable just how much progress you can make, and how quickly, without even coming close to finishing. I&#8217;d add that I am close to finishing now, except that I have felt close to finishing for around three weeks. It seemed nearly done half-an-hour into the process. I suddenly have a newfound sympathy for games that miss their release dates.</p>
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		<title>My Galactic Civilizations 2 War Diary</title>
		<link>https://www.pentadact.com/2008-01-13-my-galactic-civilizations-2-war-diary/</link>
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		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Sun, 13 Jan 2008 18:53:36 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Diaries]]></category>
		<category><![CDATA[Galactic Civilizations]]></category>
		<category><![CDATA[Things I Wrote For PC Gamer]]></category>
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					<description><![CDATA[Galactic Civilizations 2 is a strategy game about colonising space. The cool thing about it is the AI: the alien races you meet have very different personalities, and it&#8217;s fun to bargain with them and play them off against each other. Long ago, I tried playing the biggest possible match of it, with the most [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Galactic Civilizations 2 is a strategy game about colonising space. The cool thing about it is the AI: the alien races you meet have very different personalities, and it&#8217;s fun to bargain with them and play them off against each other.</p>
<p>Long ago, I tried playing the biggest possible match of it, with the most possible alien races, and wrote up how it went in bite-sized entries.</p>
<h4>Update!</h4>
<p>CVG, the site I wrote this diary on, is gone forever. But the diary is now back up on PC Gamer&#8217;s site! <a href="http://www.pcgamer.com/galactic-civlizations-2-war-report-part-one/">It starts here</a>.</p>
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