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	<title>Super Game Jam &#8211; Tom Francis Regrets This Already</title>
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		<title>Our Super Game Jam Episode Is Out</title>
		<link>https://www.pentadact.com/2014-10-23-our-super-game-jam-episode-is-out/</link>
					<comments>https://www.pentadact.com/2014-10-23-our-super-game-jam-episode-is-out/#comments</comments>
		
		<dc:creator><![CDATA[Pentadact]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 21:43:02 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Game Jams]]></category>
		<category><![CDATA[Super Game Jam]]></category>
		<guid isPermaLink="false">http://www.pentadact.com/?p=7640</guid>

					<description><![CDATA[Super Game Jam is a documentary series on Steam that films two developers per episode, working together to make a game in 48 hours. It&#8217;s discounted to $15 for the whole series right now, which is 5 half-hour episodes, the 5 games that were made in them, and a bunch of extra scenes and music [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Super Game Jam is a documentary series on Steam that films two developers per episode, working together to make a game in 48 hours. It&#8217;s discounted to $15 for the whole series right now, which is 5 half-hour episodes, the 5 games that were made in them, and a bunch of extra scenes and music from Kozilek and Doseone.</p>
<p>Episode 5 just came out tonight, and it&#8217;s me and artist/designer Liselore Goedhart making SimAntics: Realistic Anteater Simulator. We were given the theme of &#8216;Simulation&#8217; by previous jammers Cactus and Grapefrukt, and told not to make SimAnt. So we simulated an anteater instead.</p>
<p>You can <a href="http://store.steampowered.com/app/288290/">grab it from Steam here</a>, where there&#8217;s also a trailer. Stills below, and thoughts on the episode at the end!<span id="more-7640"></span></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-7654" src="https://www.pentadact.com/wp-content/Early-Tunnels.png" alt="Early Tunnels" width="1360" height="723" srcset="https://www.pentadact.com/wp-content/Early-Tunnels.png 1360w, https://www.pentadact.com/wp-content/Early-Tunnels-178x94.png 178w, https://www.pentadact.com/wp-content/Early-Tunnels-500x265.png 500w, https://www.pentadact.com/wp-content/Early-Tunnels-1024x544.png 1024w" sizes="(max-width: 1360px) 100vw, 1360px" /></p>
<p>My first stab at generating ant tunnels, and letting the mouse steer a tongue down them.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-7648" src="https://www.pentadact.com/wp-content/Lizzy-Draw.png" alt="Lizzy Draw" width="1360" height="768" srcset="https://www.pentadact.com/wp-content/Lizzy-Draw.png 1360w, https://www.pentadact.com/wp-content/Lizzy-Draw-178x100.png 178w, https://www.pentadact.com/wp-content/Lizzy-Draw-500x282.png 500w, https://www.pentadact.com/wp-content/Lizzy-Draw-1024x578.png 1024w" sizes="(max-width: 1360px) 100vw, 1360px" /></p>
<p>Lizzy draws on paper and then traces over photos of her sketches in Illustrator with a mouse.</p>
<p><a href="https://www.pentadact.com/wp-content/Coding-and-Beer.png"><img decoding="async" class="aligncenter size-full wp-image-7642" src="https://www.pentadact.com/wp-content/Coding-and-Beer.png" alt="Coding and Beer" width="1360" height="714" srcset="https://www.pentadact.com/wp-content/Coding-and-Beer.png 1360w, https://www.pentadact.com/wp-content/Coding-and-Beer-178x93.png 178w, https://www.pentadact.com/wp-content/Coding-and-Beer-500x262.png 500w, https://www.pentadact.com/wp-content/Coding-and-Beer-1024x537.png 1024w" sizes="(max-width: 1360px) 100vw, 1360px" /></a></p>
<p>Late night coding, beer and a carrot.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-7653" src="https://www.pentadact.com/wp-content/Sound-Effects-Apple.png" alt="Sound Effects Apple" width="1041" height="661" srcset="https://www.pentadact.com/wp-content/Sound-Effects-Apple.png 1041w, https://www.pentadact.com/wp-content/Sound-Effects-Apple-178x113.png 178w, https://www.pentadact.com/wp-content/Sound-Effects-Apple-500x317.png 500w, https://www.pentadact.com/wp-content/Sound-Effects-Apple-1024x650.png 1024w" sizes="auto, (max-width: 1041px) 100vw, 1041px" /></p>
<p>Recording sound-effects: my anteater&#8217;s munching noise is me eating an apple, Lizzy&#8217;s is her eating a cracker.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-7644" src="https://www.pentadact.com/wp-content/Playtest-Laugh.png" alt="Playtest Laugh" width="1360" height="768" srcset="https://www.pentadact.com/wp-content/Playtest-Laugh.png 1360w, https://www.pentadact.com/wp-content/Playtest-Laugh-178x100.png 178w, https://www.pentadact.com/wp-content/Playtest-Laugh-500x282.png 500w, https://www.pentadact.com/wp-content/Playtest-Laugh-1024x578.png 1024w" sizes="auto, (max-width: 1360px) 100vw, 1360px" /></p>
<p>First multiplayer test. Game is suddenly fun!</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-7643" src="https://www.pentadact.com/wp-content/Playtest-Screen.png" alt="Playtest Screen" width="1360" height="768" srcset="https://www.pentadact.com/wp-content/Playtest-Screen.png 1360w, https://www.pentadact.com/wp-content/Playtest-Screen-178x100.png 178w, https://www.pentadact.com/wp-content/Playtest-Screen-500x282.png 500w, https://www.pentadact.com/wp-content/Playtest-Screen-1024x578.png 1024w" sizes="auto, (max-width: 1360px) 100vw, 1360px" /></p>
<p>And has Lizzy&#8217;s art, so 100x cuter.</p>
<p><a href="https://www.pentadact.com/wp-content/Steps-Laugh.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-7650" src="https://www.pentadact.com/wp-content/Steps-Laugh.png" alt="Steps Laugh" width="1360" height="768" srcset="https://www.pentadact.com/wp-content/Steps-Laugh.png 1360w, https://www.pentadact.com/wp-content/Steps-Laugh-178x100.png 178w, https://www.pentadact.com/wp-content/Steps-Laugh-500x282.png 500w, https://www.pentadact.com/wp-content/Steps-Laugh-1024x578.png 1024w" sizes="auto, (max-width: 1360px) 100vw, 1360px" /></a></p>
<p>Debriefing.</p>
<p>I was super nervous to watch this back, because I didn&#8217;t see it at all until it was publicly released on Steam. And watching yourself on video is always hard. But it wasn&#8217;t as painful as I thought! Mostly I just laugh a lot, which gives the accurate impression that the whole thing was just a lot of fun.</p>
<p>In some of the earlier episodes of the series, I sometimes struggled to get an idea of what the game was from the episode itself. Blossom, for example, turned out to have way more elements and ideas than I&#8217;d guessed from what Dominik and Christoffer were talking about as they made it.</p>
<p>Watching ours back, I feel like it gives a fairly good idea of what we&#8217;re making? But then I know everything about what we were making, so I can&#8217;t really judge. If you get it, I&#8217;d be interested to hear if it was followable.</p>
<p><strong>Update:</strong> we don&#8217;t have a trailer for the game, but here&#8217;s a short clip of me playing in single-player just to give you an idea of what it looks like moving.</p>
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